Multi-headed Cow said:Yup, I'm interested but hopefully for $5-10 during Christmas sale. Even though who the fuck knows when/if I'll ever even get around to playing them. Next RPG will probably be Skyrim ( ) and then after that probably Gothic 2 since it comes so highly recommended by Metro. Plus I've got Eschalon 1 and 2 and Avadon sitting around unplayed.
AWFUL LOT OF RPG SITTING AROUND IN MY STEAM ACCOUNT WAITING FOR ME. If only they were streamlined cinematic masterpieces like Dead Space and Rage and 10 hours long so I could play through 'em in about a week. Bioware clearly has it right with Mass Effect.
Hobo Elf said:I'll definitely get Geneforge, although I'm gonna hold out until the christmas sales. It's a good deal, but I'm not hurting for games at the moment. Geneforge should be a good way to spend time on christmas when I have less games to play.
Let me be clear here - Fantasy Wars is just that, fantasy. If you are expecting to storm the beaches of Normandy you will be sorely disappointed. If you are expecting to crush Orc skulls with your mighty Hammer of the Northern Gods, then you will be pleasantly surprised.
I needed that pleasant surprise. My own life, a sordid tale of alcohol and women, was spiraling out of control. I needed that "fantasy". I needed to obliterate a Gnome with my Firemancer of Darkness Mace Army. Because for every gnome I removed from this god-forsaken Middle Earth, I removed one of my own sins. Bourbon entrenched in my breath, I wept in happiness as Blumlo the Tinker evaporated. My own memories evaporated.
The gameplay is rather straightforward - destroy every fantasy creature you can. See that tremendous Ogre behemoth? The one with the pale skin, flabs of fat reminiscent of the last thing you touched? Send him to the deepest parts of hell with your own highly-customizable character. This game is a real-time strategy, but the amount of customization is applaud-worthy. Your character can be anything you want him to be. Master of ice magic? No problem. Expert marksman? Sure, why not. College graduate? Of course, it's just so easy. There are a host of professions you can obtain as well, in order to gain gold. Precious gold is used to construct armies of monsters, as well as pay for food and rent.
In fact, one could argue that getting gold is really the prime objective of the game. You would think the malicious armies of Evil would pose more of a threat. However, simply feeding yourself and maintaining control over your buildings is surprisingly difficult. Fantasy Wars is quite an accurate portrayal of wage-slavery. While you, the player, may order around peons and soldiers, in reality you are the one under control of a master - capitalism. To simply advance in the game, you are required to have a mighty surplus of gold. This is where the strategy of the game comes in - your economy must be superior to your enemy. Ultimately this requires giving your workers control over the means of production. It's a rather clever mechanic. By allowing your peons and soldiers to control your empire, you essentially let the game play itself. One would argue that a game that plays itself is not fun. However, when you are free from playing the game you have free time. Free time to talk to old friends; to mend old wounds. The leader of the army of Evil? He may not be so Evil once you sit down and have a talk over Middle Earth coffee. Fantasy Wars is grounded in fantasy, yet it can teach us all so many lessons.
Because the passive artificial intelligence generally hangs back and waits for you to attack (at least most of the time, at any rate, because there are moments when multiple enemies display serious smarts and tag-team your key units), Fantasy Wars compensates with mobs of enemy troops that wear you down over time through sheer weight of numbers. So it doesn't matter that the computer doesn't always know enough to attack your hero when he's near death. Nor is it all that important that the AI often ignores units causing it heavy damage, such as the spear-throwing siege weapons sitting just outside castle walls. It isn't even a big deal that computer-controlled aerial units typically just fly back and forth instead of attacking. In the end, when you're constantly pulling hordes of cavalry, bowmen, and catapults out of your sleeves, you don't need to be all that smart.
Uh, no it is not. Also, there is no economy to manage with workers or peons. Retard must be talking about a different game.sgc_meltdown said:This game is a real-time strategy
Let me be clear here - Fantasy Wars is just that, fantasy. If you are expecting to storm the beaches of Normandy you will be sorely disappointed. If you are expecting to crush Orc skulls with your mighty Hammer of the Northern Gods, then you will be pleasantly surprised.
I needed that pleasant surprise. My own life, a sordid tale of alcohol and women, was spiraling out of control. I needed that "fantasy". I needed to obliterate a Gnome with my Firemancer of Darkness Mace Army. Because for every gnome I removed from this god-forsaken Middle Earth, I removed one of my own sins. Bourbon entrenched in my breath, I wept in happiness as Blumlo the Tinker evaporated. My own memories evaporated.
The gameplay is rather straightforward - destroy every fantasy creature you can. See that tremendous Ogre behemoth? The one with the pale skin, flabs of fat reminiscent of the last thing you touched? Send him to the deepest parts of hell with your own highly-customizable character. This game is a real-time strategy, but the amount of customization is applaud-worthy. Your character can be anything you want him to be. Master of ice magic? No problem. Expert marksman? Sure, why not. College graduate? Of course, it's just so easy. There are a host of professions you can obtain as well, in order to gain gold. Precious gold is used to construct armies of monsters, as well as pay for food and rent.
In fact, one could argue that getting gold is really the prime objective of the game. You would think the malicious armies of Evil would pose more of a threat. However, simply feeding yourself and maintaining control over your buildings is surprisingly difficult. Fantasy Wars is quite an accurate portrayal of wage-slavery. While you, the player, may order around peons and soldiers, in reality you are the one under control of a master - capitalism. To simply advance in the game, you are required to have a mighty surplus of gold. This is where the strategy of the game comes in - your economy must be superior to your enemy. Ultimately this requires giving your workers control over the means of production. It's a rather clever mechanic. By allowing your peons and soldiers to control your empire, you essentially let the game play itself. One would argue that a game that plays itself is not fun. However, when you are free from playing the game you have free time. Free time to talk to old friends; to mend old wounds. The leader of the army of Evil? He may not be so Evil once you sit down and have a talk over Middle Earth coffee. Fantasy Wars is grounded in fantasy, yet it can teach us all so many lessons.
Naw. I already have Elven Legacy and Elven Legacy Ranger and Elven Legacy Siege and Elven Legacy Magic sitting unplayed in my Steam list.sgc_meltdown said:of course my bro mhc is going to say something like "ha ha ha! hey you know what, I don't have a game with a guy holding a sword that long! what the hell, right? add to cart whhhooooooooooooo GABE I DREAMED OF YOU LAST NIGHT AGAIN"
RK47 said:ARMA ....50% on all....Should I get it?
MetalCraze said:Depends on what you expect to get