attackfighter
Magister
- Joined
- Jul 15, 2010
- Messages
- 2,307
I'm also playing the Thinker Mod.
I've done numerous playthroughs, but am currently playing as Datajack Roze. She starts with Planned economics available. I implemented it as soon as I could afford it, and it seems particularly useful at the start for spamming colony pods. Even bases with 1-nutrient squares can pretty much pump out colony pods continuously. It also makes getting the important early-game Secret Projects more reliable. I always feel the pinch as Santiago and the power as Yang with that sweet 10% industry bonus. Roze gets it too, sort of.
I also started next to Santiago and Miriam. Here's a weird twist: I'm going to run Fundamentalism, ally with Miriam, and beat up Santiago with her. People always complain about Miriam, forgetting that there's this option to join her fun...
One thing Alpha Centauri is helping me do is purge my popamole instincts. I'm playing it with no savescumming this time around. I've already lost two colony pods to mind worms. I sucked it up. This adds to the narrative element. It gives insight into the atmosphere the devs were going for. AC is about survival - the struggle to survive on a weird, hostile alien planet. Savescumming robs you of this sense of darkness and foreboding.
The Thinker Mod is great, though. Ordinarily I play a few games of AC, get bored of it, and forget about it for many years. This time, I'm cranking out games really quickly - there's depth to it now. Your decisions count. It's helpful that I can rely on automated formers and governors to play fast, too. There's no longer as much grind.
I've done numerous playthroughs, but am currently playing as Datajack Roze. She starts with Planned economics available. I implemented it as soon as I could afford it, and it seems particularly useful at the start for spamming colony pods. Even bases with 1-nutrient squares can pretty much pump out colony pods continuously. It also makes getting the important early-game Secret Projects more reliable. I always feel the pinch as Santiago and the power as Yang with that sweet 10% industry bonus. Roze gets it too, sort of.
I also started next to Santiago and Miriam. Here's a weird twist: I'm going to run Fundamentalism, ally with Miriam, and beat up Santiago with her. People always complain about Miriam, forgetting that there's this option to join her fun...
One thing Alpha Centauri is helping me do is purge my popamole instincts. I'm playing it with no savescumming this time around. I've already lost two colony pods to mind worms. I sucked it up. This adds to the narrative element. It gives insight into the atmosphere the devs were going for. AC is about survival - the struggle to survive on a weird, hostile alien planet. Savescumming robs you of this sense of darkness and foreboding.
The Thinker Mod is great, though. Ordinarily I play a few games of AC, get bored of it, and forget about it for many years. This time, I'm cranking out games really quickly - there's depth to it now. Your decisions count. It's helpful that I can rely on automated formers and governors to play fast, too. There's no longer as much grind.