Grinolf
Arcane
- Joined
- Mar 6, 2013
- Messages
- 1,297
So I finished the game. Gameplay was mostly fun, but there are things that annoyed me:
1. Invinsible walls on which characters stuck wasting their AP, precious for such classes as lancers and shocktroepers.
2. Aim from a third person which makes player sometimes unable to shoot enemies that he can't see, but controled character definitely could.
3. Very linear character progression with choices, even when given, being the fake ones.
4. Very passive AI, that just waits player to kill him without doing nothing. Sometimes enemies start attack you, but it rather an exception. Only troops that came as reinforcements tend o be quite aggressive. Not only that, but AI also hardly use any CP to set up a proper defenses often leaving most of his CP unused.
5. Tactic is just run to the enemies as fast as possible and kill them. Different map provide some variance, but the base always the same. And ranking depending only on number of turns only further promote mindless rush. And as result of previous point player hardly ever need to think about defences, as exposing himself to enemies almost never would be punished. One time I went as far as didn't kill enemy scout near my base (as I have a better ways to spent my CP) while leaving only sniper to defend it. AI didn't even bother to take it, despite him being able easily to do so.
6. Bosses:
Tank in the desert and train ones were annoying, but harmless as long as player stayed out of their way. And why someone would want to do the opposite?
Tank in the bringe didn't do anythin at all. Well, he shoot my tank once and used his smoke rounds for no gain at all. In the end he turned his back right to my tank making him easily to kill.
Blue girl, tank with lance and final boss required such high variety of tacticks to beat them as buff your scout to death with orders and kill her, buff your lancer to death with orders and destroy it, and finally buff your shocktrooper to death with orders and kill him. They were a truly engaging battles.
7. Very bad UI. I guess it not as bad as it tend to be for console ports. At least it's just annoying and not unplayable. But inability to navigate through most of menus with mouse is bullshit.
8. Locked out content. The game hardly has any replayability, so I don't understand why not allow player to do everything in first playthrough. That look like a very cheap way to force this replayability to the game.
9. Arbitrary defence bonuses for being in the cover even when that cover didn't cover anything at all, like against snipers (that make them even more situational) or when your shocktrooper shoot enemy directly in the back staying right behind him.
Then about the story. As the game was praised for it's "great" and "mature" writting. Not sure where ones find it.
Plot itself is just standard WW2 reenactment with with Eastern and Western fronts mashed together and usual japanesse twist in the middle. Or better say that it Eastern front in the clothers Western one, because otherwise game would ended after the first mission with Galia capitulation and heroes with what left of the army ending up scattered around the globe fighting for other countries. Or not, as I know that french did it, but Galia clearly based on Low Countries and I don't remember hearing that belgians and dutch did anything similiar.
There was decent but predictable twist about history beng counterfeited, that didn't mattered at all for the story. And jumping on the plane in the end was retarded. But other than that there nothing to say about it. Oh, they also showed 3 cutscenes (5 minutes long of time total at best) in the concentration camp, that suppossed to be "deep", "mature" and "insightful", but these talks are just not serious, as just showing concentration camp by itself doesn't have any value and don't make a game commentary on WW2 crimes.
Still plot servisable for what it is even if simplistic. Contrary characters are the weakest part of the game.
First about Alicia. Why is she even main heroine? She had absolutely no personality and no presence in the story during most of the game (Aside from information that she worked at bakery, but really?), then she suddenly revealed to be a magical girl in the end. Not that she gained much of the personality after that. Rosie looked much more suitable to be main heroine than she.
Then there is Welkin, to whom writers attempted give a personality by making his mostly banal speeches with some "biology" flavor. Result was very embarrassing. And I am not even into biology, but I suspect writers aren't much into it also.
There was also an annoying mascot, but thankfully writers didn't cared much about him and kept ignoring it.
Welkin's sister was likeable. And the main villain and the blue girl weren't as one dimesional villains as they tend to be in such unambitious stories, but overall picture is pretty grim.
Don't remember anyone other worth mentioning.
And with such little amount of an actual content there were too much cutscenes. Game wouldn't be hurt if they reduced the number in two or three times. But it also clear why anime adaptation failed, as they needed to fill an obvious gaps in plot and characterisation with something, but were creatively bunkrupt to produce anything but cliches and plagiate.
That ended up with one hell wall of text...
1. Invinsible walls on which characters stuck wasting their AP, precious for such classes as lancers and shocktroepers.
2. Aim from a third person which makes player sometimes unable to shoot enemies that he can't see, but controled character definitely could.
3. Very linear character progression with choices, even when given, being the fake ones.
4. Very passive AI, that just waits player to kill him without doing nothing. Sometimes enemies start attack you, but it rather an exception. Only troops that came as reinforcements tend o be quite aggressive. Not only that, but AI also hardly use any CP to set up a proper defenses often leaving most of his CP unused.
5. Tactic is just run to the enemies as fast as possible and kill them. Different map provide some variance, but the base always the same. And ranking depending only on number of turns only further promote mindless rush. And as result of previous point player hardly ever need to think about defences, as exposing himself to enemies almost never would be punished. One time I went as far as didn't kill enemy scout near my base (as I have a better ways to spent my CP) while leaving only sniper to defend it. AI didn't even bother to take it, despite him being able easily to do so.
6. Bosses:
Tank in the desert and train ones were annoying, but harmless as long as player stayed out of their way. And why someone would want to do the opposite?
Tank in the bringe didn't do anythin at all. Well, he shoot my tank once and used his smoke rounds for no gain at all. In the end he turned his back right to my tank making him easily to kill.
Blue girl, tank with lance and final boss required such high variety of tacticks to beat them as buff your scout to death with orders and kill her, buff your lancer to death with orders and destroy it, and finally buff your shocktrooper to death with orders and kill him. They were a truly engaging battles.
7. Very bad UI. I guess it not as bad as it tend to be for console ports. At least it's just annoying and not unplayable. But inability to navigate through most of menus with mouse is bullshit.
8. Locked out content. The game hardly has any replayability, so I don't understand why not allow player to do everything in first playthrough. That look like a very cheap way to force this replayability to the game.
9. Arbitrary defence bonuses for being in the cover even when that cover didn't cover anything at all, like against snipers (that make them even more situational) or when your shocktrooper shoot enemy directly in the back staying right behind him.
Then about the story. As the game was praised for it's "great" and "mature" writting. Not sure where ones find it.
Plot itself is just standard WW2 reenactment with with Eastern and Western fronts mashed together and usual japanesse twist in the middle. Or better say that it Eastern front in the clothers Western one, because otherwise game would ended after the first mission with Galia capitulation and heroes with what left of the army ending up scattered around the globe fighting for other countries. Or not, as I know that french did it, but Galia clearly based on Low Countries and I don't remember hearing that belgians and dutch did anything similiar.
There was decent but predictable twist about history beng counterfeited, that didn't mattered at all for the story. And jumping on the plane in the end was retarded. But other than that there nothing to say about it. Oh, they also showed 3 cutscenes (5 minutes long of time total at best) in the concentration camp, that suppossed to be "deep", "mature" and "insightful", but these talks are just not serious, as just showing concentration camp by itself doesn't have any value and don't make a game commentary on WW2 crimes.
Still plot servisable for what it is even if simplistic. Contrary characters are the weakest part of the game.
First about Alicia. Why is she even main heroine? She had absolutely no personality and no presence in the story during most of the game (Aside from information that she worked at bakery, but really?), then she suddenly revealed to be a magical girl in the end. Not that she gained much of the personality after that. Rosie looked much more suitable to be main heroine than she.
Then there is Welkin, to whom writers attempted give a personality by making his mostly banal speeches with some "biology" flavor. Result was very embarrassing. And I am not even into biology, but I suspect writers aren't much into it also.
There was also an annoying mascot, but thankfully writers didn't cared much about him and kept ignoring it.
Welkin's sister was likeable. And the main villain and the blue girl weren't as one dimesional villains as they tend to be in such unambitious stories, but overall picture is pretty grim.
Don't remember anyone other worth mentioning.
And with such little amount of an actual content there were too much cutscenes. Game wouldn't be hurt if they reduced the number in two or three times. But it also clear why anime adaptation failed, as they needed to fill an obvious gaps in plot and characterisation with something, but were creatively bunkrupt to produce anything but cliches and plagiate.
That ended up with one hell wall of text...
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