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The Valve and Steam Platform Discussion Thread

Moaning_Clock

SmokeSomeFrogs
Developer
Joined
Feb 7, 2021
Messages
707
Davey Wreden, the creator of Stanley Parable, made stupid amounts of money with The Beginner's Guide even though the game has the same "issue". There are plenty of short games which still can do great. And if a dev really worries about this "loophole" they can just make the game longer. The game seems to do extremely well (likely over 6000 copies sold).

Since his last game was only 60 minutes long he should know well the "issue".

He isn't butthurt or an idiot. This is just marketing. Soon he will thank everyone for the great feedback and continue development with the extra exposure lol
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
The new downloads page and storage manager is now updated to the stable version: https://store.steampowered.com/oldnews/88497

STEAM CLIENT UPDATE RELEASED

A new Steam client has been released and will be automatically downloaded.

New Downloads Page
The downloads page in the Steam client has been replaced with a new implementation and has been visually redesigned for clarity and ease of use.
  • When a game/update is actively downloading it will now display the total progression completed for the download or update. Previously the progress bar would only display the downloading content progress but not the disk allocation process which would make an update to appear completed when it was not.
  • Any partially completed downloads/updates in queue now will show a faded progress bar and percent completed next to it to clearly display its current state.
  • A new (i) icon next to the game's title will reveal a tooltip displaying the types of content that is included in that update. Types consist of: Game Content, Downloadable Content, Workshop Content, and Shader Pre-caching. This icon only appears if the update is not solely game content.
  • The download queue is now fully reorderable using drag and drop.
  • The context menu for the actively downloading item now includes an option to launch the game when the download is complete and an option to suspend download throttling (if enabled) for the duration of that download.
  • The "View News" button is now a "Patch Notes" link that will open an overlay to the most recent relevant patch notes for the game. This will only display for games that have entered patch notes into the new event system. The patch notes link will only show up on updates, not fresh installs. For workshop updates, a page of subscribed items ordered by update date can be accessed by selecting "View Updated Items" from the context menu.

Storage Management
The storage management section in the Steam client has been replaced with a new implementation.
  • Updated Steam library folder UI for easy content management across multiple drives
  • Allow mounting library folders on read-only drives
  • Allow removing empty library folders on fixed drives

Library
  • Updated Steam library folders dialog to better manage various game content installed on your drives
  • Game counts in various places in the UI will no longer include Tools unless the Tools filter is selected in the left column.
  • The Recent Friend Activity shelf has been removed.
  • Fixed some errors for users whose account name was the maximum length.
  • Fixed duplicate events appearing in the app detail activity feed
  • Added "Patch notes" and "View subscribed items" to context menu on downloads page for items for which those options are relevant
  • Removed demo banner on hero image for some things that are not demos
  • Fixed a library crash when right clicking on certain kinds of multiple selections in the game list
  • Streamline new library folder creation during game install
  • When starting a tool (like SteamVR), do not automatically navigate to its details page
  • Change display of bits per second from "b/s" to "bps"

Friends List
  • Fixed issue with the Friends List not loading correctly
  • Fixed group chat notifications dialog being scaled down within the window

General
  • Replaced taskbar notification area icon for Windows
  • Fixed “Uninstall Game” dialog blocking UI in case app is still downloading
  • Fixed crash when attempting to delete some screenshots from the Steam Cloud
  • Improved support for OpenXR applications.

Remote Play Together
  • Fixed remote player's controllers not being detected or not getting input if they connect while the Steam overlay is up
  • Fixed crash when closing Steam after using streaming or remote play together
  • Fixed being unable to stream a game if it needs updates
  • Fix loading / saving settings for users with non-ASCII characters in their name

Steam Cloud
  • Fixed a sync issue due to one client running without a connection to Steam when files are changed from another client

Steam Input
  • Further reduced CPU usage of Steam Input, especially in Steam Input API games
  • Added support for the current set of PowerA Xbox Series X controllers
  • Fixed handling Xbox Series X controllers when Xbox Extended Feature Support is enabled

macOS
  • Fixed Steam Overlay displaying at wrong resolution in some games
  • Fixed incorrect identification of current OS version as "Catalina" in Steam Library compatibility label when running macOS 11

Linux
  • Fixed regression causing too many open file handles error during downloads of some games
  • Library pinning process is significantly faster at startup after runtime updates
  • Restore compatibility with NixOS (steam-runtime#431)
  • Make /usr/share/nvidia available to the container if using the NVIDIA proprietary driver, so that app-specific profiles can be applied (steam-runtime-tools#73)
  • Silence most LD_PRELOAD warnings
  • SDL 2.0.16 now available in sdk and runtime
  • Fix web views incompatibility with distro host freetype (steam-for-linux#7935)

SteamVR
  • Added detection of HTC Vive Pro 2 and a prompt to install the Vive Pro 2 Driver
  • Fixed bug that prevented Steam from counting some USB-connected headsets when gathering data for the hardware survey. In general, the sampling of SteamVR sessions should have caught most of these cases, but this could have resulted in some undercounting.
  • Fixed game hitching that happens to some users when USB devices are inserted or removed
 
Joined
Mar 3, 2010
Messages
9,250
Location
Italy
and "view news" below workshop updates is hidden somewhere else.
i wonder what kind of hyperfucking ultraretards have a job in this world.
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,389
Location
Dutchland
and "view news" below workshop updates is hidden somewhere else.
i wonder what kind of hyperfucking ultraretards have a job in this world.
Reminder that Valve is still run as a mom and pop gaming studio where if you want shit done you have to convince your coworkers to help you out, despite making fucking billions every year.
 

BlackAdderBG

Arcane
Patron
Joined
Apr 24, 2012
Messages
3,236
Location
Little Vienna
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
That must be a first, I like the new "download" UI. They actually made it more functional for me with a button to directly go to settings and set up speed limiters and shit.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,556
Does that mean I can't download older versions of a game if a patch fucks up something?
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,096
Location
Nantucket
https://www.pcgamer.com/steam-beta-...ble-to-revert-to-old-game-builds-much-longer/
Valve has responded to claims that Steam will soon disable the option to download previous versions of games. In a statement provided to PC Gamer, a spokesperson clarifies the company is not planning to disable access to older versions of software.


"We are actually not planning to disable downloading old builds. What we are working on is an approach on handling edge cases involving unowned content, and helping partners more easily take down builds that need to be removed for things like copyright issues," the statement reads. "We’ll have more to share on that work when it’s ready to ship."
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
did they add a way to ignore all chinese games yet?

If you find a way to do this, please let me know. I'm tired of looking at all their shovelware bullshit that seems to have taken over the site.
a ridiculous amount of them look identical to this
https://store.steampowered.com/app/1578810/_/
what am I even looking at here?
ss_6fc5c67299cf2bb0f18988997df6e8c64f0b88e9.1920x1080.jpg
 

Antigoon

Augur
Joined
Dec 18, 2013
Messages
366
Under Language Preferences you can block any games not in your language(s). That should filter out about 90% of the Chinese games already.
 

BlackAdderBG

Arcane
Patron
Joined
Apr 24, 2012
Messages
3,236
Location
Little Vienna
Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Grab the Codex by the pussy Codex USB, 2014 Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,811
Location
Ommadawn
Valve continues its struggle to free PC games from Microsoft/Windows

Valve Enables Experimental Nvidia DLSS Support For DirectX 12 in Proton


By Aleksandar Kostovic 01 October 2021

Full Steam ahead!
Comments (7)
xAAUDpppoCdhZUJJwLd7wT-320-80.jpg

(Image credit: Valve)

Valve, the company behind the highly-anticipated Steam Deck handheld console, has posted an update (via Phoronix) for both the standard and experimental Proton compatibility layers that allow Windows games to run on Linux. The experimental version supports Nvidia Deep Learning Super Sampling (DLSS) in DirectX 12 games, while the regular version broadens support to more game titles.

Valve's Steam Deck console runs Arch Linux. It uses the Proton compatibility layer to translate Windows-specific API calls to Linux API calls, thus allowing Windows games to work in Linux. This latest experimental update will benefit Linux gamers in general, but it will also benefit the Steam Deck tremendously.

Valve also pushed changes to the Proton Experimental branch that supports Nvidia's DLSS technology in DirectX 12 games. Previously, Valve only used the DLSS function in games that ran on the Vulkan API. However, Valve's experimental support now allows DirectX 12 games to run DLSS without a problem, and it will arrive in the stable Proton branch after further testing.

To get this to run, you'll need to compile the latest version of the Proton Experimental branch, install the latest Nvidia drivers, and set the "PROTON_ENABLE_NVAPI=1" environment variable.

Valve updated the DXVK part of Proton's stable branch to version 1.9.2. Game support has also expanded to additional titles like Life is Strange: True Colors, Quake Champions and eFootball 2022, to name a few.

All of this work hints at better Proton compatibility and a smooth user experience when Valve starts shipping its Steam Deck gaming console to the masses in December. Updated Proton software will allow both the Steam Deck and Steam on Linux to support many more games.
 

jimster

Educated
Joined
Oct 2, 2021
Messages
122
Valve continues its struggle to free PC games from Microsoft/Windows

Valve Enables Experimental Nvidia DLSS Support For DirectX 12 in Proton


By Aleksandar Kostovic 01 October 2021

Full Steam ahead!
Comments (7)
xAAUDpppoCdhZUJJwLd7wT-320-80.jpg

(Image credit: Valve)

Valve, the company behind the highly-anticipated Steam Deck handheld console, has posted an update (via Phoronix) for both the standard and experimental Proton compatibility layers that allow Windows games to run on Linux. The experimental version supports Nvidia Deep Learning Super Sampling (DLSS) in DirectX 12 games, while the regular version broadens support to more game titles.

Valve's Steam Deck console runs Arch Linux. It uses the Proton compatibility layer to translate Windows-specific API calls to Linux API calls, thus allowing Windows games to work in Linux. This latest experimental update will benefit Linux gamers in general, but it will also benefit the Steam Deck tremendously.

Valve also pushed changes to the Proton Experimental branch that supports Nvidia's DLSS technology in DirectX 12 games. Previously, Valve only used the DLSS function in games that ran on the Vulkan API. However, Valve's experimental support now allows DirectX 12 games to run DLSS without a problem, and it will arrive in the stable Proton branch after further testing.

To get this to run, you'll need to compile the latest version of the Proton Experimental branch, install the latest Nvidia drivers, and set the "PROTON_ENABLE_NVAPI=1" environment variable.

Valve updated the DXVK part of Proton's stable branch to version 1.9.2. Game support has also expanded to additional titles like Life is Strange: True Colors, Quake Champions and eFootball 2022, to name a few.

All of this work hints at better Proton compatibility and a smooth user experience when Valve starts shipping its Steam Deck gaming console to the masses in December. Updated Proton software will allow both the Steam Deck and Steam on Linux to support many more games.

For some reason that article strongly suggests that this will somehow benefit the deck, but it of course doesn't support DLSS... It does support FSR though.
I really <3 Valve for what they're doing for PC gaming. Of the big three (MS, Epic, and Valve), they're the most virtuous. GOG is important for DRM-free but they haven't even been able to stick to their guns... CD Projekt's had a lot of misses recently, huh.
 

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