Sure, getting people who once worked with each other to entirely new team of people which consist also from people that didn't work on RPGs and with either of those people don't create any problem in team workflow...
Have you ever worked in a actual company? Do you think you're hired and then spend a year going to movies with your new co-workers, listening to music, chatting and getting to know each other, so you may someday work together and perform well? That when a producer assemble a team to make a movie, they all go camping together for a week first, so they may share experiences by the bonfire and really connect as people?
I'm a freelancer bro, I get hired to go into a advertisement agency with 200 employees I never seen before, sit down and work there for 2-3 weeks, on a campaign that I have no previous knowledge about and is worth millions for the agency and the company. And they keep hiring people like me because we do a great job. Is called being a goddamn professional.
As i said dev team is a team of people that needs to work on game equally and all of them need to do excellent work not just few people. People have this crazy idea that you can make team out of nowhere and everything will work like intended from start to finish. Problem is that dev teams needs to mature even if they have best designers ever, they need to work on their workflow, technicalities of engine they are using and so on.
Most of people here probably don't know that to create robust RPG you need to create tools which will help you with work. I mean did you see Obsidian quest like designer ? Those kind of tools helps a lot designers and designers thanks to those tools can work better, faster and do more iterations of their systems and so on.
Do you know what is a producer? He's the guy that looks at a job & budget, then gather the right team, get the right tools they need and point them in the direction they should go, making sure they keep on track. Brian Fargo is probably the most experienced producer in gaming EVER, with more than 50 titles under his belt. I gave my money to this man because he said he was going to assemble a great team, with veterans from Fallout and Wasteland 1 plus tools from Obsidian and make a fucking great RPG. Even more, myself and other fans gave him three times the money what he asked for. He don't get to deliver a shitty game and say "oh guys, making games is hard, I need more experience on this".
And stop with pointless PR-speak like "they have tools to do more iterations", it only makes more obvious that you're the alt of someone tied to the project.
If they will fuck something up with Wasteland 2 i am sure they will learn a lesson and fix that in Torment and so on. That is how studios grow
No, this is how studios close down. This isn't happy dream land, you can't keep releasing shitty games and hope that people keep buying then and paying you for more games, so that one day you might make something decent. In fact is the opposite, the first job is where a company must shine the most and prove their right to exist. InXile already has 10 years as a studio, and wasted huge opportunities like Bard's Tale and Hunted: Demon's Forge. They had A LOT of time to learn their lessons, failed and were rightfully cast down to iPhone games limbo... that is, until a guy called Brian Fargo learning of a way to take money directly from nostalgic fans.
and if game is in Beta there isn't really much you can change since Beta is mostly for Bug fixes and polishing game not adding features or changing them.
Well, good thing then that game will be feature complete only in 3 months, meaning we are still in alpha.
Obsidian probably has even more talent and they still fucked up camera and UI in NWN2 games
And do you think they got a free pass for that? They started with KOTOR 2, a rushed game with no budget that was already great (disproving your entire point), and even after such a good start people still bashed the shit out of NWN2's OC, especially the camera.