RatTower
Arcane
- Joined
- Apr 24, 2017
- Messages
- 476
The only thing that bothers me about this is the aesthetic.
I think it was "Saving Private Ryan" and "Band of Brothers" that started this whole low-saturation WW2 look. Problem is, that the color grading of these movies was done with some carefully picked camera angles in mind. Private Ryan had a lot of relatively long shots with strongly contrasting values in the fore and background:
This doesn't necessarily translate well into interactive media, where every "scene" is "shot" from the player's perspective. It's especially problematic with top-down games, where low saturation adds another problem: It makes your units blend with the environment. I know that nowadays the look is almost expected from WW2-related media, but I feel a game like this could easily get away with ditching the style and taking more inspiration from tabletop artwork:
The worst that could happen is that it ends up looking like "A bridge too far" - which I wouldn't mind at all.
Edit:
I saw the demo has a "War Movie Filter" option, which can be turned off.
Makes it slightly better but the game could still benefit from higher contrast between unit textures and the environment. If I remember correctly, the Blitzkrieg series did a pretty decent job at this.
I think it was "Saving Private Ryan" and "Band of Brothers" that started this whole low-saturation WW2 look. Problem is, that the color grading of these movies was done with some carefully picked camera angles in mind. Private Ryan had a lot of relatively long shots with strongly contrasting values in the fore and background:
This doesn't necessarily translate well into interactive media, where every "scene" is "shot" from the player's perspective. It's especially problematic with top-down games, where low saturation adds another problem: It makes your units blend with the environment. I know that nowadays the look is almost expected from WW2-related media, but I feel a game like this could easily get away with ditching the style and taking more inspiration from tabletop artwork:
The worst that could happen is that it ends up looking like "A bridge too far" - which I wouldn't mind at all.
Edit:
I saw the demo has a "War Movie Filter" option, which can be turned off.
Makes it slightly better but the game could still benefit from higher contrast between unit textures and the environment. If I remember correctly, the Blitzkrieg series did a pretty decent job at this.
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