Turn_BASED
Educated
- Joined
- Jul 2, 2022
- Messages
- 281
Total British Death. Roundhouse kick a Churchill into the concrete. Slam dunk a crumpet into the trash can. Defecate in a Bren's food. Crucify filthy blacks.
You can also ruin a tank’s day with regular grenades. If you get two infantry units right next to the tank, you can basically lock it down and keep nading until it’s destroyed. Even one infantry unit can achieve this sometimes.Awesome game, just one question..anybody know how close you need to be to use the infantry Anti-Tank weapons effectively? I know you need to select them in the unit boxes, but then I am aiming at tank and it is 2 or 3 hexes away and it will show 40% to hit or something and when I fire it will hit the tank with a bunch of machine gun fire and I don't think it uses the AT weapon at all..some board games you need to be one hex away only, but I am not sure the distance of the hexes and this is 1944 and the germans had some that could sometimes be effective at about 90 to 100 yards I think, so I don't really know how close to get or how to tell if the % to hit it is showing me is actually for the AT part of the infantry groups weapon. Maybe I need to be one hex away like a lot of games?
Anybody know? Is there a Manual? I have not seen one..
Edit: Duh, I am stupid..I figured it out..forget it..
I just did that last night, took out a light tank using a grenade attack, critical kill hit or whatever it says...was able to save my tank gun's attack for a larger tank that was in it's scope and range as well.... Was nice.You can also ruin a tank’s day with regular grenades. If you get two infantry units right next to the tank, you can basically lock it down and keep nading until it’s destroyed. Even one infantry unit can achieve this sometimes.Awesome game, just one question..anybody know how close you need to be to use the infantry Anti-Tank weapons effectively? I know you need to select them in the unit boxes, but then I am aiming at tank and it is 2 or 3 hexes away and it will show 40% to hit or something and when I fire it will hit the tank with a bunch of machine gun fire and I don't think it uses the AT weapon at all..some board games you need to be one hex away only, but I am not sure the distance of the hexes and this is 1944 and the germans had some that could sometimes be effective at about 90 to 100 yards I think, so I don't really know how close to get or how to tell if the % to hit it is showing me is actually for the AT part of the infantry groups weapon. Maybe I need to be one hex away like a lot of games?
Anybody know? Is there a Manual? I have not seen one..
Edit: Duh, I am stupid..I figured it out..forget it..
Well? Any good?Cool, this is out. It has looked good for years. Time to pull the trigger.
I've only had a chance to play the tutorial and 3-4 of the scenarios so far. Each scenario is one standalone map where you get a set of units and a goal to accomplish. The first ones are really easy and practically an extension of the tutorial, so I couldn't judge the game based on those, but the core gameplay seems like it could be a lot of fun.Well? Any good?Cool, this is out. It has looked good for years. Time to pull the trigger.
Battlegroup Update
New game mode available
- Battlegroup mode
- New Story scenario: "Purge"
- Restart mission feature (campaign, Battlegroup)
- German language option
- AI fixes re tabletop bocage rule set
- Armour values restored to unit stats
- "Here They Come" scenario German difficulty adjustment
- Player reinforcements timing fix
- Increased AI deployment variation
- Cloud saves
- "Quick Move" gameplay optional feature
- Soft skinned transport vehicles force morale penalties
- Various Bug fixes and small improvements
Well? Any good?Cool, this is out. It has looked good for years. Time to pull the trigger.
He's not. Developers have a duty to make their games not a trivial cake walk through cheese strats. One of the worst things about the TB tactics genre is that players always have to give themselves a laundry list of restrictions to make the game challenging at all.The game is great, you are just being a nigger.
what r u fugn retards disagreeing about again?
u r a retarded larper who doesnt know how to play a broken game for childrenI wonder what you'll think of the last missions on the British side, they have amusing divertissements for those that rush tanks. Or hell, even the majority of the town attack missions.
u r a retarded larper who doesnt know how to play a broken game for children
as expected I SEE NO ARGUMENTS against rng, tanks or moronic ai, tard0Now do the Poland mission and post results (it's the last mission in the campaign). I mean, you're already screaming random inanities, you can amuse an old man, right?
its about the machinessetting
The whole point of RNG based tactical games is to manage risks. Also you are not supposed to engage in front fire exchanges between Panthers and Shermans. The AI giving you free flank shots is a real issue, though.as expected I SEE NO ARGUMENTS against rng, tanks or moronic ai, tard0Now do the Poland mission and post results (it's the last mission in the campaign). I mean, you're already screaming random inanities, you can amuse an old man, right?
its already off the disk,
also i dont know what you are talking about, there is only 1 campaign, 7 missions, i finished it, last mission is 7 or 8 panthers rolling on you - its on the screenshots, those are not pseudo random gen missions... are they?
the story missions are not a campaign, there is a funny one with 4 wittmann tigers ambushing a bong convoy
the real issue is the unmanageable rng nature of fire exchange, its literally the very first exampleThe whole point of RNG based tactical games is to manage risks ... The AI giving you free flank shots is a real issue, though.
also true, i dont know how the designer didnt see that shit playing a single map once,infantry is in ridiculously small units that become crippled very quickly
You edge by playing the side with the jagdpanthers! Don't they have a very low chance of deflection against Shermans?the real issue is the unmanageable rng nature of fire exchange, its literally the very first exampleThe whole point of RNG based tactical games is to manage risks ... The AI giving you free flank shots is a real issue, though.
i "create" an ambush, shoot the tank in the flank at 55% cth, miss, get shot, die
thats 300+ deploy points gone from 1000 on the map...
i could have missed that shot 4 times in a row, no problem - there is no fucking way to hedge against this... well, there is: more tanks...
there is a map in the game, where 3 jagdpanthers are hidden around and waiting for you
if the ai was like utterly braindead and DIDNT move and just shoot, i have no idea how i would have won that...
there are like 3 turns of distance between 2 of them and you, you flank 2 of them and the moment you turn the corner and get LOS - its a die roll to die...
also true, i dont know how the designer didnt see that shit playing a single map once,infantry is in ridiculously small units that become crippled very quickly
your 500 deploy points are 4+1 squads, any of em gets spotted once - might as well be dead
vs 2 tanks for 500 points... GEE WHAT DO I TAKE?!1