Zombra
An iron rock in the river of blood and evil
TOGUM, action RPG set [on a sidewalk in hot weather]:
TOGUM, action RPG set [on a sidewalk in hot weather]:
That's perfectly logical, considering what the Greeks said about her
TOGUM, action RPG set in a post-apocalyptic Brazil:
Life starts with an egg .. and it can also end because of it.
TOGUM is an Action RPG divided by chapters that takes place in Brazil in the near future. Created in the laboratory, TOGUM are the result of a genetic experiment that escaped their laboratory. As they reproduce quickly, in a few days, there were millions of them all over the country. Without having time to create a strategy and as they are extremely violent, it is believed that TOGUM ended up killing at least 90% of the Brazil's population, the other countries's situation is unknown.
You take control of the young Marshal Dante Masamune, the only human being who, by accident, became a human-togum hybrid, a fact that gave him superhuman strength and abilities. Now he, his childhood friend Nicole and his friend Danielle , go on missions together trying find who was responsible for all this and end up discovering that this is the last chance of humanity to save itself ..
Or they all come together ... or they will all perish.
Post-apocalyptic Brazil, or as it is also known, Brazil.
Post-apocalyptic Brazil, or as it is also known, Brazil.
Leroy's FATE Sale
This weekend grab FATE for 90% off thanks to one of its oldest fans!
A couple of days ago, we were pleasantly reminded that FATE's reach has no age limits. A Redditor, Jedidiah ( _Kaj ) posted his grandpa, Leroy, enjoying his "favorite game of all time." That game was FATE, and we couldn't be happier to get this kind of feedback!
My grandpa, nearly 90 playing his favorite game of all time, Fate
Leroy reminds us that there are no age limits to the enjoyment of games and that they offer comradery for different generations to connect on. We hope to be as lucky as Leroy at the young age of 90. We wish you great fortune in those mystical dungeons, and thank you for playing our favorite game as well.
This weekend we're celebrating the timeless classic for 90% off, so even more of you can find the same enjoyment as Leroy!
Take heed Adventurer, go forth, seek out your fortune, and claim your glory!
Sounds like Boiling Point - Road to HellPost-apocalyptic Brazil, or as it is also known, Brazil.
and its protagonist, Saul Myer
This is a 2017 Steam release but I rather like the idea, for its novelty if nothing else. Anyone here played it? How's the gameplay, story progression and mechanics? I heard it's hard as balls. "Shigatari is a samurai role-playing game with historical artwork."
This is a 2017 Steam release but I rather like the idea, for its novelty if nothing else. Anyone here played it? How's the gameplay, story progression and mechanics? I heard it's hard as balls. "Shigatari is a samurai role-playing game with historical artwork."
Bought it because I was curious. I have defeated three of the seven bosses on my fifth run or so (I was lucky,) but yes, it's not easy. Wouldn't know much about "story progression." You have to defeat seven dojo masters (one at the end of each map region) and, then, I imagine, there will be something else after that. The mechanics are cool. Combat is time-based, meaning all actions take a certain amount of time (usually from 40 to 100 time units,.) You can thrust, slash, dodge, parry, brace (basically, you take the hit with reduced damage,) faint, use some items, and change stances (there are seven, each with its own modifiers and quirks.) So, for example, if I see that an enemy is doing a slow attack, if I'm fast enough, I can thrust at his arm to interrupt, but he could be fainting and change direction, in which case I'm screwed (it's useful, if you can afford it, to wait a "heartbeat" to see if the enemy is going to feint because all attacks have two phases and all can be interrupted.)
You can improve your three basic stats: STR, which increases damage and damage resistance, Speed, which makes your attacks faster, and Perception, which helps your character see what body part the enemy is targeting (that's useful because you can defend general areas of your body or the specific body part, which is much faster and efficient.) You can also improve other skills related to your stances and changing weapons (I don't yet understand that very well.)
You play on a map similar to Faster-Than-Light, and you visit towns, farms, waterfalls, shops, mountains (go there to get a free weapon you can upgrade), forest, and temples, and cities, each with its own type of random encounters. Depending on how you play, your character's "morality" changes along three axes, which opens new dialogue options when fighting the dojo masters. Also, all dialogues have the option "Die" which means you initiate combat.
Seems like a good game, really. I don't think I will invest 100 hours or anything like that on it, but I can see myself playing it for 10-20 (or until I get tired of dying.) And it's ridiculously cheap (don't expect great production values, though.)
Ah, yes, you can write poems, and also commit seppuku to gain more honor. That way your next reincarnation will be able to buy more bonuses.
This is a 2017 Steam release but I rather like the idea, for its novelty if nothing else. Anyone here played it? How's the gameplay, story progression and mechanics? I heard it's hard as balls. "Shigatari is a samurai role-playing game with historical artwork."
About This Game
Tale of Ronin is a game about the human side of the Samurai. Live as a Ronin, survive the consequences of your choices in a dynamic world of turmoil and violence. An RPG game about camaraderie and betrayal, about war and peace, and above all honor.
Features
- A dynamic world to explore and create your own story as a free Ronin.
- Focus on the human side of the Samurai and the role of their personal emotions in their adventures and combat.
- Simultaneous turn-based combat system that includes the details of Katana swordsmanship.
- Sekai System, you die, the world lives: play the story of a new Ronin in the same world after each death.
- Unique traditional Sumi-e art style providing a hand painted inky look and feel.
- A world setting standing on a fine line between reality and fantasy.
This is a 2017 Steam release but I rather like the idea, for its novelty if nothing else. Anyone here played it? How's the gameplay, story progression and mechanics? I heard it's hard as balls. "Shigatari is a samurai role-playing game with historical artwork."
This reminded me of this upcoming game:
About This Game
Tale of Ronin is a game about the human side of the Samurai. Live as a Ronin, survive the consequences of your choices in a dynamic world of turmoil and violence. An RPG game about camaraderie and betrayal, about war and peace, and above all honor.
Features
- A dynamic world to explore and create your own story as a free Ronin.
- Focus on the human side of the Samurai and the role of their personal emotions in their adventures and combat.
- Simultaneous turn-based combat system that includes the details of Katana swordsmanship.
- Sekai System, you die, the world lives: play the story of a new Ronin in the same world after each death.
- Unique traditional Sumi-e art style providing a hand painted inky look and feel.
- A world setting standing on a fine line between reality and fantasy.
The game was originally envisioned as a much larger, open world experience, but due to the hardware and memory limitations of the Commodore 64, for which it was originally developed, numerous features had to be cut from the final product.
Paul Kidd and Russel Comte originally wrote a much larger script for the game, which would see Usagi be able to traverse through many multiple paths and lead to entirely different adventures and endings. In the design documents for the game, characters and situations are detailed such as mole ninjas surfacing out of the soil, a side quest rescuing an innocent villager being dragged by a stampeding horse and numerous activities such as gambling and dialogue sequences in the town sections of the game.
Likewise, the karma system was downscaled into a simplistic numeric system which acted as an onscreen counter that led Usagi to commit suicide if it fell under 0. In the original game design documents, karma was envisioned as a more fulfilled reputation system, which would affect the NPCs' views and actions towards Usagi.[2]
Up for some road rampage?
What is worth buying from the Realms Deep sale? Except Blood ofc.