fuckhttps://github.com/Jessecar96/SteamDesktopAuthenticator
is RIP in pepperoni
do not use, remove your login(s) and pass
Why not just make a HL3? Wtf
Exactly!Why not just make a HL3? Wtf
The original writer is no longer at the company and Valve surpasses Blizzard in indecision, who knows how many different prototypes of Half Life 3 have been discarded at this point...Why not just make a HL3? Wtf
I want to smell alyx's sweaty buttGabe mentions at the end that Half Life is some kind of vehicle for innovation, or is at least driven by it. Sounds like designer's megalomania getting the best of them. Episode/Half Life 3 could have released and done more of the same but in different configurations and arrangements and I would have enjoyed it plenty. If we need some kind of new tech for every new Half Life game, what're we waiting for at the moment? Will the next Half Life game come equipped with Smell-O-Scope technology? I really do think these people need to sit down and play some games a little more often, they seem in a completely different world.
Video games aren't that deep, they really need to open a window so the smell of their own farts can dissipate. The creative well of ideas are hardly tapped out to the point where 'hardware' innovation becomes necessary. With the computing power available now you can basically render any sort of environment you'd want, with any set-piece and as many enemies as you can design. If that isn't enough to justify a Half-Life 3 then they should work in a different industry.Gabe mentions at the end that Half Life is some kind of vehicle for innovation, or is at least driven by it. Sounds like designer's megalomania getting the best of them. Episode/Half Life 3 could have released and done more of the same but in different configurations and arrangements and I would have enjoyed it plenty. If we need some kind of new tech for every new Half Life game, what're we waiting for at the moment? Will the next Half Life game come equipped with Smell-O-Scope technology? I really do think these people need to sit down and play some games a little more often, they seem in a completely different world.
Gabe mentions at the end that Half Life is some kind of vehicle for innovation, or is at least driven by it. Sounds like designer's megalomania getting the best of them. Episode/Half Life 3 could have released and done more of the same but in different configurations and arrangements and I would have enjoyed it plenty. If we need some kind of new tech for every new Half Life game, what're we waiting for at the moment? Will the next Half Life game come equipped with Smell-O-Scope technology? I really do think these people need to sit down and play some games a little more often, they seem in a completely different world.
Why sounds like the kinda teacher the Codex would love.The Codex wouldn't have liked this teacher, I imagine. He was supposedly teaching an art subject but would usually go off on a tangent about some philosopher.
Now I don't mind philosophers when they're dead and have beards, but these kinds of philosophers sounded French and went on about metanarratives or post modernism or something.
Alyx is a decent walking simulator but as a game it is a huge decline from the previous entries. Reduced weapon selection. Tiny maps with extremely limited exploration. Tons of player hand holding. You don't even control the flashlight FFS. Puzzles as railroaded as ever with even the physics engine breaking if you do something they didn't expect. Hidden stashes with cool loot replaced with a lame in-game currency for upgrades. Repetitive mini-games. An annoying talking protagonist.HL ALyx - was for me the best SP game i played when i owned VR, the sound design in the game was phenomenal and you felt like you were trudging around the citadel.
What do you expect here besides incremental improvement.If we get a HL3, i want to see new innovative mechanics, an improved physics engine, AI improvements (sadly HL2 AI is probably still better than most games that came after it) and the engine outclassing Unreal slop.
Gabe dropped out of university and was a producer at MS before starting Valve. He's more of a business guy than a tech guy and it shows in what Valve's focus has been: Steam, monetization; even their Steam Machines / Deck / Linux efforts are a just business move to protect themselves from MS shenanigans.Gabe mentions at the end that Half Life is some kind of vehicle for innovation, or is at least driven by it. Sounds like designer's megalomania getting the best of them. Episode/Half Life 3 could have released and done more of the same but in different configurations and arrangements and I would have enjoyed it plenty. If we need some kind of new tech for every new Half Life game, what're we waiting for at the moment? Will the next Half Life game come equipped with Smell-O-Scope technology? I really do think these people need to sit down and play some games a little more often, they seem in a completely different world.
It's like Carmack going off making rockets than VR.
Gaben was a programmer, right? It might just be a tech guy thing. Those guys were never interested in games as an art, they see themselves more like scientists.