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Incline The Valkyria Chronicles Thread

Cyberarmy

Love fool
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Feb 7, 2013
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Smyrna - Scalanouva
Divinity: Original Sin 2
Main difficulty is getting "A" from each battle while killing all tanks/elites/aces for max XP/money/royal weapons. Some battles give you 1 or 2 phases at most for this one which leads to strict resource and movement management. (also huge amounts of save scumming because of some tricky shots and kamikaze runs)
AI is making the game a bit easy. Most of the time they wont abandon their post for easy kills, they just stay put in their turn or patrol like mad and I haven't seen any of them tagging my poor fallen soldiers.

You are still at early stages if you just enlisted Hans, he's just a typical JRPG mascot. Story is not all sunshine, rainbows and good time with waifus (mostly) but I cannot call it a thoughtful examination of war either. I often shut my brain off while playing Japan games but this one has OK story.
 

Raghar

Arcane
Vatnik
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Jul 16, 2009
Messages
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Whoever said the story was a thoughtful examination of war must've been under the influence of something. I am currently at the point in the story where it looks the flying pig is about to play a pivotal role.
You should be amazed, they have even flying pig.


(BTW it does.)
 

Athelas

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Joined
Jun 24, 2013
Messages
4,502
Main difficulty is getting "A" from each battle while killing all tanks/elites/aces for max XP/money/royal weapons.
Because the ranking system is dumb. It only seems to take into account how quick you finish, which isn't really a measure of how tactically you played. And rather ironic, considering trench warfare was the norm in the facsimile of the time period the game's supposed to take place in.
 

abnaxus

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Fiernes
At least with the interception fire bug you need to bother with putting an order on Alicia now and then.
 

Grinolf

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Mar 6, 2013
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So I decided to try a new game + for completion sake and apparently there is no other different difficulty for story missions so they are the same as during the first game. Except the fact, that I carried all my levels and equipment, so enemies die from a single shot and can't kill my units. Well, technically, they could if I would run my soldier into the bunch of them and leave him/her for a ten minutes... And game required beat all these missions again for the sake of clearing it. Ranks, that already were very arbitrary, loose all sence until the very last missions. What's the point of it?
 

Grinolf

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Mar 6, 2013
Messages
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Achivements and medals of course!

Isn't the point of achievements and medals in having an additional challenge. And challenge isn't the word I would use for describing second playthrough of VC.
Probably I should check scirmishes. And thankfully they are all unlocked from the start.
 

SuicideBunny

(ノ ゜Д゜)ノ ︵ ┻━┻
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May 1, 2007
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Serpent in the Staglands Dead State Torment: Tides of Numenera
So I decided to try a new game + for completion sake and apparently there is no other different difficulty for story missions so they are the same as during the first game. Except the fact, that I carried all my levels and equipment, so enemies die from a single shot and can't kill my units. Well, technically, they could if I would run my soldier into the bunch of them and leave him/her for a ten minutes... And game required beat all these missions again for the sake of clearing it. Ranks, that already were very arbitrary, loose all sence until the very last missions. What's the point of it?
story missions in ng+ become replayable, unlike on first playthrough, and there is a secret char available. it's pretty much just for achievements.
Isn't the point of achievements and medals in having an additional challenge. And challenge isn't the word I would use for describing second playthrough of VC.
Probably I should check scirmishes. And thankfully they are all unlocked from the start.
ng+ unlocks highest difficulty for skirmishes, which you also need to beat on best rank for the achievement.
 

Grinolf

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story missions in ng+ become replayable, unlike on first playthrough, and there is a secret char available. it's pretty much just for achievements.

But apparently not skipable. So even if there are nothing for me to replay a particular mission it looks like I would still need to beat it in order to move further. And I see no reasons for them not to be replayable during the first game in the first place.
Secret character doesn't seem as anything special to me. No idea what makes him different from the characters that were avaiable during first game. At least characters with the conditions to be unlocked are pretty strong, tha justifies efforts to get them.

ng+ unlocks highest difficulty for skirmishes, which you also need to beat on best rank for the achievement.

That was the plan. But again there shouldn't be any reason for them being locked in the first place. Supposed levels and equipment requirements should already make a proper barrier.
 

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
yeah, it would be better if instead of ng+, the game just unlocked story replay, highest dif for skirmish, and that unique scout, but apparently whoever designed it didn't think the same way.
 

Luka-boy

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At least ng+ doesn't force you to rewatch all cutscenes, which makes beating ng+ and ng++ much more smooth. Took me around five or six hours each.
 

spekkio

Arcane
Joined
Sep 16, 2009
Messages
8,359
Bros, some nice dude (rollinz) uploaded an "ultimate" no canvas + no paint brush effect mod, without the blinking when switching in/out the firing mode (present in both previous versions - by some wapanese dude and by DAOWAce).

http://steamcommunity.com/app/294860/discussions/0/620696522086797908/#c626329186717620784

:thumbsup:

Original:

ykgsbU2.jpg


Mod:

kYNMos1.jpg
 

Heresiarch

Prophet
Joined
Mar 8, 2008
Messages
1,451
I've been playing VC2 on the emulator...and it's heavan. If you guys like VC1, you should definitely try VC2.

Stuff that initially makes me cringe:
- High-school settings anime style
- Much smaller, and repetitive maps
- Total squad members in the battlefield at the same time limited to 6
- PSP resolution and polygons
- A protagonist that can feel like a dumbass

But after playing it for a good while (just reached June, which is exactly midgame), I've come to LOVE the game. Here are the highlights:
- MUCH better characters. In VC1, 3/4 of the squadmates feel like generic soldiers with 3 lines of background description and a different voice set slapped on him/her. In VC2, all the classmates have unique interactions, special events, own plots and even one own mission. While I can't even remember the names of most of the guys in VC1, I know very well who is who in VC2 and what kind of personality he/she has.
- The squad members limitation of 6 might feel annoying first, but thanks to the smaller battlefield and the reworked retreating system, it is very easy to switch different members in and out to fulfill tactical needs on the fly. While in VC1 there was a lot of case that only 3 or 4 guys out of 10 are rushing in the front while the other guys are sitting behind at the base doing nothing, in VC2 I can potentially make all 19 members all contribute in one single battle.
- The protagonist feels like a stupid guy at the beginning but soon grows on me to be a very funny, likable, sincere guy. The other main characters are all very likable with unique personalities. While I like Welkin and Alissa, compared to the guys in VC2 that couple just feel too boring or "normal".
- The new storytelling system is at least for me much more interesting than the story book system in VC1. The story book made me yawn because it feels like reading a visual novel and I hate visual novels. The events in VC1 are also mostly quite boring (in the sense that there are less humor). VC2's events are funny and each of them are unique. Although if you are a boring no-nonsense person who hates humor than VC2's events may not for you.
- The tank customization is amazing. Finally the tank becomes much more useful, though you can also argue overpowered as upgraded light tanks consume only 1 CP.
- Better customizable class change system. Grinding for the different certificates was a pain at first, but once mid game on, advanced certificates come in quite respectable quantity for everyone, as long as you use the new redeploy system well and let every member participate.
- The maps seem to be much better designed this time despite the smaller size. No weird corners or inaccessible places, and better usages of grasses and elevations.
- Better UI

So as long as you don't mind the less serious, more shonen, and definitely more humorous tone of the game, VC2 is a very nice game with a lot of interesting things to offer.
 

Dreaad

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Apr 18, 2013
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Deep in your subconscious mind spreading lies.
So quick question. I played through VC2 and 3... can't say I liked VC2 all that much, it wasn't as terrible as some claim but anyway.

I never got to play VC1 because consoles are ghey, so basically is there any reason to pick this up after playing the two sequels? Main thing is I guess how jarring is the switch from VC3 to 1, are the mechanics woefully rough around the edges or was it an actually better game?
 
Self-Ejected

ZodoZ

Self-Ejected
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Shadorwun: Hong Kong
No. Pick up M&M 4-8 and leave this ghey anime wannabe cartoon strategy Final Fantasy stupidity behind.
All that is new is not better. I'm not proponent of the old except when the new is so devoid of soul.
Wake da fugg up.
 

34scell

Augur
Joined
Apr 6, 2014
Messages
384
So quick question. I played through VC2 and 3... can't say I liked VC2 all that much, it wasn't as terrible as some claim but anyway.

I never got to play VC1 because consoles are ghey, so basically is there any reason to pick this up after playing the two sequels? Main thing is I guess how jarring is the switch from VC3 to 1, are the mechanics woefully rough around the edges or was it an actually better game?

The gameplay feels more strategic since you have to wait till next turn for reinforcements and the maps are bigger.
 

Shadenuat

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Dec 9, 2011
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Russia
Puzzle missions suck
First the mammoth tank, then that stupid forest

And minus a few more points for me watching the series before playing the game.. I don't remember characters being so kawai in the series, actually. I remember Welkin being a lot more miserable... hm, actually, JUST miserable and that was all about him.
Well there was the winged piglet too but--

:avatard:

Jane Turner is best ever :killitwithfire:
sucks characters who perform better in combat don't get something extra. I already killed half a hundred imps with her probably.
 
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abnaxus

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Sounds like you'll really love mission 18.

Vyse is better than Jane, but she's second best for sure.
 
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Malpercio

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Dec 8, 2011
Messages
1,534
So quick question. I played through VC2 and 3... can't say I liked VC2 all that much, it wasn't as terrible as some claim but anyway.

I never got to play VC1 because consoles are ghey, so basically is there any reason to pick this up after playing the two sequels? Main thing is I guess how jarring is the switch from VC3 to 1, are the mechanics woefully rough around the edges or was it an actually better game?

As someone who went through a situation similar to yours (2->3->1), I would say yeah, give it a try. The story is kinda booring and it lacks of the gameplay advancement 2-3 have, but it's actually hard unlike 2-3.

I would rank them as 3>1>2, as 2 was one step ahead two steps back in gameplay and had a stupid shit story/protagonist/valkyria.
 

Shadenuat

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I should't have read wiki, now I scoutrush everything for A's in 1 turn and game is not interesting anymore.
Completing Blue Flames was also a huge metagaming mistake on my part :M

Well omaha beach mission when you get smoke for first time was cool.

Seriously, what's with that capture the flag turn 1(2-4) or you suck gameplay. You don't even get to use the tanks.
 
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Shadenuat

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Finished and liked. Many things in it like setting and characters accomplished more and faired a lot better than in the series. All the little details you just get to learn them at a better pace u know what I mean? The setting is not very unique but it is something else than your usual anime, it has that drab 30's looks, everyone wears simple clothes and same uniforms, well the bigger part of it, not fantasy stuff.
And characters, I kinda started to like them, because it's a game and you spend time playing them, learning their quirks and a game allows for some extra bits to be told in a few cutrscenes I don't remember in the series.
In the series I remember miserable Welkin crying and magical girls, but in the game I can understand why people follow him, and it's mostly combat and military operations, less waifus (but god the ending is so corny). In the series Valkyries are the eye candy, but in the game you get to seem them work what, 3 times? even 2 times? In 2 missions. Compared to all the missions you get through the whole "magic" of the setting is used sparingly (except the ending lol). There are even small secret hints like a newspaper saying about stolen artifacts. That was a nice little touch of foreshadowing.
And their dreams, I can't believe in most of what people want in anime, but I can believe in someone who wants to be a teacher, or open a baker's shop, all that.
Compared to regular over the top anime cliche stuff... I liked characters being "normal". I wish they expanded on that instead of abandoning it for yet another anime high school whatever.
If only there were more missions like say fight with Lupus where you have to react and do things in a more creative way than Alicia-rushing enemy base the combat would be good.

Still it's nice when do I get to play other parts. Like VC3 they say it's good right
I just want more of the same but better

(googles)

not enough interest in the west... won't be ported on pc...

:x

P.S. Lol'ed at grunkering about characters wearing hair styling. :D
 
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Luka-boy

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Asspain
Thanks for the heads up.

That was an interesting read, especially some of the early concepts for the game's setting and characters.

I chuckled when I saw that Faldio at some point looked like Zeri from the second game.
 

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