Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

IHaveHugeNick

Arcane
Joined
Apr 5, 2015
Messages
1,870,552
This. You become a writer by living, not by reading. You live a lot, and then, if you had it in you, you will be a writer. But the problem of graphomania has been around forever.

By his own admission, Chris Avellone was a fat meganerd when he wrote Torment.

And he's just a part of tradition that goes back to the antiquity, because throughout history most writers were independently wealthy sheltered aristocrats, or at the very least, middle-class well educated upstarts. People with " rough life experience" didn't write fancy novels because they had fields to plow.

But anyway, let's go back to discussing how real writer needs to fight in a war and wrestle bears.
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
Developers are under pressure to hire more women and since finding a quality female coder is on par with finding a Big Foot all those new female hires pile up in their art or writing departments. So while in the golden days games were written by neckbeard engineers today they're written by college age dangerhairs. I.e still trash but a different kind.

I kinda think that game with a team of female coders will end up in a much better place than a game with a female writing team.

Code just works. You can't force your opinion or personality in it. And ladies, as my experience shows, less creative but much more throughout about it. So end result is always less buggy, if delivered a bit slower. Not mentioning that 80% of QA in Russia is girls.
 

Theldaran

Liturgist
Joined
Oct 10, 2015
Messages
1,772
Looks legit to me. In the past, the games were by nerds for nerds. Now, the games are by hipsters for hipsters. That's what causes the repulsion for most of us.

"The future is our world, Morpheus. The future is our time."

The exception to females being shit at game design is Rieko Kodama, of Phantasy Star fame. Though she's from a conservative society like Japan, with a pretty different approach. I have no doubt than in the eyes of Californian hipsters, the Japanese are a bunch of sexist scum and enslaved women. I don't mean to say that Japan is free of problems, far from it, but they are different problems. Though they also have their cuckold games, that doesn't bode well for them :D
 

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,578
Location
Standin' pretty. In this dust that was a city.
Code just works. You can't force your opinion or personality in it. And ladies, as my experience shows, less creative but much more throughout about it. So end result is always less buggy, if delivered a bit slower. Not mentioning that 80% of QA in Russia is girls.
Just no. Time-effectivenes might be a common factor in modern corporate development thus resulting in severe decline in coding standards, but there are dozens of ways to implement the same functionalities. Things like readability, maintainability or adherence to design patterns or coding standards are a thing. I've only worked in my life with two female coders, both presented rather bad approach. First was a typical mess of pasta code, fixed ad hoc and lacking overall planning. The other was just minimalist, case specific code without a speck of flexibility. Spend enough time with programmers and you'll be able to tell the author by their code.
 

Theldaran

Liturgist
Joined
Oct 10, 2015
Messages
1,772
But why do we need mandatory women making the games. Is there any quota by law in Murica? Or some government financial support for integrating the poor destitute girls into society?

In my eyes the feminists just want to hold the jobs that are primarily occupied by women, while worming their way into jobs primarily occupied by men. And still many of them just choose not to work.

But in the end, these games are bad because they're made with the wrong idea or by people with next to no talent, there are also some mediocre games made by men with next to no talent.
 
Last edited:

Prime Junta

Guest
Code just works. You can't force your opinion or personality in it. And ladies, as my experience shows, less creative but much more throughout about it. So end result is always less buggy, if delivered a bit slower. Not mentioning that 80% of QA in Russia is girls.

Eh, generalisations.

Two best coders in my team are women, as is the lead QA, who is the third-best QA I've worked with (the other two were also women). So can confirm that part.

The other part not so much. Helen Hindpere wrote a lot of Disco Elysium and her work is top.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,537
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
2. Developers are under pressure to hire more women and since finding a quality female coder is on par with finding a Big Foot all those new female hires pile up in their art or writing departments. So while in the golden days games were written by neckbeard engineers today they're written by college age dangerhairs. I.e still trash but a different kind.

No pressure is necessary. Writing in general is becoming a pink-collar profession in the West, and there are aspects of professional video game writing that probably make it particularly suitable for women (lots of "secretarial" fill-in-the-blank tasks as opposed to stream of consciousness writing, lots of collaboration and teamwork, etc).
 
Last edited:

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,578
Location
Standin' pretty. In this dust that was a city.
Code just works. You can't force your opinion or personality in it. And ladies, as my experience shows, less creative but much more throughout about it. So end result is always less buggy, if delivered a bit slower. Not mentioning that 80% of QA in Russia is girls.

Eh, generalisations.

Two best coders in my team are women, as is the lead QA, who is the third-best QA I've worked with (the other two were also women). So can confirm that part.

The other part not so much. Helen Hindpere wrote a lot of Disco Elysium and her work is top.
Sure, female coders are a rare breed still, so it's just statistically obvious, they're likely to represent the wide average. And said average nowadays, in an over saturated market full of wannabe script kiddies, is just like that. The two examples I gave are my personal experience, but by far they're not the worst people I had to work with.
 

Theldaran

Liturgist
Joined
Oct 10, 2015
Messages
1,772
By the way, you do know that there are women untainted by the SJW plague, right? The problem may lie then in recruiting questionable artists such as Amber Scott or this Megan Starks, whom haven't produced anything of worth before this job, nor will produce it later.
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
One could make an observation that vapid and uninteresting Parvati must be doing something right it she causes 50 pages of furious discussion and encourages people to emotionally debate politics of China, differences between man and woman, nuances of Californian lifestyle and meaning of life itself.

It almost seems that some of our esteemed posters have developed an obsession with a cute girl from a vidya game. And when nobody is looking, they stare dreamy-eyed at the sky, imaging a perfect TOW sequel where they get to finally play house with their asexual lesbian waifu.


:martini:
Meh, if there is a sequel I would prefer Pravati to be married with Junlei and in charge of the groundbreaker together.

It would cause much more butthurt comparing to being a love interest.
 

Daidre

Arcane
Joined
Jan 30, 2019
Messages
2,003
Location
Samara
Pathfinder: Wrath I'm very into cock and ball torture
Just no. Time-effectivenes might be a common factor in modern corporate development thus resulting in severe decline in coding standards, but there are dozens of ways to implement the same functionalities. Things like readability, maintainability or adherence to design patterns or coding standards are a thing. I've only worked in my life with two female coders, both presented rather bad approach. First was a typical mess of pasta code, fixed ad hoc and lacking overall planning. The other was just minimalist exact case code without a speck of flexibility. Spend enough time with programmers and you'll be able to tell the author by their code.

I work with dozen of girls in ~50 people Dev team and main thing about them that they worry about business logic, usability and on-time delivery much more than about patterns. Or coding styles. Or new shiny technologies. It is nice in bloody enterprise but lot less attractive in start-ups.
Another strange observation - female coders tend to be more proficient with SQL, when guys are better with java and frontend.

The other part not so much. Helen Hindpere wrote a lot of Disco Elysium and her work is top.
I have meant totally female writing teams in exaggerated lesser of two evils comparison. As far as I know one of the better written companions in P:K - Jubilost was also written by girl.
 

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,578
Location
Standin' pretty. In this dust that was a city.
I work with dozen girls in ~50 people Dev team and main thing about them that they worry about business logic, usability and on-time delivery much more than about patterns. Or coding styles. Or new shiny technologies. It is nice in bloody enterprise but lot less attractive in start-ups.
Case in point. That's the exact problem. It's not about "attractiveness" it's about craftsmanship. "It just works" is a lousy standard :hearnoevil:
 

Deleted Member 22431

Guest
These "life experience" comments read like pseud bullshit.
The people who made your favorite games were fukken' NERDS who sat on their ass all day watching and reading TV/books, if they lived interesting lives they wouldn't have made video games.
And eating pizza, drinking cokes, spending multiples days without sleep or showering, jerking off to relax, etc. You can’t expect Tumblr women studies dykes to provide the same gameplay experiences because they are completely different creatures with different formative experiences and priorities. The nerds didn’t see themselves as artists, didn’t take themselves seriously and wanted to have fun and immerse themselves in their work. The dykes see themselves as top-notch artists, take themselves too seriously, want to express their profound feelings and will control and restrict their work according to the dictates of the latest political correct post-modern diarrhea. And yet if you point these obvious differences, some people here will say you are crazy or paranoid. Guess what. The only people who don’t care about this topic are either sympathetic towards these cultural tendencies or are too dumb to tell the difference between the genuine article and this inferior FO4 clone.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,542
Pillars of Eternity 2: Deadfire
I'm not looking for high art here, just passable writing

Gimme quality on the level of Betrayal at Krondor, Torment, Dragonfall, Witcher 3 or Kingdom Come and I'm a happy clam. I don't need Umberto Eco either, just solid, well-executed craft.

I'd argue that Planescape: Torment goes far beyond well executed craft. Unless you meant Numa-Numa.
 

Prime Junta

Guest
Another strange observation - female coders tend to be more proficient with SQL, when guys are better with java and frontend.

IME (and where I'm from) this is true for the older generation of women coders -- my age and above. There's not much difference between men and women among the twentysomethings. Same applies for the other other stuff (patterns, coding styles, rigorous architectural designs, etc). It used to be like that ten, fifteen years ago but it's much less so now.

Another observation: some Chinese women are really good at programming: they've got the full deck, patterns, architecture, rigorous design, attention to detail, conformance to standard. Chinese men not so much, they tend to be supremely arrogant without having the understanding to back it up.

Yet another observation: I haven't yet worked with any really top-drawer Russian woman coder, whereas I've worked with two Russian women QAs, both of whom were top. Whereas I have worked with Russian men who were cutting-edge, amazingly good programmers.

My working hypothesis is that education and engineering cultures in different countries produce these different outcomes.
 

Deleted Member 22431

Guest
This is an issue for every single character and faction in the game and it makes the game’s narrative and writing thoroughly unenjoyable. It is required for practically any sort of writing: jokes, satire, social critique, drama etc. and it is missing.

This.

If you're writing a RPG, even if it's a comedic one, you need to make a world and then write characters that inhabit that world. You can't just drop in a bunch of vapid twentysomething middle-class Californians in brownface and expect it to work. They were so desperate to represent everyone they ended up representing no-one other than themselves.

Take the characters of FO and FO2. Are they deep? NOPE. Yet those game work. Why? Because they didn't think that motherfucking cRPGs were supposed to be novels, that's why. The moment these narrative designers or game writers became a thing, it was all over. NPCs and companions aren't supposed to sophisticated characters in order to work. If they happen to be, that's a bonus, but the idea that developers should try to achieve that is part of the problem already. It's this mentality that will attract second rate racks to fulfill their creative ambitions at the expense of their audience and the medium.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,542
Pillars of Eternity 2: Deadfire
This is an issue for every single character and faction in the game and it makes the game’s narrative and writing thoroughly unenjoyable. It is required for practically any sort of writing: jokes, satire, social critique, drama etc. and it is missing.

This.

If you're writing a RPG, even if it's a comedic one, you need to make a world and then write characters that inhabit that world. You can't just drop in a bunch of vapid twentysomething middle-class Californians in brownface and expect it to work. They were so desperate to represent everyone they ended up representing no-one other than themselves.

Take the characters of FO and FO2. Are they deep? NOPE. Yet the game works. Why? Because they didn't think that motherfucking cRPGs were supposed to be novels, that's why. The moment these narrative designers or game writers became a thing, it was all over. NPCs and companions aren't supposed to sophisticated characters in order to work. If they happen to be, that's a bonus, but the idea that developers should try to achieve that is part of the problem already. It's this mentality that will attract second rate racks to fulfill their creative ambitions at the expense of their audience and the medium.

They don't need to be deep... I guess that's right. But they should be cohesive. Have some motivations. Making paper cutouts is not sufficient either.
 

Deleted Member 22431

Guest
They don't need to be deep... I guess that's right. But they should be cohesive. Have some motivations. Making paper cutouts is not sufficient either.
Nigger... pleeeease! Most quests in FO2 are banal fedexquests. Kill those evil plants for me, fix the well, find my dog, etc. Most of them are not that complex.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom