There is no reason not to have Augmented Steam installed, imho.
It shows differences in regional prices, all time low prices, what type of DRM is used, etc.There is no reason not to have Augmented Steam installed, imho.
What is it?
WTF is this new shit with these coupons, you can't see the percentage of the discount unless you actually go to that games page and it shows you the original price and the current one
I see both in my wishlist. First time I get that.WTF is this new shit with these coupons, you can't see the percentage of the discount unless you actually go to that games page and it shows you the original price and the current one
Fuck this gay shit and the faggot who created it
https://augmentedsteam.com/There is no reason not to have Augmented Steam installed, imho.
What is it?
During full takeover summer/winters sales the whole new releases/upcoming/top sellers tabs are removed from the front page and I don't think many steam users utilize the new and noteworthy drop down menus to reach them during that time.a lot more people, particularly casual steam users, visit steam during the sales events.
https://www.gamesindustry.biz/valves-advice-to-keep-your-game-thriving-after-launch#section-4Whether you're planning on releasing a quality of life patch or sizeable DLC, you should plan those launches around Steam's sale periods.
- Time your updates around sales
"When you release a new patch or a new content, [it] naturally increases the traffic on the game's page," Birkett says. "It also shows that your game is still being developed and it grows, so these are natural moments for promotions."
Byron adds that it also "offers newcomers confidence that they are joining the community of an actively developed and maintained game." Similarly, updating your store page around sales can also be a good idea.
"Refreshing your store art and text around a sale can combat artwork fatigue if you've been out for a while," Byron continues. "You'd be amazed at how much simply changing a base colour can help make your game stand out on the store. Aim for a lighter background colour so it stands out against Steam's dark shop window. "
"When a game is on sale it will show up in more places organically," Mackey said. "Such as the Specials hub, personalised genre recommendations, the front page, and in price-specific lists like 'Games under $10.'
"It's worth mentioning here that discounting works really well in conjunction with an update. When the two are combined it provides a compelling reason for a user who previously showed interest in your game to pick it up and try it out."
Both these are advice for keeping eyes on your game and extending the shelf life of an already released product, find me an article telling people to release their new games during a sale or just before it. It's great for continued support but unless your game is already guaranteed to be a huge success whenever it's released due to popularity I don't think releasing it during a takeoever is advisable.During full takeover summer/winters sales the whole new releases/upcoming/top sellers tabs are removed from the front page and I don't think many steam users utilize the new and noteworthy drop down menus to reach them during that time.
anyways in regards to big updates before a sale, leaving early access, etc.: https://www.gamesindustry.biz/how-to-price-your-game-and-thrive-during-steam-sales#section-2
https://www.gamesindustry.biz/valves-advice-to-keep-your-game-thriving-after-launch#section-4Whether you're planning on releasing a quality of life patch or sizeable DLC, you should plan those launches around Steam's sale periods.
- Time your updates around sales
"When you release a new patch or a new content, [it] naturally increases the traffic on the game's page," Birkett says. "It also shows that your game is still being developed and it grows, so these are natural moments for promotions."
Byron adds that it also "offers newcomers confidence that they are joining the community of an actively developed and maintained game." Similarly, updating your store page around sales can also be a good idea.
"Refreshing your store art and text around a sale can combat artwork fatigue if you've been out for a while," Byron continues. "You'd be amazed at how much simply changing a base colour can help make your game stand out on the store. Aim for a lighter background colour so it stands out against Steam's dark shop window. "
"When a game is on sale it will show up in more places organically," Mackey said. "Such as the Specials hub, personalised genre recommendations, the front page, and in price-specific lists like 'Games under $10.'
"It's worth mentioning here that discounting works really well in conjunction with an update. When the two are combined it provides a compelling reason for a user who previously showed interest in your game to pick it up and try it out."
Both these are advice for keeping eyes on your game and extending the shelf life of an already released product, find me an article telling people to release their new games during a sale or just before it. It's great for continued support but unless your game is already guaranteed to be a huge success whenever it's released due to popularity I don't think releasing it during a takeoever is advisable.
Baseline visibility
As a baseline, your product will appear to customers in the 'New on Steam' queue when released fully. Here's how it works:
- As soon as your product releases, it is added to a pool of titles that have also just released.
- Each time a logged-in Steam user visits the 'New on Steam Queue', the system generates a queue from that pool, prioritizing the titles that have the least amount of views since release.
- Depending on each users' preferences, your title may not be included in a queue. Titles can be filtered out based on associated tags or the type of product it is.
- When the user then clicks through their 'New on Steam Queue', they will land on your store page and it counts as a view in our system.
WTF is this new shit with these coupons
This didn't used to be the case.You cannot put a game on sale for 30 days or something if you changed the price.
WTF is this new shit with these coupons
It's a new EU regulation
https://www.rockpapershotgun.com/st...-from-the-last-30-days-to-comply-with-new-law
It's actually p. good ruling overall, due to endless stream of price monkeying on various eshops during sale events (Black Friday etc.) but it's totally useless for Steam. AFAIK there's never been a single case of price scamming on Steam.
I've been browsing the Steam sales for like 3 minutes now and it already annoys the fucking shit out of me.
Isn't New Colossus woke garbage?
My game is on sale for 25% off.