The problem isn't that games are infected by politics. The problem is that they're infected by shit politics.
The problem is that some devs want you to agree with
their politics. It's a zero sum game without any compromise. Adopt our views or GTFO, is the idea for most of these valley girl writers.
The problem is that people want to pretend they care about politics because they want to signal their virtuosity and moral superiority via Twitter and Facebook. It's all about mindless superficial moral grandstanding. They don't really care about real-world problems. The only thing that matters is signaling the right things to their own group. That's it. Now, if we consider that cRPGs are supposed to be about systematic reactivity and deep choices, especially ones of moral nature, then it would be naive to suggest that this won't impact the quality of the quest design, writing, etc. Tough subjects are strong themes and require a strong hand, but you can't have that if your moral imperative is to parrot a sanitized image of a social justice warrior. Moreover, one of the common traits of these people is the presumption of infallibility. They don't consider the possibility that they may be wrong or that these controversial political subjects are open to interpretation. Otherwise, their pretense of moral superiority would vanish. So there is no real possibility that they would consider substantial feedback about these political blindspots with interest. If you add to that their bad work ethics they inherited from their fake pseudo-courses in women studies, copious amount of dunning kruger effect and poor direction, this is what you get. You have better technology to do cRPGs, a template to follow that has more than a decade, and yet the games are worse and worse. If Obsidian disappeared tomorrow, it would make no difference to experienced gamers.