Tuco Benedicto Pacifico
Arcane
Bit of a tangent, but... Did they ever complete that Unity port for UU?
Is it currently in a RELIABLY playable state?
Is it currently in a RELIABLY playable state?
No, but I think Hank Morgan is back on the job.Bit of a tangent, but... Did they ever complete that Unity port for UU?
Is it currently in a RELIABLY playable state?
In uu1 paladin carries less stuff than fighter.IIRC the 'random' stats generated are sequential, so if you pick a class and randomize the stats 18 times, then quit the game and do it all again, you get the same identical stats.
As for getting 30 Strength with a Druid, it's impossible to do so in UU2 now.
In UU1 the Druid's stat-range is Str: High, Dex: Low, IQ: High.
In UU2 the Druid's stat-range is Str: Med, Dex: Med, IQ: High.
In UU2 only the Fighter and Paladin classes have Str at High, but the Ranger and the Shepherd cannot be ruled out as their random stat-bonuses may land a high Str-value. So those four have a shot at Str 30, the others do not.
Oh well, see ya in five years.No, but I think Hank Morgan is back on the job.
https://github.com/hankmorgan
Most of the central staircase is collapsed, but there are probably several good places within the Abyss where everything is within an equally long distance.I seem to recall there were some central staircase points in UU1 where you could dump key items and get them back at any time without too much effort? Of course, it probably took a while to open this section up.
Nah. For the time being I've been using Ultima Underworld Portable. Really easy to set up with the GOG versions. Works for both games. It's DOSbox staging, properly set up with the MT-32 soundtrack. It's got the brightness hack enabled and an option to toggle on and off a wasd+mouselook hack in the launcher. Until hell freezes over and the source code leaks its the best way to play them today imo.Bit of a tangent, but... Did they ever complete that Unity port for UU?
Is it currently in a RELIABLY playable state?
As I remember it, the jumping was much easier in the second game than in the first.Am I the only one who likes the jumping puzzles in these games? Gives the dungeons a great feel of verticality. Underworld 2 feels like a fantasy version of Super Mario 64 at times.
The controls and interface require some time to acclimate, but it's well worth the effort for the strong exploration and level design. Be certain to play The Stygian Abyss first, since it has no real connection to the Ultima series (Ultima references were belatedly worked into the game, after Origin became the publisher), while the second game has a tougher introduction that might have expected players to retain knowledge from the first game.I hear those Ultima underground games are classics, but whenever i start them i get huge DERP feel.
Make sure to use the generic interaction mode instead of constantly switching between look, key, use, etc.Had to bust out the guide because some of this shit is fairly obtuse.
WHATIt could be happening...
It could be happening...
ITZSeriously, wtf?
Puberty at last?It could be happening...
What is "generic interaction mode"? Playing UW1 with the mouselook patch and am on floor 3 right now. It's a blast.Make sure to use the generic interaction mode instead of constantly switching between look, key, use, etc.Had to bust out the guide because some of this shit is fairly obtuse.
If you don't select one of the use modes, the game will generally handle it for you based on context when interacting with npcs, doors, items.What is "generic interaction mode"? Playing UW1 with the mouselook patch and am on floor 3 right now. It's a blast.Make sure to use the generic interaction mode instead of constantly switching between look, key, use, etc.Had to bust out the guide because some of this shit is fairly obtuse.
Not that I recall, but it's been a while.Is there a hotkey for drawing one's weapon?
The fishing pole can be 'Used' on a body of water to catch fish (or was it when close to a body of water?) Anyway, click the bottom left-hand icon on the fishing pole. No bait is required.Also do items like the fishing pole and pickaxe have special functions? If yes is there a reliable way to "use" them or to know which items are useful?
Try dragging a cob of corn onto a lit torch.Interactions in this game aren't really *explicit*