The Brazilian Slaughter
Arcane
Looking at the map I posted, I am really astounded at how the Morganites got so strong. Seems like the answer is Monsoon Jungle, but it makes me wonder why they took over 150 years to find me. Could be the high native level resulting in lots of big blocks, like Fungal Towers everywhere - I had to make fuckloads of Scouts to kill all the fungal towers nearby, and generally protect formers and pods for colonization.
Lol if the Morganites so much glance wrongly my way, I'm fucking dead. Better hope they don't have Impact Guns yet. I can't beat them economically so I will have to beat them industrially.
Another possible alternative would be to take a page from Paradox games:
- Rather than have tech trading, have "Blueprint Trading", in which you get "Blueprints" which make researching a technology go faster. So you can't "sell tech", only the means to research it faster yourself.
- Tech Transfer through proximity, in which a technology would get cheaper/research faster if any neighboors have it, and the more neighboors, the faster one does.
Thinker's Stagnant Tech is also stronger, and adjustable in the ini too.
Lol if the Morganites so much glance wrongly my way, I'm fucking dead. Better hope they don't have Impact Guns yet. I can't beat them economically so I will have to beat them industrially.
Really? Curious. I wonder if you don't get crashing because your monitor is Full HD, whereas mine is just HD.Interestingly this is my fave resolution (1366x768) even in my full HD monitor because it gives good map visilbility while leaving leader faces and that futurist lower panel big enough in my screen to help my immersion. Thanks for the tip about crashing.
Individual I think.Is this value a universal limit (AKA all factions bases summed up together) or individual for each faction? The default being 50, I suspect it's individual. I dropped it in my game to 30 to mitigate the ICS/infinite city sprawl syndrome, but I don't know if it worked. In my game in Normal map size most factions have between 12 to 25 bases.
Ah yes, No Tech Brokering rule.Agreed. Those mini wonders were cool.
Other thing Civ 4 does better IMO is technology trading - you can only trade techs you researched yourself. While the verosimiltude of this is debatable, I find it's effects on gameplay more interesting as it makes the choices of what to research more impactful, and avoids the banal free flowing of tech that ultimately happen in SMAC.
Another possible alternative would be to take a page from Paradox games:
- Rather than have tech trading, have "Blueprint Trading", in which you get "Blueprints" which make researching a technology go faster. So you can't "sell tech", only the means to research it faster yourself.
- Tech Transfer through proximity, in which a technology would get cheaper/research faster if any neighboors have it, and the more neighboors, the faster one does.
I am playing with Stagnant Tech On, perhaps that is better?I've played two games, one to the end with cheap early tech OFF and other to midgame with cheap tech ON. I've found research progress too slow in the former and too fast on the later. In the later it was so fast I couldn't differentiate it from vanilla (but it's some time since I played vanilla so I could be mistaken). I feel my ideal spot would be a middle ground between cheap tech ON and OFF options.
I play with the vanilla option "Stagnant Tech" OFF though. Maybe it's necessary to turn it on too for "cheap early tech" to become this supposed middle ground?
Thinker's Stagnant Tech is also stronger, and adjustable in the ini too.