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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
The best mods are uninstall.exe and stopbeingpartoftheproblem.txt
Western man doesn't work out, eats microplastics and sugar, drinks soy milk, goes bald, grows manboobs, starts secreting estrogen and finally he starts playing Outer Worlds.

An inevitable progression of degeneracy.
 

Tyrr

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The Outer Worlds was made with casual RPG players in mind, pitched as 'Fallout meets Firefly'​

https://www.tweaktown.com/news/9220...d-pitched-as-fallout-meets-firefly/index.html

So how did they got from Morena Baccarin, Jewel Staite, Summer Glau or Christina Hendricks to this:
1c2j7Pl.jpg
 
Last edited:

Jarpie

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I have been replaying Fallout: New Vegas, while it's flawed game as well, and it's kinda "flat" in many aspects, partially because of the Shitbryo engine limitations, character models etc, voice acting is generally very flat, it's still pretty good game, and some of the writing is good, and at spots excellent (looking at you Joshua Graham and Survivalist), and it got me thinking about The Outer Worlds...

If they would've had the writing team from New Vegas to do The Outer Worlds, I think it'd been considerably better game, as even though New Vegas is kinda "flat" game; voice acting is very flat, the written dialogue is generally kinda flat, and Shitbryo's lack of physical animations and lack of expressiveness in character models doesn't help it, at least the writers had a real grasp of the themes, world, and knew how to (mostly) tackle them. From what I played The Outer Worlds and seen it in a few lengthy reviews, it's been written by people who has no real grasp of anything, real life experience beside very basic shit and have been just reading/watching basic "pop culture" slop.
 

Lacrymas

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From what I played The Outer Worlds and seen it in a few lengthy reviews, it's been written by people who has no real grasp of anything, real life experience beside very basic shit and have been just reading/watching basic "pop culture" slop.
While it is obvious the younger ones have never felt hardship in their entire lives, there's also the fact all of Obsidian's best written games are in third party settings. When they had the opportunity to create a new one (with a lot of the old guard still working at Obs), they dropped the ball so hard we are still talking about how bad it was almost 10 years later.
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
it's been written by people who has no real grasp of anything, real life experience beside very basic shit and have been just reading/watching basic "pop culture" slop
Yes but a lot of gaymers nowadays are the same. Even some people here liked TOW and we're on the Codex. Try Reddit or ResetEra or p. much anywhere else and this game is an undisputed all time GOTY.

It's fine having retards making your games if most of your audience is equally retarded.
 

Jarpie

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From what I played The Outer Worlds and seen it in a few lengthy reviews, it's been written by people who has no real grasp of anything, real life experience beside very basic shit and have been just reading/watching basic "pop culture" slop.
While it is obvious the younger ones have never felt hardship in their entire lives, there's also the fact all of Obsidian's best written games are in third party settings. When they had the opportunity to create a new one (with a lot of the old guard still working at Obs), they dropped the ball so hard we are still talking about how bad it was almost 10 years later.
Yeah, I think for different reasons though, Pillars of Eternity setting was probably the victim of "We don't want it to be too different to basic fantasy setting so it doesn't drive away the general audience" but TOW setting was victim of that combined with "We've watched Firefly!" and other generic shit.

Has there been any rpg which has been big success with out there or more crazy setting? Especially if it's original IP.
 

luj1

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Pillars of Eternity setting was probably the victim of "We don't want it to be too different to basic fantasy setting so it doesn't drive away the general audience"

Pillars was the victim of poor worldbuilding period


Has there been any rpg which has been big success with out there or more crazy setting?

ofc

Morrowind, Arcanum, Kenshi, Perihelion, Aeon of Sands, Pathways to Darkness
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.

Pillars was the victim of poor worldbuilding period
It wasn't neither as terrible as Numanuma nor particularly exciting or memorable. Just grey average.

Then again compared to the godawful, cringy mess of DO:S setting at least it had a certain style and class.
 

Jarpie

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Pillars of Eternity setting was probably the victim of "We don't want it to be too different to basic fantasy setting so it doesn't drive away the general audience"

Pillars was the victim of poor worldbuilding period


Has there been any rpg which has been big success with out there or more crazy setting?

ofc

Morrowind, Arcanum, Kenshi, Perihelion, Aeon of Sands, Pathways to Darkness

I meant big success in the mainstream sales-wise, like some D&D games have been, which are very basic generic fantasy setting, or Mass Effect which is very generic space opera shit.
 

Levenmouth

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Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire
there's also the fact all of Obsidian's best written games are in third party settings
I thought Tyranny was decent enough. Original premise for a video game setting, interesting characters, somewhat unusual pacing and just long enough not to get boring. Overall decent mini-RPG.

In OW, I honestly disliked the mechanics and the gameplay more than the setting or the story.
 

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