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The STEAM Sales and Releases Thread

markec

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Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Dead State Project: Eternity Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath

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w-what


Thats the future of Pathfinder.
 

Sjukob

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Jul 3, 2015
Messages
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Madness Combat game from the authors of Madness Combat themselves, it has been in development for a long time. Haven't tried it yet, but it should be good I think.
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
I didn't really see anything particularly interesting that's New in the RPG category. If anyone hasn't tried it last year, Undungeon is great.

Might try these later:



Also wtf lol:


Starship Troopers - Terran Command: A bit of a Dawn of War feel to it, but less action-y. Narrated campaign with a bunch of intermissions where they talk. Able to request reinforcements from radio towers when a troop loses units. Units level up and become better till they reach "Elite" status. Its gimmick is "Line of Fire", your troops can't shoot if there are other troops standing in front of them other than if you're on high ground. As missions progress and you hit certain triggers you encounter new kinds of bugs like Spitters or Hoppers indicated in red at the top right of the screen. Short low-effort animated introductory cinematics to each level. Kinda Easy on Normal and all Difficulty Options seem to change is a Weapon Damage modifier so you do more or less damage. Units are easy to replenish. Gotta build Turrets with Engineers to defend and take on bug nests that replenish with time. Eh, it's Okay, but I expected more. It's off my Wishlist for now till they're further along and we find out more. I don't think these types of missions could sustain an entire campaign without getting really old fast.
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The Drifter: Pixel Point & Click Adventure game where you play... a drifter. Underlying family drama plot seems uninteresting, but there's some more about time travel, crazy hobos and special forces soldiers disappearing people, gets a bit "dark and gritty" near the end there. You can only click on shit once with one action till it's unusable. Another action sometimes opens up after the first. You open up new topics to talk to people about by talking to them or inspecting stuff. Interesting and short enough to check out for half an hour by playing through what's basically the Prologue.
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The Bookwalker: By the Russian developers behind "The Final Station". You play as some sort of potato sack-faced freak talking gibberish in an FPS view and can apparently "enter" books to look around in them (which switches the game to an isometric top-down view for most parts, the FPS parts are just in-between exposition) and extract items from the books, which you have to do because that's apparently a job (to complete 7 orders) you have to finish to get back your ability to "write" your own book. The first mission is to get a "Potion of Immortality". Has a bit of a creepy vibe to it like Planescape/Sanitarium/STASIS, at least in the first world. You have HP and Ink (basically Mana) as resources and certain actions can make you lose HP, you can also spend Ink in conversation or to manipulate certain things. There's some turn-based combat and you need Ink for attacks. You can craft things like lock picks or crowbars back at your base. So you basically enter a book, look around and loot items, get out of it to craft shit and get back in to use the items where you need to. There seem to be different ways to solve some problems. Cool isometric style, definitely one of the most interesting and intriguing ones so far.
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Unusual Findings: Stranger Things the Adventure game, 80s Nostalgia, Look/Grab/Talk verb Wheel. You're grounded for blowing up the neighbors lawn. Your friend Nick comes to visit and tells you that you could spend a night looking at Naked Chicks on Cable TV because your nerdy other friend built a Descrambler to make just this possible, but as you arrive there you find out that it can receive even more than premium cable, extraterrestrial signals! It's a bit too short to tell anything much about the final product other than setting up the basic mood and premise for which the soundtrack is partly responsible, apparently it's mostly to promote their upcoming KickStarter: https://www.kickstarter.com/projects/epicllama/unusual-findings-point-and-click-adventure-to-the-80s
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Nightmare Frames: Similar to the above, only more about the movie business and Friday/Jason movies. You play a washed-up wimpy cunt of a Hollywood script writer named Alan Goldberg in the mid-80s looking for inspiration regarding his newest horror slasher. Left-click to interact, Right-click to look. Kind of comes off as a bit pretentious and cynical at times. Technically not up to par with some of the others, shittier pixel graphics, can't change things like resolution, Alt-Tabbing out gives you a Soundloop etc. I was a bit bored by the end.
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The Tartarus Key: Mystery Adventure game in the style of the PlayStation era with blocky character models. Kind of feels a bit like Resident Evil, but without the zombies and in First Person. You play as some woman named Alex waking up on a couch trapped in a room of a strange mansion and immediately find out there are other people in the same situation as you find a Walkie Talkie nearby. You walk around in an FPS perspective and interact with the environment to examine it for clues. Interact using E or LMB, zoom in with MMB, F key for flashlight, Q key for Optional conversations as you examine your surroundings, TAB key for inventory, some objects have hidden messages you have to examine them in the inventory for. Can also be played with a Controller. There's some Cutscenes where the characters talk every now and then, dialogues with other characters happen in a separate dialogue window with rare choices. Essentially you solve a series of Escape room puzzles in a creepy mansion to drive the story forward and there's notions of supernatural and ritualistic elements being involved, but no definitive answers. Ends just when it gets interesting.
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Cleo - A Pirate's Tale: Seems like this one was built with consoles in mind and plays better with a controller, or you'll have to use WASD/Space/Enter/M/I instead. Apparently a Solo developed German Kickstarter Adventure about pirates with seemingly light combat elements, where you have to play a pink-haired little girl called Cleo. There's pirates, monkeys, rum, boats, krakens, humor and treasure, but it ended up being too cutesy for me and it didn't really grab me. There are two mini-game based puzzles in the short bit of the Demo, one is some intricate made-up card game you can play, so I guess that kind of stuff'd be large parts of the game.
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INCANTAMENTUM: Impressive looking Pixel graphics and mood setting with its background music and things like close-ups and neat looking pixel rain. A bit weird that it doesn't have any voice-overs at all after all these other (and some even cheaper-looking/low-budget Demos) did. Right-click to Examine, Left-click to interact. Victorian era England, you play as Miss Bateman, who arrives in the small village of Bewlay in the moors to explore and possibly excavate Hob's Barrow. Quite an eerie atmosphere and curious and mostly very unfriendly folk throughout. The Demo ends rather quickly before you are able to find out much about any larger mystery.
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Born Punk (Porn Bunk?): Visually well looking pixel graphics, annoying character and voice-overs from the start. Playing a superstitious Diversity Hire in 2151 possessed by some entity in a world in which Cuba is apparently a superpower. The "Demo" is really just a single room with a couple of simplistic puzzles.
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Ejected Star: Very amateurish. Everything about it is half-baked from the voice-overs, to the art, repetitiveness of it, animations etc. I guess it's trying to do homage to Space Quest/Star Trek. But instead of Roger Wilco or Kirk you play as Weasley Crusher.
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I think I'm mostly through with the Adventure games now.
 
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someone else

Arcane
Patron
Joined
Feb 2, 2008
Messages
6,888
Location
In the window
Steve gets a Kidney but I don't even get a tag.
The latest Fanatical bundle has War Pips, Road Redemption, and Streets of Rogue which are all great games imo. Good deal to get all 3 for $10.
Bundle link

I liek Streets of Rogue. u can be gorilla
I recommend Curious Expedition 1. I've played 50+ hours.



^ on my wishlist


^ on my wishlist



Quite a few gaems I am interested in because they are cheap. I remember Deathwing being $ when it first came out but never tried it.
There is also This is the Police 2 but Codex has 5 media limit per post(should it be removed?)
Codex opinions on these gaems?
 

GreyViper

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Joined
Jan 10, 2011
Messages
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Location
Estonia
Quite a few gaems I am interested in because they are cheap. I remember Deathwing being $ when it first came out but never tried it.
Codex opinions on these gaems?
Be aware that Deathwing is worth getting if you only play MP with mates. There is zero reasons to get it for a single player, if you want a good single player experience similar style get the Hired Gun that was released recently.
I'll say this much it had really well done maps that have some impressive architecture but lack a bit in you char customization and longevity. To be honest you will get more fun out of EDF 5 than this one.
 

someone else

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Feb 2, 2008
Messages
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Location
In the window
Steve gets a Kidney but I don't even get a tag.


https://www.lotro.com/en/getready

Get caught up just in time for the upcoming Fate of Gundabad Expansion with a special coupon Code that will let you acquire all currently-available quest packs permanently on your account(s)! However, you will need to act quickly, as this Coupon Code is available to redeem through November 30th, 2021.

Not sure if already posted. I only play a bit of LOTRO, you of course need to register.
The old expansions are at a huge discount, maybe I'll get to loot Moria after all.
Deadline is end of November 2021 so you can try it out.
 
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Zombra

An iron rock in the river of blood and evil
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Messages
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Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
This is the Police 2
Codex opinions on these gaems?
This is the Police 2 is a deeply flawed gem, but it is still a gem. I loved it. || Codex thread || My lazy Steam review ||
The main flaw as I remember it is a lot of time on story and cutscenes. The atmosphere is really good but god damn there is a lot of padding. Imagine a movie studio shooting 60 hours of dialogue and then instead of editing it into a tight, awesome 2 hour movie, they just decide to make a series and use all 60 hours.

Also be aware that the first game is also a flawed gem and worth playing first so you have the full backstory. || Codex thread ||

Both games are currently available for pathetically cheap without even going grey market.
 
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Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
The Good Life: People around the Internet keep proclaiming that this is a "SWERY" game. I don't really know what a "SWERY" is, but I tried it anyway. You play as platinum blonde Naomi Hayward, a middle-aged photographer from New York that just arrives in the quaint little English town of Rainy Woods, "the happiest town in the world", off the back of a truck. She wants to get a big payoff to cover her debt of £30 million on a private contract to uncover the secrets of this small village. She apparently gets a free house as soon as she arrives, as seems to be customary. Narration is somewhat funny and witty at times. You can't help but notice that something funky is going on in town relatively quickly. Low-poly characters with expressive animations and catchphrases they repeat in dialogue. There's voice-acting for Cutscenes but in game there's only written text. Somewhat of a mix between Psychonauts with some of the peculiar/strange characters and stuff going on and Beyond Good & Evil, since you have to take pictures of everything with a Japanese flair. There seem to be a lot of game mechanics, from cooking, gardening, to a in-game PC where you can check mails and upload photos to your "Social media", to playing dress-up for Stat Boni and photographing being a big part of the game. The world map seems pretty fucking large with lots to do and characters that give you Side-quests, most of them to go somewhere and photograph things or solve riddles. Lots of fetch-questy stuff so far. NPCs also give you different dialogue depending on whether you have their (Side)quests enabled or not. There seems to be a fast travel system and there's a transformation system. There's various stats from how well fed you are, your health, how tired you are and if you stink that you need to pay attention to that have an influence, for instance if you don't shower for too long the prices from vendors become higher lol. The Demo is rather long and you can spend 4+ hours in it, but at least it'll give you a thorough impression of the game. The only restrictions you have are when you try to pass certain points on the map, the character reminds you that you're actually playing a Demo. As such there are various side-quests you can't finish, since the areas to complete them are outside of the areas you can visit. Overall intriguing, I just wish it was more about the mystery and story and less about getting shit for NPCs.
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Also does every good Brit really know the story of Dick Whittington and His Cat well, or did the game lie to me?
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Exo One: A mysterious game about a flying sphere based on gravity you can control and fly around on alien planets. Has a novel control scheme where Right Trigger makes you increase gravity, releasing it lowers it and makes you fly, you can glide with the Left Trigger and hold the Right one to dive to gain speed, roll around with the Left stick, look around decoupled from the sphere with the right. Jump/double jump with A. It's mostly about landscape porn and the weirdness of the landscapes you are exploring and novel control scheme (ab)using gravity to go fast. Very short but expressive Demo that gives you a good idea about what to expect.
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Clid the Snail: A Koch Media Unreal Top-down Mutant Sci-Fi Shooter from one of their Madrid studios, where you walk with WASD and Shoot with the mouse, SHIFT to run, SPACE to roll. RMB to aim and you have a charging weapon with unlimited Ammo that you charge with LMB, Wheel to switch to a Scatter Shotgun, Automatic Plasma rifle and an Acid explosive Launcher. C for Medkit, G for Grenade, Ctrl for an AOE ability that rains down rockets hitting enemies where you stand. Indicator for HP/Stamina/Medkits at the top left. E to talk to characters. You have some sort of Wisp companion called "Beluga" that can sometimes engage in small-talk by pressing "E".
Cool style and music. You fight against some sort of Slugs (the big bad), giant worms, explode-y bugs and giant flies in a miniature world where you use stuff like drain-pipes as walkways. Level design is relatively linear to the point you don't need a map, but there's hidden passageways and collectibles that do stuff like increase your health and keys to open glowing doors. Some physics interactions with things like destructible chests or urns that sometimes contain currency and environmental puzzles like spinning or timed lasers. There's Trader Bugs every now and then that will sell you things like Ammo and Medkits. Ends with a Boss Fight against a flame-throwing and guided-rocket launching mouse. Kinda interesting, solidly made and fun to play, but not something that seems particularly novel. One issue I had with it was the overdone Post-Processing effects, that they could easily fix, making the world look washed out/blurry.
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Deiland: Pocket Planet Edition
: You're some annoying boy on a small Mario Galaxy-sized planet called Deiland. You collect, build and farm shit. Very exciting stuff like crafting a Hoe, Hammer and Axe and planting carrots, also fighting slimes and overgrown plants. Different sorts of individuals land on said planet to give you fetch quests. They say stuff like "I haven't got any more chores for you" and that's what it kind of feels like. Planting, harvesting trees and plants, mining for resources, fishing, crafting are basically the main gameplay. The "Demo" seems to be almost the entire game from what I can tell, albeit with bugs and you can't save. I'd also say it's one of those "too cutesy" games, but it kind of grew on me a little bit after a while. Doesn't change that the core gameplay is repetitive and feels like drudgery and you're usually waiting for quest givers to appear with their spaceships. I played till around a part a while in where I encountered a game-stopping bug.
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Wytchwood: A Pseudo-2D Crafting Adventure where you gather ingredients and brew shit as some weird looking witch with a cauldron on her head. Witch's Eye is an ability where you can hover over objects or creatures to learn about their weaknesses and new recipes. You unlock new tools with time like Shears, Hatchet, Trowel or a Catching Net that you can use to gather new things. Meh.
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War Mongrels: Game about German Traitors in WW2. Because of disobeying orders they're put into a penal battalion and ordered to clear mines on the Eastern Front. The thick American accents trying to mimic German are very Eh and not fitting. Presentation and set pieces are pretty good. Gameplay is the usual from Commandos/Desperados and similar. Some strange choices for Quick-keys like F1/F2 for characters, having to hold down Ctrl to pick up items etc. Two Chapters playable, the first is a Tutorial mission where you're blown out of a transport truck by direct artillery fire and somehow survive and have to get free. AI seems pretty brain dead at least in the Tutorial, they ignore you running towards them or see you taking out an enemy and come to see what's going on but ignore you a few steps to the right of them just standing there. I think the "cone of sight" bugged out for me on a dead soldier in the Tutorial and didn't work anymore for the rest of the mission, as some of the newer abilities like Whistle and Planning didn't unlock after, so I had to restart:
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There's apparently a "Combat Mode" where you can Rambo around just shooting Nazis yourself instead of giving orders that seemed a bit imba. Here for instance, you may walk that small bit to the left up to him and punch him directly in the face without him even noticing because there's a small gap in his view cone to the left, but someone from all over across the map out of view to the right might see this and come running:
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Second Chapter felt and went a bit better, you gotta get into a barn where they are storing supplies and get the keys for it off an officer, but it's time-limited to 20 minutes. Honestly just get Partisans 1941 instead, it falls in kind of the same niche. This might be worth it after a bunch of patching is done and it's somewhere around 60-75% Off.
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Ravenous Devils: You play as the new proprietors of a family restaurant in Victorian England where you make delicious meat pies, but due to high meat prices you use some special ingredients, people! It's a Management Sim about running a rather morbid husband and wife business. There's three levels, a Tailor shop on the top floor, the sales room on the bottom floor and the kitchen in the cellar where you can do different stuff. You need to grind meat and bake meat pies in the cellar, as well as sell them in the pub with the wife, while taking care of the acquisition of more meat and selling refurbished used clothes with the husband at the top in his tailor shop. You switch between them as needed. There's various Upgrades so you can work more efficiently and become more profitable after a long day. A bit too simplistic to be fun for a longer period of time. It's like one of these repetitive cooking party games and lacking in complexity.
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The Last Campfire: Indie Puzzle game by Hello Games, the developers of No Man's Sky. You play as some small Ember creature that gets separated from his mates by sheer stupidity. Definitely a Controller game. There's various simplistic puzzles children should be able to solve about getting lit torches somewhere, combinations or stepping somewhere in the right way. You have to do this to free others of your kind from remaining stone statues. You can do the first Forest area with 7 puzzles in the Demo. Too childish and I think they're trying to pull a "Muh Pronouns" thing, since I heard "they" a lot.
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pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,177
SWERY is a game designer, kind of an Ed Wood of videogames. He makes very broken games with out there narratives. He's kind of a personality and his nickname is the DrinKING, which you can understand in this fucking masterpiece of a documentary.

 

Zarniwoop

Closed for renovation
Patron
Joined
Nov 29, 2010
Messages
19,411
Shadorwun: Hong Kong
Ravenous Devils: You play as the new proprietors of a family restaurant in Victorian England where you make delicious meat pies, but due to high meat prices you use some special ingredients, people! It's a Management Sim about running a rather morbid husband and wife business. There's three levels, a Tailor shop on the top floor, the sales room on the bottom floor and the kitchen in the cellar where you can do different stuff. You need to grind meat and bake meat pies in the cellar, as well as sell them in the pub with the wife, while taking care of the acquisition of more meat and selling refurbished used clothes with the husband at the top in his tailor shop. You switch between them as needed. There's various Upgrades so you can work more efficiently and become more profitable after a long day. A bit too simplistic to be fun for a longer period of time. It's like one of these repetitive cooking party games and lacking in complexity.

A hybrid of Sweeney Todd and This War of Mine?

Interesting...
 

Narushima

Prophet
Joined
Jun 14, 2019
Messages
2,035
Well this was an unofficial release unrelated to the current maintainers. While license kinda makes this kind of release possible (this also would have been freeware release), it's now removed after some backlash.
So the original creator threw a hissy fit, and now we're not getting a cool version of his game, just because he doesn't like Steam?
Great...
 

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