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The Outer Worlds: Spacer's Choice Edition - Obsidian's first-person sci-fi RPG set in a corporate space colony

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
I'd argue that Planescape: Torment goes far beyond well executed craft. Unless you meant Numa-Numa.

Well some here would claim TOW writing is well executed craft. That's not what I mean. I have much higher standards.
Plus if you really wanna further highlight one of those highlights it'd be Witcher 3, not Torment.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
BTW, since they're not up on Mobygames yet, here's the crucial snippet from the credits:

CQbW0HR.png


My sense is that the developers who perform tasks associated with "area design" in the past would have also done the writing for those areas. Professional game development have evolved towards separating and specializing those roles.
 

Prime Junta

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They don't need to be deep... I guess that's right. But they should be cohesive. Have some motivations. Making paper cutouts is not sufficient either.

Also "deep" doesn't mean "long-winded." You can have a fully-realised character sketched out in a few lines of dialogue and some visuals. In fact you need to actively resist the "let me tell you about my mother" thing RPGs so commonly do. That doesn't mean that the author shouldn't have this shit figured out, it's just actively counterproductive to unload all that on the player.
 

Deleted Member 22431

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My sense is that many of the people who perform tasks associated with "area design" in the past would have also done the writing for those areas. Professional game development have evolved towards separating and specializing those roles.

Narrative design is a staple of modern cRPGs. IT's AIDs and the root of all evil.
 

Deleted Member 22431

Guest
Also "deep" doesn't mean "long-winded." You can have a fully-realised character sketched out in a few lines of dialogue and some visuals. In fact you need to actively resist the "let me tell you about my mother" thing RPGs so commonly do. That doesn't mean that the author shouldn't have this shit figured out, it's just actively counterproductive to unload all that on the player.
How many characters in FO are deep? I don't mean long-winded, but deep. Very few, if any.
 

vortex

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Oh. I checked it out - wow, so Parvati is Indian with asexual crash on Chinese lady. It is so... inclusive exotic.

Fixed. Inclusive is so last year.

Inb4 Sawyer releases Disco Elysium iike game inspired by The name of the rose and its actually good

Yes. Only The name of the rose with hard core occult /fantasy flavour to spice up the world. Also, improved Deadfire gameplay/combat is a must have.
 

Deleted Member 22431

Guest
It's pretentious people like Prima Junta that are the root of the problem. They take themselves and cRPGs too seriously, compare them with other mediums using aesthetic criteria that don't make sense, one category mistake after another. Players that think this way will make it okay to have developers that think this way. This discussion is all pretentious misguided nonsense. We shouldn't be even having this conversation in the first place.
 

Van-d-all

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Standin' pretty. In this dust that was a city.
My sense is that the developers who perform tasks associated with "area design" in the past would have also done the writing for those areas. Professional game development have evolved towards separating and specializing those roles.
Isn't that inherently connected with said areas becoming 3d, thus requiring professional graphic artists with actual modelling skills and understanding, instead of writers just dropping general ideas about an isometric area. Verticality and traversability are no longer as banal as they used to be.
 

just

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i've worked in a company with 90%+ women and it was like playing a rpg. you had different factions and they all tried to persuade you to join their side
you could befriend or made enemies based on who you talked to or do quests for(helped them)
i went true neutral playthrough which in the end was a mistake coz nobody liked me and without strong allies it's hard to survive in that enviroment. also didnt pass a steal check which was automatic game over
point is women are ok but they dont know how to use computers
 

cvv

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Enjoy the Revolution! Another revolution around the sun that is.
My sense is that the developers who perform tasks associated with "area design" in the past would have also done the writing for those areas. Professional game development have evolved towards separating and specializing those roles.

In the golden age most games didn't even have "writers" listed in the credits, just designers, programmers and artists, with those brackets often overlapping.
 

cvv

Arcane
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Enjoy the Revolution! Another revolution around the sun that is.
've worked in a company with 90%+ women and it was like playing a rpg. you had different factions and they all tried to persuade you to join their side you could befriend or made enemies based on who you talked to or do quests for(helped them)
i went true neutral playthrough which in the end was a mistake coz nobody liked me

Should've completed quests for all factions and then killed them all to maximize XP.
 

fantadomat

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Edgy Vatnik Wumao
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One could make an observation that vapid and uninteresting Parvati must be doing something right it she causes 50 pages of furious discussion and encourages people to emotionally debate politics of China, differences between man and woman, nuances of Californian lifestyle and meaning of life itself.

It almost seems that some of our esteemed posters have developed an obsession with a cute girl from a vidya game. And when nobody is looking, they stare dreamy-eyed at the sky, imaging a perfect TOW sequel where they get to finally play house with their asexual lesbian waifu.


:martini:
And i can smell your obsession with getting re-owned and those MS millions. I don't blame you mate,i too would have shilled this garbage if a few millions were at stake.
 

Trashos

Arcane
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  1. If you are designing a character or a faction, make sure that you could pass an “ideological Turing test” for both the character and the opposite point of view and their view of the character/faction; otherwise you won’t be able to create interesting situations/challenges/conflicts for that character/faction and the resulting narrative will be unengaging. In other words, make sure you understand the point of view of whatever you are writing about and the opposing point of view.
You are expecting the writer, a valley girl, to have enough self-awareness to pass a Turing test. That itself is folly my friend.

I wonder what there reasoning is here. "Let's save money by hiring brainlets for our most important department, that is the only reason we still are in business"?

I have not played TOW, so I am judging from previous efforts [/disclaimer]. Your post was absolutely on point, Riddler. What I personally have trouble understanding is that important members of the current writing team were hired while MCA was still there. It is really-really hard for me to understand how he let that happen.
 

Father Foreskin

Learned
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What a sad piece of old grannys shit. Obviosly I have never played TOW but I watched random lets plays. I bet somebody at Microsoft is looking at the game thinking why the fuck we bought this studio for. Cant wait for sawyers Dance Dance Kinect Name of a Rose.

Ultimately you just have to admit that the older you get the more stale you go. People past 40 dont make anything that isnt shit. FO76, TOW, Cyberpunk etc. Its like Metallica the game.
 

fantadomat

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By the way, you do know that there are women untainted by the SJW plague, right? The problem may lie then in recruiting questionable artists such as Amber Scott or this Megan Starks, whom haven't produced anything of worth before this job, nor will produce it later.
Such women are taking care of their kids and helping at the farm or at house. They are not running around screeching about muh my writing skillz,waving their useless diploma.
 
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