hiver
Guest
@ perkel, dosbuster,.. :scans those replies - shakes head sadly: :facepalms:
The "lets just repeat incoherent schtick that was dealt with posts ago in hope that just repeating it more times will make it work:
You EEER infected monkeys... it so fucking sad watching you in your little cages... really.
(in between moments when you just want to burn the whole abomination down and be done with it)
It would immediately improve the game overall internal structure, and logic. By miles. Especially if random encounters were actually made into not random.
And it would correct large parts of players slanted perspective and expectations too.
A win-win situation. Completely.
The "lets just repeat incoherent schtick that was dealt with posts ago in hope that just repeating it more times will make it work:
You EEER infected monkeys... it so fucking sad watching you in your little cages... really.
(in between moments when you just want to burn the whole abomination down and be done with it)
Playing this last version, i was actually starting to think they should really end with all these pretenses and just make the game linear, completely, with that one forced binary extreme choice, as it is.This is the pretty much approach I'm taking, although I'm aware some issues can't be fixed, like the non-open world. I find the limitation of only being able to visit the 'plot-unlocked' locations really annoying. I would prefer the world to be completely open for exploration (like in the original Wasteland), or at least the locked locations limited only to a few crucial ones (like in the first Baldur's Gate).Well, not to harp on you anymore, - i guess we will see, wont we?
It would immediately improve the game overall internal structure, and logic. By miles. Especially if random encounters were actually made into not random.
And it would correct large parts of players slanted perspective and expectations too.
A win-win situation. Completely.