Just finished the MQ on Monarch (so probably like 50-60% through the game?) and my impressions are as follows:
1) I quite enjoy the writing and the voice acting, and there's some pearls which made me genuinely laugh. It's a different balance between serious themes and jokes than in Fallout, but I feel TOW's balance is quite good on its own. I like how different societies have clearly different mentalities and vastly different POVs, to the point where they seem to live in entirely different worlds. I fe. really liked some conversations in Edgewater, where people would occasionally refuse your help or scold you for mentioning certain obvious problems because their brainwashing went so far.
1a) The pacing has some issues. The first planet felt really good, then I went to the colony-ship-turned-space-station and it was also cool. Monarch, though, feels like a slog sometimes cause it's a big area you need to walk past, and there's just too much garbage combat encounters in between. Monarch isn't bad enough to make me want to quit and the good bits there make up for it-ish, but I think some serious content padding was employed here.
2) The combat is serviceable - nothing to write home about, but I don't find it painful either. It's clearly not the best aspect of the game, but there's occasions where I enjoy it and so far haven't stumbled upon a situation where I'd felt like quitting because of it.
3) The loot system could use a major improvement. At some point looting anything - corpses, containers etc - stops being exciting as there's just too much garbage everywhere.
4) Item progression also could use an improvement. It feels like weaponry is fairly limited and it was a huge letdown when at some point in the game I started discovering "MK2" versions of guns I already found before. It's just bad.
5) The 'wokeness' of the game, as called out by some of our resident posters, I feel is grossly overstated. I was expecting heavy-handed propaganda after reading some comments, but I think some people just simply can't get over the fact that there's important women in this game, and that they wear short hair. The way social stuff in this game is presented feels internally consistent for me - if you don't like the world the game portrays, fair enough, but even the oft-mentioned Parvati side-story never felt like a commentary on the real world. She is who she is, take it or leave it (and the game presents you with multiple options to leave it).
6) Companions - Parvati is OK, although I felt that maybe the transition between a person you barely know and sharing your saucy text messages might've been to abrupt - but she's grown on me, and the voice actress has done a terrific job. Max is great and I think one of my favorite characters so far. The rest is meh. It feels like these two are the only companions who have been properly fleshed out. No idea why would anyone like Felix, or that hunter girl whose defining feature is that she gets drunk a lot, and hunts a lot of reptiles.
7) Reactivity - TOW deserves a fair bit of praise here and I imagine it's gonna be one of the games where in a few months I'll read something on the internet and go "oh shit, you can do that?". I experimented a bit with saving and then fe. killing important characters, ignoring the quest bullshit to brutally meet your objectives. The few instances I've tested, the game allows it and reacts to it. Grand.
It's a very good effort and it's significantly less buggy than most obsidian releases, too - seems like MS has finally set up the OBS guys with proper QA and a proper budget to fix shit.