MilesBeyond
Cipher
- Joined
- May 15, 2015
- Messages
- 716
Big issue I have with SMAC is that even with Kyrub's excellent mod, and a variety of rules both hard and self-imposed (Ironman, Blind Research, no crawlers or planet busters or boreholes) it's still just too damn easy. I'm not exactly a master of TBS either. That being said, Kyrub's mod really did make a big difference. I remember when I first loaded it up and Operation lol needlejet was halted in its tracks by the AI responding with AA units. Still, though.
I don't know what the solution is, either :/
As for ICS... the reason ICS is feasible is because cities come into existence producing enough income to be self-sustaining. In other words, even with the penalties caused by overexpanding, 1 pop bases are still going to be a net gain to your empire, even without using crawlers. IMHO a Civ 4-style approach would be a lot better - each base is a net drain on the economy until it reaches a point where it becomes self-sustaining. A nice balance where massive empires are absolutely possible, you've just got to make sure you have the infrastructure to maintain them.
Other gripe I have about SMAC: Tech pace. By midgame or thereabouts, you're blazing through techs so fast that you'll hardly even have the chance to take advantage of half of what's in there. This is with Tech Stagnation, of course (does anyone play without that?).
To me, SMAC is the best 4X largely due to its atmosphere, writing, etc. The gameplay, while good, has a lot of niggling issues that slowly combine to diminish my enjoyment of it. There's just so much that's broken - and even without using any of it the AI still poses minimal threat.
I don't know what the solution is, either :/
As for ICS... the reason ICS is feasible is because cities come into existence producing enough income to be self-sustaining. In other words, even with the penalties caused by overexpanding, 1 pop bases are still going to be a net gain to your empire, even without using crawlers. IMHO a Civ 4-style approach would be a lot better - each base is a net drain on the economy until it reaches a point where it becomes self-sustaining. A nice balance where massive empires are absolutely possible, you've just got to make sure you have the infrastructure to maintain them.
Other gripe I have about SMAC: Tech pace. By midgame or thereabouts, you're blazing through techs so fast that you'll hardly even have the chance to take advantage of half of what's in there. This is with Tech Stagnation, of course (does anyone play without that?).
To me, SMAC is the best 4X largely due to its atmosphere, writing, etc. The gameplay, while good, has a lot of niggling issues that slowly combine to diminish my enjoyment of it. There's just so much that's broken - and even without using any of it the AI still poses minimal threat.