Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Ultima The Ultima Underworld I & II Thread

Joined
Jun 6, 2010
Messages
2,386
Location
Milan, Italy
Bit of a tangent, but... Did they ever complete that Unity port for UU?
Is it currently in a RELIABLY playable state?
 

vota DC

Augur
Joined
Aug 23, 2016
Messages
2,318
IIRC the 'random' stats generated are sequential, so if you pick a class and randomize the stats 18 times, then quit the game and do it all again, you get the same identical stats.

As for getting 30 Strength with a Druid, it's impossible to do so in UU2 now.

In UU1 the Druid's stat-range is Str: High, Dex: Low, IQ: High.
In UU2 the Druid's stat-range is Str: Med, Dex: Med, IQ: High.

In UU2 only the Fighter and Paladin classes have Str at High, but the Ranger and the Shepherd cannot be ruled out as their random stat-bonuses may land a high Str-value. So those four have a shot at Str 30, the others do not.
In uu1 paladin carries less stuff than fighter.
 

ShaggyMoose

Savant
Joined
Aug 26, 2017
Messages
614
Location
Australia
I seem to recall there were some central staircase points in UU1 where you could dump key items and get them back at any time without too much effort? Of course, it probably took a while to open this section up.
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,563
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
I seem to recall there were some central staircase points in UU1 where you could dump key items and get them back at any time without too much effort? Of course, it probably took a while to open this section up.
Most of the central staircase is collapsed, but there are probably several good places within the Abyss where everything is within an equally long distance.

Clever usage of the Moonstone can help loads with this as well.

Personally I always used King Goldthirst's bedroom, but due to engine limitations it's probably better to have a few locations scattered across different floors to store your loot.
 

Dave the Druid

Educated
Joined
Dec 29, 2022
Messages
193
Bit of a tangent, but... Did they ever complete that Unity port for UU?
Is it currently in a RELIABLY playable state?
Nah. For the time being I've been using Ultima Underworld Portable. Really easy to set up with the GOG versions. Works for both games. It's DOSbox staging, properly set up with the MT-32 soundtrack. It's got the brightness hack enabled and an option to toggle on and off a wasd+mouselook hack in the launcher. Until hell freezes over and the source code leaks its the best way to play them today imo.
 

LarryTyphoid

Scholar
Joined
Sep 16, 2021
Messages
2,233
Am I the only one who likes the jumping puzzles in these games? Gives the dungeons a great feel of verticality. Underworld 2 feels like a fantasy version of Super Mario 64 at times.
 

Maggot

Arcane
Patron
Joined
Mar 31, 2016
Messages
1,243
Codex 2016 - The Age of Grimoire
I appreciate their existence in a 1992/1993 game but it's annoying that the only reliable way to make longer jumps is by using the mouse driven controls.
 

Morpheus Kitami

Liturgist
Joined
May 14, 2020
Messages
2,697
I feel like I would have appreciated them more if I didn't feel like I was rolling the dice as to whether or not the game would let me successfully jump somewhere. The jumping physics don't really feel right and the games are pretty unique in how they feel wrong. The player's collision box is off and the game establishes how off it is early on in a way that doesn't really work for it.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,104
I hear those Ultima underground games are classics, but whenever i start them i get huge DERP feel.
The controls and interface require some time to acclimate, but it's well worth the effort for the strong exploration and level design. Be certain to play The Stygian Abyss first, since it has no real connection to the Ultima series (Ultima references were belatedly worked into the game, after Origin became the publisher), while the second game has a tougher introduction that might have expected players to retain knowledge from the first game.


0m85ex.png
 

JBro

Arbiter
Joined
Dec 12, 2016
Messages
701
Had to bust out the guide because some of this shit is fairly obtuse.
 

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,412
I know the unity question was already asked but I wanted to watch an older video. Damn! The shit ya gotta do (also, I can’t make out his screen very well).
 

Maggot

Arcane
Patron
Joined
Mar 31, 2016
Messages
1,243
Codex 2016 - The Age of Grimoire
Had to bust out the guide because some of this shit is fairly obtuse.
Make sure to use the generic interaction mode instead of constantly switching between look, key, use, etc.
What is "generic interaction mode"? Playing UW1 with the mouselook patch and am on floor 3 right now. It's a blast.
If you don't select one of the use modes, the game will generally handle it for you based on context when interacting with npcs, doors, items.
 

ryz

Novice
Joined
Dec 11, 2019
Messages
15
Nice, thanks. Is there a hotkey for drawing one's weapon? Also do items like the fishing pole and pickaxe have special functions? If yes is there a reliable way to "use" them or to know which items are useful? Interactions in this game aren't really *explicit*
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,563
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
These replies are based on the UI of the base game, but you should be able to manage.

Is there a hotkey for drawing one's weapon?
Not that I recall, but it's been a while.
Also do items like the fishing pole and pickaxe have special functions? If yes is there a reliable way to "use" them or to know which items are useful?
The fishing pole can be 'Used' on a body of water to catch fish (or was it when close to a body of water?) Anyway, click the bottom left-hand icon on the fishing pole. No bait is required.

The pickaxe can be used to break down the 3d polygonal-looking rocks into smaller rocks. This is required at least once in-game to reach certain places and things. (Use in same way as above.)
Interactions in this game aren't really *explicit*
Try dragging a cob of corn onto a lit torch.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom