The Good Life: People around the Internet keep proclaiming that this is a "SWERY" game. I don't really know what a "SWERY" is, but I tried it anyway. You play as platinum blonde Naomi Hayward, a middle-aged photographer from New York that just arrives in the quaint little English town of Rainy Woods, "the happiest town in the world", off the back of a truck. She wants to get a big payoff to cover her debt of £30 million on a private contract to uncover the secrets of this small village. She apparently gets a free house as soon as she arrives, as seems to be customary. Narration is somewhat funny and witty at times. You can't help but notice that something funky is going on in town relatively quickly. Low-poly characters with expressive animations and catchphrases they repeat in dialogue. There's voice-acting for Cutscenes but in game there's only written text. Somewhat of a mix between Psychonauts with some of the peculiar/strange characters and stuff going on and Beyond Good & Evil, since you have to take pictures of everything with a Japanese flair. There seem to be a lot of game mechanics, from cooking, gardening, to a in-game PC where you can check mails and upload photos to your "Social media", to playing dress-up for Stat Boni and photographing being a big part of the game. The world map seems pretty fucking large with lots to do and characters that give you Side-quests, most of them to go somewhere and photograph things or solve riddles. Lots of fetch-questy stuff so far. NPCs also give you different dialogue depending on whether you have their (Side)quests enabled or not. There seems to be a fast travel system and there's a transformation system. There's various stats from how well fed you are, your health, how tired you are and if you stink that you need to pay attention to that have an influence, for instance if you don't shower for too long the prices from vendors become higher lol. The Demo is rather long and you can spend 4+ hours in it, but at least it'll give you a thorough impression of the game. The only restrictions you have are when you try to pass certain points on the map, the character reminds you that you're actually playing a Demo. As such there are various side-quests you can't finish, since the areas to complete them are outside of the areas you can visit. Overall intriguing, I just wish it was more about the mystery and story and less about getting shit for NPCs.
Also does
every good Brit really know the story of Dick Whittington and His Cat well, or did the game lie to me?
Exo One: A mysterious game about a flying sphere based on gravity you can control and fly around on alien planets. Has a novel control scheme where Right Trigger makes you increase gravity, releasing it lowers it and makes you fly, you can glide with the Left Trigger and hold the Right one to dive to gain speed, roll around with the Left stick, look around decoupled from the sphere with the right. Jump/double jump with A. It's mostly about landscape porn and the weirdness of the landscapes you are exploring and novel control scheme (ab)using gravity to go fast. Very short but expressive Demo that gives you a good idea about what to expect.
Clid the Snail: A Koch Media Unreal Top-down Mutant Sci-Fi Shooter from one of their Madrid studios, where you walk with WASD and Shoot with the mouse, SHIFT to run, SPACE to roll. RMB to aim and you have a charging weapon with unlimited Ammo that you charge with LMB, Wheel to switch to a Scatter Shotgun, Automatic Plasma rifle and an Acid explosive Launcher. C for Medkit, G for Grenade, Ctrl for an AOE ability that rains down rockets hitting enemies where you stand. Indicator for HP/Stamina/Medkits at the top left. E to talk to characters. You have some sort of Wisp companion called "Beluga" that can sometimes engage in small-talk by pressing "E".
Cool style and music. You fight against some sort of Slugs (the big bad), giant worms, explode-y bugs and giant flies in a miniature world where you use stuff like drain-pipes as walkways. Level design is relatively linear to the point you don't need a map, but there's hidden passageways and collectibles that do stuff like increase your health and keys to open glowing doors. Some physics interactions with things like destructible chests or urns that sometimes contain currency and environmental puzzles like spinning or timed lasers. There's Trader Bugs every now and then that will sell you things like Ammo and Medkits. Ends with a Boss Fight against a flame-throwing and guided-rocket launching mouse. Kinda interesting, solidly made and fun to play, but not something that seems particularly novel. One issue I had with it was the overdone Post-Processing effects, that they could easily fix, making the world look washed out/blurry.
Deiland: Pocket Planet Edition: You're some annoying boy on a small Mario Galaxy-sized planet called Deiland. You collect, build and farm shit. Very exciting stuff like crafting a Hoe, Hammer and Axe and planting carrots, also fighting slimes and overgrown plants. Different sorts of individuals land on said planet to give you fetch quests. They say stuff like "I haven't got any more chores for you" and that's what it kind of feels like. Planting, harvesting trees and plants, mining for resources, fishing, crafting are basically the main gameplay. The "Demo" seems to be almost the entire game from what I can tell, albeit with bugs and you can't save. I'd also say it's one of those "too cutesy" games, but it kind of grew on me a little bit after a while. Doesn't change that the core gameplay is repetitive and feels like drudgery and you're usually waiting for quest givers to appear with their spaceships. I played till around a part a while in where I encountered a game-stopping bug.
Wytchwood: A Pseudo-2D Crafting Adventure where you gather ingredients and brew shit as some weird looking witch with a cauldron on her head. Witch's Eye is an ability where you can hover over objects or creatures to learn about their weaknesses and new recipes. You unlock new tools with time like Shears, Hatchet, Trowel or a Catching Net that you can use to gather new things. Meh.
War Mongrels: Game about German Traitors in WW2. Because of disobeying orders they're put into a penal battalion and ordered to clear mines on the Eastern Front. The thick American accents trying to mimic German are very Eh and not fitting. Presentation and set pieces are pretty good. Gameplay is the usual from Commandos/Desperados and similar. Some strange choices for Quick-keys like F1/F2 for characters, having to hold down Ctrl to pick up items etc. Two Chapters playable, the first is a Tutorial mission where you're blown out of a transport truck by direct artillery fire and somehow survive and have to get free. AI seems pretty brain dead at least in the Tutorial, they ignore you running towards them or see you taking out an enemy and come to see what's going on but ignore you a few steps to the right of them just standing there. I think the "cone of sight" bugged out for me on a dead soldier in the Tutorial and didn't work anymore for the rest of the mission, as some of the newer abilities like Whistle and Planning didn't unlock after, so I had to restart:
There's apparently a "Combat Mode" where you can Rambo around just shooting Nazis yourself instead of giving orders that seemed a bit imba. Here for instance, you may walk that small bit to the left up to him and punch him directly in the face without him even noticing because there's a small gap in his view cone to the left, but someone from all over across the map out of view to the right might see this and come running:
Second Chapter felt and went a bit better, you gotta get into a barn where they are storing supplies and get the keys for it off an officer, but it's time-limited to 20 minutes. Honestly
just get Partisans 1941 instead, it falls in kind of the same niche. This might be worth it after a bunch of patching is done and it's somewhere around 60-75% Off.
Ravenous Devils: You play as the new proprietors of a family restaurant in Victorian England where you make delicious meat pies, but due to high meat prices you use some special ingredients, people! It's a Management Sim about running a rather morbid husband and wife business. There's three levels, a Tailor shop on the top floor, the sales room on the bottom floor and the kitchen in the cellar where you can do different stuff. You need to grind meat and bake meat pies in the cellar, as well as sell them in the pub with the wife, while taking care of the acquisition of more meat and selling refurbished used clothes with the husband at the top in his tailor shop. You switch between them as needed. There's various Upgrades so you can work more efficiently and become more profitable after a long day. A bit too simplistic to be fun for a longer period of time. It's like one of these repetitive cooking party games and lacking in complexity.
The Last Campfire: Indie Puzzle game by Hello Games, the developers of No Man's Sky. You play as some small Ember creature that gets separated from his mates by sheer stupidity. Definitely a Controller game. There's various simplistic puzzles children should be able to solve about getting lit torches somewhere, combinations or stepping somewhere in the right way. You have to do this to free others of your kind from remaining stone statues. You can do the first Forest area with 7 puzzles in the Demo. Too childish and I think they're trying to pull a "Muh Pronouns" thing, since I heard "they" a lot.