Atomic
Augur
- Joined
- Dec 13, 2007
- Messages
- 273
Jasede said:But 7 is way harder?
7 is way longer not harder. Except for the Gorrors monsters but they are optional.
Jasede said:But 7 is way harder?
Binary said:Jasede said:JarlFrank said:Is anyone here who ever beat Wiz4: The Return of Werdna at least once?
Is it even possible?
Is it?
It is.
I did.
I had to use a walkthrough. AND IT WAS STILL THE FUCKING HARDEST GAME ON THIS SIDE OF THE MULTIVERSE.
If you know someone who didn't use one... pray and kneel, you've met the lord of RPGs.
I can probably introduce you to a few then.
Hardest RPG that I finished was probably Bard's Tale 3. Wizardry 6 wasn't easy either.
Andhaira said:Helherron.
really. Its a tuff krawl.
The Walkin' Dude said:Have somebody managed to beat Kangaxx without the so called cheese tactics(turning in to Slayer, buying protection scrolls).
What really made the Wizardry 7 battles hard was the totally random numbers of opponents. In a random encounter you could face anything between 1-4 groups of enemies with the groups themselves consisting of a totally random of enemies as well.Section8 said:Wizardry 7 is pretty fucking unforgiving. Even when you know what's ahead of you, it's hard to adequately prepare for the next raping you'll get.
JarlFrank said:Nothing is harder than the Wizardries, especially from 4 to 7.
Demnogonis Saastuttaja said:It also took many tries to beat Fallout 2, since usually I used all explosives in the game to blow people up, not figuring out that you need them in the end.
By "reclaim", you meant indulging my innate kleptomaniacal tendencies? I didn't find it all that hard, but I tend to be a compulsive kleptomaniac and stole everything which wasn't nailed down. If it can be pried loose, it's not nailed down.kingcomrade said:You guys just reminded me of Homeworld, which was fucking impossible to beat without abusing the "reclaim" ability.
What.kingcomrade said:I mean reclaiming your ships for resources at the end of the mission so that the automatic difficulty generator at the beginning of the next mission creates a smaller enemy fleet than normal, then using your reclaimed resources to rebuild your fleet immediately.
It's like level scaling - if you don't notice it, it means it's well implemented.Destroid said:I didn't notice the dynamic difficulty in hw1
Kthan75 said:My toughest battle in BG2 was actually Firkrag (the red dragon, not sure I spelled it right). This was because I tried to beat him as soon as I encountered him, although I believe he is meant to be killed later in the game. I spent two days on that battle and eventually brought him down, giving me the holy avenger quite early in the game (you never see this kind of reward in Oblivion, i guess )
mjorkerina said:Of course you don't necessarily know all that when you begin the game and encounter Firkraag for the first time, but even at very low levels, he's not that tough once you know how to make him have his last breath.
DraQ said:It's like level scaling - if you don't notice it, it means it's well implemented.Destroid said:I didn't notice the dynamic difficulty in hw1
I remember at least one level that does or doesn't have resource deposits depending on your resources/fleet/idontreallyknow.Zero Credibility said:DraQ said:It's like level scaling - if you don't notice it, it means it's well implemented.Destroid said:I didn't notice the dynamic difficulty in hw1
I'm not so sure about this. I don't remember Homeworld 1 having dynamic difficulty either. Homeworld 2 yes (and it sucked), but Homeworld 1? And the mentioned tactic of retiring/rebuilding ships doesn't sound like a good idea for Homeworld 1 to me. You only get a part of your resources (one half, I think) for retiring ships and as there are not a lot of resources to throw around in Homeworld 1, this would quickly left you bankrupted.