Given also that he spends a whole minute whining about how expensive physical copies of the game are,
Gave the ADG video a watch:
I consider it a one-player action RPG, given its reliance on stat numbers and leveling combined with the real-time gameplay.
Given also that he spends a whole minute whining about how expensive physical copies of the game are, how his summary of the backstory borderline butchers it and that he didn't play the game through (he didn't even reach the third floor), I have a hard time recommending it to any seasoned (or even novice) Ultima Underworld fan.
Cool:
Paladin is one of the better classes, as it gives you a chance to get 30/18/12 (S/D/I), making you a fair monster when it comes to close combat. The 30 Str really helps with carrying stuff, if you are that way inclined (I am :D ).
Just finished Ultima Underworld 1. GOG version without new controls hack/mouselook, only messed around with sound configs to make music less awful.
Played as a Druid, though i may as well be playing as a fighter cuz i've never ever used rune magic and only leveled Attack, Defence, Mace and Lore.
I'm not really an oldgamer (this is the oldest video game i've completed), and it really blew my mind with the amount of stuff devs managed to achieve back in 1992. Full 3d with textured walls, ability to look up and down, geometrical verticality with inclines/declines and platforming, environmental interactivity, physics simulation. You can pick up stuff, hold it in your hands, and then either put it in your inventory or throw it away. You can use interconnected subterranian rivers to quickly get from A to B if you know where to swim. You can return back to previous floors and find something you've missed earlier because now you have the ability to fly, new keys or a new knowledge. You control your character with some kind of WASD scheme, while other games were controlled using arrows. This has to be the most innovative video game ever made.
There were quite a few things that i wasn't a fan of, like a confusing levelling system where you must rely on finding specific mantras, useless skills, mandatory quest items being hidden behind secret walls, etc. Oh well that's 1992 for you, i guess you can't be perfect and innovative in every aspect.
I've encountered a notorious "Underworld internal error - problems in object list" bug after hitting the 6th floor, but for some reason it never removed any item from my inventory (checked after every floor transition). GOG version is supposed to be patched, so maybe the game warns you about reaching the old limit.
. You control your character with some kind of WASD scheme, while other games were controlled using arrows. This has to be the most innovative video game ever made.
i wasn't aware about raising main attributes, in the end had 23 STR.Druids also can get 30 STR, and IIRC they start with more useful skills than the Paladin does.
Paladin is Med Dex, Low Int.Druids also can get 30 STR, and IIRC they start with more useful skills than the Paladin does.
. You control your character with some kind of WASD scheme, while other games were controlled using arrows. This has to be the most innovative video game ever made.
Last time I played it I used the mouse exclusively. It's a very elegant UI.
It is but juggling your bags like in UVII or trying to fight or spellcast with only cursor swings without keyboard can be tedious.Last time I played it I used the mouse exclusively. It's a very elegant UI.
The bigger view window alone makes it better than UU1.It is better is some way and worse in other ways, but overall only slightly inferior to UU1.
I've encountered a notorious "Underworld internal error - problems in object list" bug after hitting the 6th floor, but for some reason it never removed any item from my inventory (checked after every floor transition). GOG version is supposed to be patched, so maybe the game warns you about reaching the old (pre-patch) limit.
I think it's not so much the Guardian thing but the fact that it's set in a series of loosely connected world rather than a single continuous dungeon. It takes away from the thematic coherence and the sense of immersion for me.but in terms of setting and story it's inferior due to its dependance upon Ultima 7.
Dependency is not a function of quality measurement. UU1 having no connection to Ultima series (like, is it even Ultima?) raises more questions than makes it a better game.UUW2 has gameplay and interface improvements over UUW1, but in terms of setting and story it's inferior due to its dependance upon Ultima 7
Oh but it is. For all the gameplay innovations, the setting of the Ultima series is retarded as fuck. UW1 is much better off for having only superficial connection to it (though hurt by shoving that connection in).Dependency is not a function of quality measurement.UUW2 has gameplay and interface improvements over UUW1, but in terms of setting and story it's inferior due to its dependance upon Ultima 7