the fungal river worm farm pictured above, the means of which were secured by mega-rushing the Paradigm with disbanded formers
I was worried I was having a stroke before I realized you were probably talking about a mod.
the fungal river worm farm pictured above, the means of which were secured by mega-rushing the Paradigm with disbanded formers
That doesn't stop stunts like the armored supply crawler defense grid, 100% specialist bases that live off of crawled tiles, and stunts like Gaians with a Wealth value and a Merchant Exchange (maybe a Supercollider on top, who knows), planting the HQ in that Exchange base, fiddling with psych specialists and pop to lock it into a golden age (+2 ECON, like Free Market!), and crawling every single energy tile in the game to your base where there is zero inefficiency and all the tiles produce +2 energy.
Banning crawlers was a marked improvement for MP games, tbh.
Disabling planetpearls was also included in Thinker. Though I don't monitor what other stuff goes to WTP other than merging some binary patches, so it can do something similar or something entirely different with the other features even if the config options are same. So far Thinker hasn't included much stuff that could be said to be vastly different from the vanilla game mechanics so that's the differentation for these two mods.You need to check out the Will to Power: Alpha Centauri Bear's adjustments to Induktio's Thinker mod. He set up infiltration to expire after a variable time, based on the relative probe ratings of the two factions, though I believe there's also an RNG factor at play. You can set up to four infiltrators into each other faction.
Also, Will to Power gives you the option to disable planetpearls. Sounds strange at first but makes a marked improvement in gameplay.
There are only 7 factions
Yang would outright be in heaven just taking over faction after nearby faction in the early game.14 player PBEM would take twice as long per TURN with twice the number of potential dropouts/"sorry my laptop died".
It would also be twice as epic, however.
Althrough I'm not sure the Huge Map of Planet is big enough for 14 factions.
The first century would probably see quite a few factions getting killed off.
Can you imagine the amount of intrigue and scheming?
So, here some parallels between the game and the series of books by Robinson:Now I'm reading for the second time "Red Mars" of K.S.Robinson, the novel that inspired Firaxis for the main plot of the game
Worm faction definitely has downsides. It has the biggest fucking downsides. It has Santiago's production (-1 INDUSTRY, no Wealth value) combined with Gaian inability to achieve +2 ECON (It can run Free Market, but it has -1 ECON and cannot run Wealth, so Market is trash). The only thing it's good at is worm rushing, ecodamage management, and a slight bit of policing. The best things that can be said for it are that it can ease its early game by capturing mind worms and having them police bases and that it is the best at early game mind worm rushing. I guess with Ascetic Virtues it can use the free Brood Pits to achieve +3 POLICE without ever bothering with Police State (and it's not like you're ever gonna run Free Market as Cha-Dawn), but you still eat support costs doing that unless you're using clean reactors or a dedicated base to take the production hit for the rest of them. Still, Ascetic Virtues is definitely worth the pickup if you can manage it. "Independent" converted worms are effectively support-free to park in bases at least, but you will run into the capture limit eventually, although Cha-Dawn does have the biggest capture limit since it scales off of PLANET rating. Cha-Dawn like Santiago feels like a faction that should quickly get its hands on some Secret Projects that boost its entire faction in order to avoid falling behind as the game progresses if pursuing a builder game. The good news on that front is that Cha Dawn has immediate access to Weather Paradigm, and a Weather Paradigm can do a pretty good job of making up for shit industry and economy, especially because Cha-Dawn's strong ecodamage reductions from PLANET score means he can plant supertiles like boreholes a lot more frequently without worries. In fact, if he gets Manifold Nexus, he becomes outright immune to ecodamage. Basically rush the shit out of Weather Paradigm if you can when you're playing Cha-Dawn and start cranking out huge fucking armies of terraformers, using one or two bases to absorb the support costs for the rest of them by homing all the units to it. It will go a long ways towards redeeming all your fucking problems.I mostly got annoyed that DLC factions had no downsides. Drones, cybers, worm-lama, all of them have next to no or negligable downsides. Compare it with +1 drone for Zakharov or Santiago's -10% to production.
Just add bonus resources in Fungus. Like +3 food, +2 production, +4 energy. That would be really "Planet provides".I think it would make sense character-wise if Cha Dawn started out with a boost to terraforming. That would make the faction stand out, even more so if they nabbed the Weather Paradigm. +100% terraforming would be fun.
Who needs Economy or Industry when Planet provides?
Shame there's no alternative for that in the faction edit.
It is a function of their factions. They are all highly aggressive and are good at early warfare. The Hive, in particular, usually parlay that early expansion into an incredibly difficult to beat production in the mid-late game. The other factions are late bloomers.Got into playing this for the first time and I like the atmosphere a lot (Quotes being from the game's leaders instead of historical figures was a nice touch). I miss how fast turns used to be in games from 90s. Even on low graphics settings, modern strategy games just become long loading screens.
Every game I've played just has Hive/Spartans/Church wipe out the other factions and it's not even close (playing on difficulty 3). Should I be supporting other civs more or is it just an AI being stupid problem?
Got into playing this for the first time and I like the atmosphere a lot (Quotes being from the game's leaders instead of historical figures was a nice touch). I miss how fast turns used to be in games from 90s. Even on low graphics settings, modern strategy games just become long loading screens.
Every game I've played just has Hive/Spartans/Church wipe out the other factions and it's not even close (playing on difficulty 3). Should I be supporting other civs more or is it just an AI being stupid problem?