Richard Leaks
Educated
- Joined
- Dec 30, 2011
- Messages
- 43
Visuals in this game hurt my eyes like nothing else. I don't know how they achieved this, but this is rather impressive.
I have to wonder if you guys are ESLs because that's not the first thing a native English speaker thinks of when reading that line.It's surprisingly pretty ignoreable.So, how bad is the SJW infestation? So far my impression is that between the writing and forced epic/microsoft stores, I can safely ignore this one.
The thing with that is that they got too comfortable and fat living a life devoid of issues, and they really have nothing to talk about or comment on. Trying to comment on anything whatsoever leads to pale replicas of their younger days, and they certainly don't consume enough art in general to be able to be creative for creativity's sake.Are the old masters really ALL complete burnouts?
The game isn't a product of two people. It's blatantly obvious they let the newer employees work on large portions of the game and it shows.Roguey it’s better than Greedfall, no question. The thing is, consciously or unconsciously, we all judge these games on a curve. Nobody expects something great from Spiders; nobody even conceives of something great from Spiders. But it’s easy to imagine Cain and Boyarsky making something great—they’ve got four great titles under their belt.
No matter what, it's a game that's built with all the popamole effects in mind, so when you remove them, it doesn't look that great either. But these changes might save your eyes a little.
This time no fakenews. I've actually had some sleep and time to test things.
Problem is that after removing all the effects, you're left with the horrible TAA, and terrible draw distance/pop-up. Though you can change the TAA to FXAA with "r.DefaultFeature.AntiAliasing=1" (2 is TAA, 0 is off), I felt it either looked even blurrier, or that it plain didn't do anything, so I ended up just decreasing the strength of TAA. And these draw distance changes are pretty modest, but they eat a lot of resources, and it's still way better than what's in the original game. There's also some anisotropic filtering.
So, to Engine.ini in %LOCALAPPDATA%\Packages\PrivateDivision.TheOuterWorldsWindows10_hv3d7yfbgr2rp\LocalCache\Local\Indiana\Saved\Config\WindowsNoEditor
No matter what, it's a game that's built with all the popamole effects in mind, so when you remove them, it doesn't look that great either. But these changes might save your eyes a little.[SystemSettings]
r.PostProcessAAQuality=2
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.DefaultFeature.MotionBlur=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
r.DepthOfFieldQuality=0
r.MaxAnisotropy=8
r.ViewDistanceScale=1.5
r.SkeletalMeshLODBias=-2
r.MipMapLodBias=-1
foliage.LODDistanceScale=2
r.StaticMeshLODDistanceScale=0.35
r.LensFlareQuality=0
r.DefaultFeature.LensFlare=0
r.DefaultFeature.Bloom=0
r.BloomQuality=0
It's not much like New Vegas at all.This comparison with New Vegas people are making sound so superficial for me, Fallout 3 was also similar to New Vegas, so, obviously it isn't basic gameplay people are referring to by this comparison as New Vegas played like a mod for Fallout 3. Is the worldbuilding and quest structure then? A game can have multiple quests with multiple choice but quest structure and C&C alone cannot turn mediocre content into interesting content.
Roguey it’s better than Greedfall, no question.
Graphics seem to be hit or miss. I think the environment art looks fantastic(especially in towns,) I've also disabled screen effects though.Looks interesting, but the art style and colour pallete look too harsh to be enjoyable.
There is the element of expectations no doubt but I dunno if I'm getting too old and I don't enjoy games as I used to but I really feel I'm wasting my time when I play a game where I don't find anything great or thought provoking about it. You get aware of your time as you get older and all those 40 to 100hs games without something above average to hook you up waste time that I would prefer to use on something else or even another game. I will see when I get to play this and discover if this have something to hook me up or it is the everything is shiet codex meme attacking again. If this thread is dead on a few months and people aren't discussing about esoteric stuff about the game, that is a bad sign.When Spiders makes another barebones ARPG that’s kinda okay if you’re into that sort of thing, they don’t really disappoint anyone. When Cainarsky make a decent but not great ARPG, it’s a letdown because it feels like a major missed opportunity.
This comparison with New Vegas people are making sound so superficial for me, Fallout 3 was also similar to New Vegas, so, obviously it isn't basic gameplay people are referring to by this comparison as New Vegas played like a mod for Fallout 3. Is the worldbuilding and quest structure then? A game can have multiple quests with multiple choice but quest structure and C&C alone cannot turn mediocre content into interesting content.
This isn't a very convincing argument. Competent writing, art direction that doesn't make you want to gouge out your eyes and gunplay that feels good aren't things that require investing additional resources or taking the risk of delivering an unpolsihed, buggy game. In fact, Cain and Boyarsky managed the first two for Bloodlines despite working with an unfinished engine and having no prior experience making 3D games.The thing with that is that they got too comfortable and fat living a life devoid of issues, and they really have nothing to talk about or comment on. Trying to comment on anything whatsoever leads to pale replicas of their younger days, and they certainly don't consume enough art in general to be able to be creative for creativity's sake.Are the old masters really ALL complete burnouts?
Nah, I think it’s more that experience teaches you how to avoid fucking up and that’s what Tim and Leonard did. They wanted to deliver a product that was much more polished than anything they’d made before, so they scaled back their ambition and took far fewer risks. Plus, they went much more commercial, trying to create a game that would appeal to the broadest possible audience—that’s guaranteed to produce niche butthurt.
Roguey it’s better than Greedfall, no question. The thing is, consciously or unconsciously, we all judge these games on a curve. Nobody expects something great from Spiders; nobody even conceives of something great from Spiders. But it’s easy to imagine Cain and Boyarsky making something great—they’ve got four great titles under their belt.
When Spiders makes another barebones ARPG that’s kinda okay if you’re into that sort of thing, they don’t really disappoint anyone. When Cainarsky make a decent but not great ARPG, it’s a letdown because it feels like a major missed opportunity.
At least Basedfall has suggestive themes and partial nudity.
At least Basedfall has suggestive themes and partial nudity.
But is it a space?tl;dr it’s incredibly safe