Quillon
Arcane
- Joined
- Dec 15, 2016
- Messages
- 5,296
Last mission's bugs really sucked the enjoyment out of it
For the future of TOW; I'm not excited with "Where the story will go?", "What it'll be about?" etc. Had enough of blandness with PoEs & this(FIRE ALL THE WRITERS REEEEE ). But it'll be interesting to see if they'll expand upon gameplay systems, specifically in simulation/NPC schedules, crime/stealth/patrol etc systems with a lot less reliance on spawns/respawns... in the bigger budget sequel. This was a game with only the absolute essential stuff developed for it for the type of game they wanted it to be; it needs to be richer in depth & quality in most ways if they wanna be a competitor in the immersive sim RPGs league in the future :D
I couldn't care about the ending, nor I bothered to think about the choices with Rockwell and Akande. Every level has disguise mechanics yet the allies I helped before kept pouring in guns blazing ffs
Also the convo with Rockwell was weird that every option was about convincing him, no "attack" option while he was alone with 2 robots... or I didn't fully explore it
aah also Parvati was dead in the epilogue for some reason, she managed to die back in the ship somehow I guess
Anyway, it seemed like a definite ending for Halcyon, not suggesting any further games in this solar system
Earth's gone dark three years ago... I'm not sure about this, I liked the idea of the colonies still relying on/communicating with/ruled by Earth with Earth sending representatives to colonies etc. Guess they are making it so it'll be all about corporations in space with no bigger entity to answer to
Also the convo with Rockwell was weird that every option was about convincing him, no "attack" option while he was alone with 2 robots... or I didn't fully explore it
aah also Parvati was dead in the epilogue for some reason, she managed to die back in the ship somehow I guess
Anyway, it seemed like a definite ending for Halcyon, not suggesting any further games in this solar system
Earth's gone dark three years ago... I'm not sure about this, I liked the idea of the colonies still relying on/communicating with/ruled by Earth with Earth sending representatives to colonies etc. Guess they are making it so it'll be all about corporations in space with no bigger entity to answer to
For the future of TOW; I'm not excited with "Where the story will go?", "What it'll be about?" etc. Had enough of blandness with PoEs & this(FIRE ALL THE WRITERS REEEEE ). But it'll be interesting to see if they'll expand upon gameplay systems, specifically in simulation/NPC schedules, crime/stealth/patrol etc systems with a lot less reliance on spawns/respawns... in the bigger budget sequel. This was a game with only the absolute essential stuff developed for it for the type of game they wanted it to be; it needs to be richer in depth & quality in most ways if they wanna be a competitor in the immersive sim RPGs league in the future :D
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