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The Valve and Steam Platform Discussion Thread

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
10,264
I'm still waiting for Left 4 Dead 3.
 

None

Arbiter
Joined
Sep 5, 2019
Messages
2,038
Gabe mentions at the end that Half Life is some kind of vehicle for innovation, or is at least driven by it. Sounds like designer's megalomania getting the best of them. Episode/Half Life 3 could have released and done more of the same but in different configurations and arrangements and I would have enjoyed it plenty. If we need some kind of new tech for every new Half Life game, what're we waiting for at the moment? Will the next Half Life game come equipped with Smell-O-Scope technology? I really do think these people need to sit down and play some games a little more often, they seem in a completely different world.
 

HoboForEternity

LIBERAL PROPAGANDIST
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liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
Gabe mentions at the end that Half Life is some kind of vehicle for innovation, or is at least driven by it. Sounds like designer's megalomania getting the best of them. Episode/Half Life 3 could have released and done more of the same but in different configurations and arrangements and I would have enjoyed it plenty. If we need some kind of new tech for every new Half Life game, what're we waiting for at the moment? Will the next Half Life game come equipped with Smell-O-Scope technology? I really do think these people need to sit down and play some games a little more often, they seem in a completely different world.
I want to smell alyx's sweaty butt
 

JC'sBarber

Educated
Joined
Sep 14, 2024
Messages
125
Gabe mentions at the end that Half Life is some kind of vehicle for innovation, or is at least driven by it. Sounds like designer's megalomania getting the best of them. Episode/Half Life 3 could have released and done more of the same but in different configurations and arrangements and I would have enjoyed it plenty. If we need some kind of new tech for every new Half Life game, what're we waiting for at the moment? Will the next Half Life game come equipped with Smell-O-Scope technology? I really do think these people need to sit down and play some games a little more often, they seem in a completely different world.
Video games aren't that deep, they really need to open a window so the smell of their own farts can dissipate. The creative well of ideas are hardly tapped out to the point where 'hardware' innovation becomes necessary. With the computing power available now you can basically render any sort of environment you'd want, with any set-piece and as many enemies as you can design. If that isn't enough to justify a Half-Life 3 then they should work in a different industry.
 

Inec0rn

Educated
Joined
Sep 10, 2024
Messages
177
I agree with Valve not releasing more of the same with an open ending (like every other franchise) without significant improvement, it would kill interest in the IP.

HL - they effectively got as many map makers and mod makers in the industry to go wild with a modified quake engine and was a huge leap forward at the time compared to other FPS.
HL2 - they were first to market integrating a decent physics system in FPS and using it as a core mechanic as part of the game + gravity gun.
Ep1 and 2 were just kinda lore dumps and more of the same, i don't remember them bringing that much to the table.
HL ALyx - was for me the best SP game i played when i owned VR, the sound design in the game was phenomenal and you felt like you were trudging around the citadel.

If we get a HL3, i want to see new innovative mechanics, an improved physics engine, AI improvements (sadly HL2 AI is probably still better than most games that came after it) and the engine outclassing Unreal slop.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,255
Gabe mentions at the end that Half Life is some kind of vehicle for innovation, or is at least driven by it. Sounds like designer's megalomania getting the best of them. Episode/Half Life 3 could have released and done more of the same but in different configurations and arrangements and I would have enjoyed it plenty. If we need some kind of new tech for every new Half Life game, what're we waiting for at the moment? Will the next Half Life game come equipped with Smell-O-Scope technology? I really do think these people need to sit down and play some games a little more often, they seem in a completely different world.

It's like Carmack going off making rockets then VR.

Gaben was a programmer, right? It might just be a tech guy thing. Those guys were never interested in games as an art, they see themselves more like scientists.
 
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Beastro

Arcane
Joined
May 11, 2015
Messages
9,401
Location
where east is west
The Codex wouldn't have liked this teacher, I imagine. He was supposedly teaching an art subject but would usually go off on a tangent about some philosopher.
Why sounds like the kinda teacher the Codex would love.

Now I don't mind philosophers when they're dead and have beards, but these kinds of philosophers sounded French and went on about metanarratives or post modernism or something.

Ooooook, never mind.
 

ds

Cipher
Patron
Joined
Jul 17, 2013
Messages
2,509
Location
here
HL ALyx - was for me the best SP game i played when i owned VR, the sound design in the game was phenomenal and you felt like you were trudging around the citadel.
Alyx is a decent walking simulator but as a game it is a huge decline from the previous entries. Reduced weapon selection. Tiny maps with extremely limited exploration. Tons of player hand holding. You don't even control the flashlight FFS. Puzzles as railroaded as ever with even the physics engine breaking if you do something they didn't expect. Hidden stashes with cool loot replaced with a lame in-game currency for upgrades. Repetitive mini-games. An annoying talking protagonist.

If we get a HL3, i want to see new innovative mechanics, an improved physics engine, AI improvements (sadly HL2 AI is probably still better than most games that came after it) and the engine outclassing Unreal slop.
What do you expect here besides incremental improvement.
When was the last time Valve created innovative mechanics? The gravity gun? Portal was conceived outside Valve. Or do you count loot boxes and other gambling mechanics as innovative?
Improved physics? Rubikon doesn't deliver.
AI improvements? Valve's focus testers would get them to gimp anything that makes the game slightly harder.
Engine? Source has never been top of the line.

I'd be more excited about some unknown smaller studio making the next HL than Valve themselves at this point.

Gabe mentions at the end that Half Life is some kind of vehicle for innovation, or is at least driven by it. Sounds like designer's megalomania getting the best of them. Episode/Half Life 3 could have released and done more of the same but in different configurations and arrangements and I would have enjoyed it plenty. If we need some kind of new tech for every new Half Life game, what're we waiting for at the moment? Will the next Half Life game come equipped with Smell-O-Scope technology? I really do think these people need to sit down and play some games a little more often, they seem in a completely different world.

It's like Carmack going off making rockets than VR.

Gaben was a programmer, right? It might just be a tech guy thing. Those guys were never interested in games as an art, they see themselves more like scientists.
Gabe dropped out of university and was a producer at MS before starting Valve. He's more of a business guy than a tech guy and it shows in what Valve's focus has been: Steam, monetization; even their Steam Machines / Deck / Linux efforts are a just business move to protect themselves from MS shenanigans.
 

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