- Joined
- Nov 4, 2007
- Messages
- 15,005
Just play the damn game or fuck off already.
Yes (Stick Of Truth being the best example) but by adding a difficulty setting you at least acknowledge than not everyone is a fuckin casul. Just look at http://www.insanedifficulty.com, a whole community of modders who tweak jrpgs to make them more difficult. Even the western games have major realism/difficulty mods on the Nexus.
I don't let the ratings get in the way of mywaifuenjoyment. It seems like the ratings are there primarily to troll perfectionists.
, but maaaaaaannn that default control scheme.
Playing it vanilla or with the rebalanced mod?My fucking god, the Desert mission...
Thought there was no hope left, my tank stuck somewhere almost half-way but unable to proceed due to terrain, having lost a couple of guys to snipers (medevac'ed out though), and barely managed to destroy the three enemy tanks.. the AI started turtling at their base, spawning snipers constantly (!). There was no way I could have killed them with my own snipers and impossible to come close. My last save was at least 10 turns back.
I thought, OK let's see if a scout can perhaps close enough for a grenade attack - long shot because there were still two heavy gunners entrenched in front of the base. Well, having moved literally two meters out of the trench on a scout suicide mission, came the sandstorm. It was fucking glorious. Quickly, I rushed the heavy gunners first, ended them with grenades - one scout each side.
Then I moved the rest of mymenwaifus more forward. Sandstorm ended quickly though - now was the decisive push, it had to be done this turn. But fuck rushing the flag, they all deserved to die. Another rush/grenade attack with the scouts - picking the surviving two guys off with my snipers from a distance. Then walking up and raising the flag. It was all worth it in the end.
What do you mean "calling down mortars"... I had the small base of course, and the ace was no problem... my tank was stuck too far away to be able to shoot a mortar round.. or is there some other way ?You can finish that mission in two minutes by capturing the small base, calling down mortars on the enemy main base and sending scouts along the right side of the map where the enemy ace is.
There is an order you learn that let's you call down artillery anywhere on the map.What do you mean "calling down mortars"... I had the small base of course, and the ace was no problem... my tank was stuck too far away to be able to shoot a mortar round.. or is there some other way ?
WhiskeyWolf: Vanilla, first blind playthrough.
Now you can play VC3 young autist.
I've crawled my way just over halfway through that, but the cameo-driven plot is driving me crazy.
It is getting to the point I'm not sure I'll be able to play jRPGs that were made past the late 2000s.
I don't know, having some trouble still - most of the time the enemy tank chooses to attack my tank instead of the collapsed ruin walls, thus not opening the last radiator. By that time, Selveria has wiped out most of my men. Not to mention that after the last radiator, you still have to take out the tank itself.Yeah, found mission 7 was alot easier than the first time I played it on the PS3 a few years ago, primarily because I got Rosie in the trench opposite where the enemy spawns both times, and she'd just shoot to pieces absolutely anybody and everybody who ran past, since the AI kept 'thinking' it could make it through that gap without getting killed. Got cut to ribbons not too long afterwards by Selveria, for sure, but she was alot more manageable.