Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Incline The Valkyria Chronicles Thread

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
Lowered defense debuffs make multishot weapons more effective
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
Lowered defense debuffs make multishot weapons more effective

Isn't killing enemies right away much more easier and CP efficient?
I meant multishot as in multiple shot per attack - the debuff is applied by the first shot and affects the rest - so shocktroppers, medic handgun, repeater sniper rifle, and (especially) scout carabine. The scout gun with 5 shots that lowers defense is competitive (or even superior?) to the scout gun with 7 shots. You should never depend on interception fire for clearing enemies ofc, but even there it's useful. It may mean the difference between killing a lancer in one turn or two.
 
Last edited:

Jaedar

Arcane
Patron
Joined
Aug 5, 2009
Messages
10,251
Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
So, do the missions in this game ever move beyond "sweep the entire map, capturing bases as you go". I'm in the desert now, and it's getting pretty samey. No new units on my side, and only real change in enemy line up is the occasional medium tank. Alternative mission win cons would be nice.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,352
Well big tank sweeps down rolling over all of your bases should be somewhat better.
 

Luka-boy

Arcane
Joined
Sep 24, 2014
Messages
1,695
Location
Asspain
The first mods are already floating around, some made by Durante.
So far I'm using HD character textures, canvas tweak and HD unit icons.
Where might one find these mods?
I found them in the VC Steam board and Neogaf. Dunno if there are any new mods since then, but in any case here are links to the ones I know:

Hi-Res character textures: http://www.mediafire.com/download/ii8hthg9hrgpc24/HighResCharacterTextures.rar
Canvas tweak + Optional smaller cursor: https://dl.dropboxusercontent.com/u/86839098/VC mods/canvas.zip
Hi-Res unit icons: https://dl.dropboxusercontent.com/u/86839098/VC mods/unit_icons.zip

The character textures mod replaces every character's battle textures (also does it for enemies) with the ones from cutscenes which are four times bigger. The unit icons one simply makes the icons in the overview map not look blurry. The canvas one tweaks that sketchy looking filter over the entire screen so it looks much better in HD resolutions making everything look crisp without messing with the game's art style.

Oh and there's also this mod for people using a PS3 controller to play so they get the correct button prompts: http://api.viglink.com/api/click?fo... Page 30 - NeoGAF&txt= dualshock button icons
 

Luka-boy

Arcane
Joined
Sep 24, 2014
Messages
1,695
Location
Asspain
Okay, I researched a bit more about mods. There are already tools for replacing the game's textures and music. I imagine they'll be mostly used to make nude mods, replacing Imperial units and character with Nazi soldiers and leaders and changing the music for the Imperial turns with the Imperial March from Star Wars, but hey, maybe someone will make something great with those tools.

What's more interesting is that save editing is also available, which lets you change your characters however you want. That led to people realizing they could also completely replace their roster with enemy units. Including Selvaria, the Lupus, the Batomys etc. Even better, it seems that also unlocks the ability to create custom scenarios. Here is a video someone uploaded a few days ago with a couple of custom battles where you play as the Empire:


With some luck, if character and object models can be replaced too this could eventually lead to total conversion mods.

In the meantime I just finished getting all the medals in the game. I'll finish the last few Extreme difficulty skirmishes I haven't beat already and then I'll try again to beat VC2. Even if the story and atmosphere are way inferior, I still liked most of the gameplay additions except having to farm those goddamn certificates. And the recruits were actually more fleshed out than the ones in VC1, which is a plus. Well, at least in the case of the ones that are interesting or amusing.
 

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
Location
Insert clever insult here
I cannot get past the tutorial and into the first "proper" missions as the game always CTD's when I try to return to Book mode after training and selecting my squad. Damn shame.
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,705
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
I cannot get past the tutorial and into the first "proper" missions as the game always CTD's when I try to return to Book mode after training and selecting my squad. Damn shame.

Damn shame for real :/ First patch should've fixed that but still some players getting CTD's.
 

Heresiarch

Prophet
Joined
Mar 8, 2008
Messages
1,451
This game is awesome. I was utterly surprised when I got one of my main character instagibbed in the 3rd mission because I thought "so I'm standing in the open, what could possibly go wrong?"

The first "boss" battle ended up with half of my dudes lying half dead everywhere.

Then again, JRPG seems to be way more ruthless compared to western games.

It's a shame though that I'm relying way too much on S/L in order to survive. If I was really Welkim then the kingdom of Gallia would not even survive post 3rd mission.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
12,059
Location
Flowery Land
I cannot get past the tutorial and into the first "proper" missions as the game always CTD's when I try to return to Book mode after training and selecting my squad. Damn shame.

Verify integrity.

Not sure why Steam doesn't just do it automaticly as part of downloading.
 

Grinolf

Arcane
Joined
Mar 6, 2013
Messages
1,297
I meant multishot as in multiple shot per attack - the debuff is applied by the first shot and affects the rest - so shocktroppers, medic handgun, repeater sniper rifle, and (especially) scout carabine. The scout gun with 5 shots that lowers defense is competitive (or even superior?) to the scout gun with 7 shots. You should never depend on interception fire for clearing enemies ofc, but even there it's useful. It may mean the difference between killing a lancer in one turn or two.


So I ended up stuck with this gun in one mission, because game decided to change my weapons after upgrade, and regulary leaving shocktroopers with 5-30 hp is very frustrating, while 7 shots gun almost always guaranteed to kill them. And with choice being between alive shocktrooper with reduced defence and dead shocktrooper I always would prefer the later one. Didn't encountered any situation where this debuff is usefull: non-covered enemies die from one attack from 7 shots gun, covered scouts snipers and engineers die from a grenade. Covered shocktroopers and lancers are a bit tricky, but they are easily killed with one attack of flamethrower, and it is AoE attack that could kill all camp defenders at once with right positioning. Problem that it not always avaiable due to limited mobility of shocktroopers. So the option is to force them out of cover with grenade and kill them with the next CP. For the debuff be an efficient enemies need to survive 3 attacks (but they don't) or leaving them wounded on their turn expecting them to be killed by interception fire. But as the one who will survive would be shocktroopers, gambling on them being killed before they kill your scout isn't the gamble, that I will enjoy. Not to mention that they will still attack with interception fire during the rest of your turn.
Also enemies could survive more than 1-2 action b dodging the attack completely, but in that case debuff wouldn't increase damage/affect enemies at all.

Maybe situation on the harder difficulties different and enemies don't die so fast there to debuff make the work. But on default one it's effect is obscure.
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
I think this was balanced over the years, last game played was VC3.
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,891
Location
Fiernes
Actually PC version is better one in therms of gameplay. There is bug that causes interception fire more damage.

Also remember when i was talking about shift between VC1 and VC2 in art and how they gone from "serious" to "anime" ? Here is comparison in full glory:

jVrhFDU.jpg

QKZBKKH.png
sROKYoV.png
 
Joined
Aug 24, 2014
Messages
162
Considering the average number of shots it requires to take someone down and the amount of armour worn by the average footsoldier, I'm more surprised by the fact nobody in VC1 seems to ever have heard of a bayonet. Especially the Imperials who I would have figured would be all into that.
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,891
Location
Fiernes
Funnily enough, VC3 takes place at the same time as VC1.

Squad 422, also known as "The Nameless", is a unit of the Gallian Army and the main protagonists of Valkyria Chronicles 3. It is a penal military unit composed of deserters, criminals and military offenders whose real names are erased from the records and referred to instead by numbers (hence their nickname). Some, on the other hand, were recruited into the Squad after being guaranteed a generous compensation. Despite being used by the Gallian military to take on the dirty work and most dangerous missions that neither the Regular Army nor Militia will do, the 422nd is nevertheless up to the task, exemplified by their motto, "Altaha Abilia" ("Always Ready" in Latin).

I like the Dirty Dozen vibe to it.
 

Luka-boy

Arcane
Joined
Sep 24, 2014
Messages
1,695
Location
Asspain
Wait, wait. Maybe that's not how melee units in VC3 look during combat. The way armored techs were introduced in VC2 was as slow, heavily armored units that used huge ballistic shields for cover and considering how many units still use partial and even full plate armor in the setting it didn't seem out of place to me.

Please tell me they still look at least close to that in VC3 and they don't run around with only huge swords wearing normal uniforms.
 

34scell

Augur
Joined
Apr 6, 2014
Messages
384
Units don't have class specific clothing in VC3. Also their shields turn into walls, which makes them much more useful, but looks a bit ridiculous.
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
There are two kinds of melee classes on VC2 and VC3, one is the armored tech you know, which is pretty much mobile cover / tank with a terrible attack, the other is the fencer, a flimsy situational tech with a tiny shield (in vc3 anyway, in vc2 they're actually quite large) that only exists as a melee glass cannon in very specific situations (like spawning one from a rally point to kill two assholes near the flag since their attack is a half circle, like the tank flamethrower). It's introduced later on on both games, and some specific situations are best handled by it.

Also, some cheating bosses are fencers because of their lethality when pumped up by cheating AP points and cheating evasion. The best way to kill those is to make them look the other way (for instance, by moving a armoured tech beyond them and snipping their head).
 
Last edited:

Ackermanus

Educated
Joined
Jul 24, 2013
Messages
55
Location
Playground
So, finished the game. A few missions were bullshit/boring, but overall the game was such a joy to play through. Sure, it isn't perfect: later on the tank becomes mostly pointless, in my opinion, as everything it can do, infantry can do better with the proper orders and for less cost, with the sole exception of tank sniping from very long ranges. Some classes are also very situational, especially snipers, while shocktroopers and lancers seem the most useful. Rosie becomes such a beast it isn't funny, for example. Again though, I haven't had so much fun in combat in years: I had mostly resigned to either playing fighters or grand strategy games, having lost faith in ever playing a combat-focused RTS or RPG I found entertaining.

Also changed my mind about the writing. I mean, I still think it's mostly lame, but it seems to me that's because the game can't decide if it wants to go full retardo/anime or if it's trying to tell a serious, humane story. Maybe it's because my heart is too soft compared to the average codexer's, but some ideas and scenes were pretty good.

When Welkin tries to save the wounded imperial soldier for example, and the scene that follows. Selvaria's story in general. Varrot telling Welkin that Faldio shooting Alicia to awaken her may not be right, but neither is letting the country fall due to his unwillingness to harm her (which I found interesting because the rest of the story pretty much slaps you with "NO IS WRONG", yet in the end you can only beat the giant landship due to the breach Alicia created). And a few others I've already seen mentioned in the thread.

On the other hand, you have the animu bullshitu getting in the way. The game could have perfectly ended (with a small change in the story, of course) with the last battle against Jaeger: the game is about tank battles damnit, and you already have a fight against a Valkyria, why does it have to end with THE ULTIMATE ARTIFICIAL LIFEFORM? On that note, why does Alicia have to be a Valkyria? One of the most interesting parts in the game was seeing how an army had to adapt against, essentially, fighting a player character in the opposing force (Selvaria), with 46 ac, 327 hp and such. But no, of course the least interesting character in your team had to be the chosen one too.

So yeah, :4/5:, would play again. A massive:bro: for all the fellow gentlemen who bought this gem and who persuaded me to do so as well.

Incline. Incline.
May the turn-based live forever.
Incline, Incline bless and protect our monocled forum.
 

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,891
Location
Fiernes
Jaeger was supposedly a genius tank commander, but he basically beats himself by shooting smoke rounds at his own camps so you can run in unassailed with your scouts and shocktroopers. Fuck that loser.

Also interestingly Selvaria was initially basically Rei Clare from Claymore.

jbrKeuQKyzEjg8.jpg
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom