tuluse
Arcane
- Joined
- Jul 20, 2008
- Messages
- 11,400
Combat improvements I just suggested on centercode:
Another beta tester had an idea for increased cover that I thought was really good. Accuracy should be decreased if you are trying to shoot through other people/animals/robots/targets.
In addition to that idea, I think ranged accuracy should be decreased if an enemy is adjacent to you. Right now there is no down side to letting an angry sucker with a giant lead pipe bash on your sniper other than his health going down. With a penalty to hit from having an enemy right next to you it would really increase tactical decisions. Do I try to shoot him point black with the lower accuracy, or move away and shoot him (maybe losing attack in the process)? Do I use my melee guy to clear off my ranged guys, or do I rush their ranged guys? There's probably more I'm not thinking of.
Another thing I would like to see is a penalty to accuracy if you've moved on the same turn. This would synergize with the above suggestion. It would also mean snipers are less over powered. Right now their penalty to close combat is pretty easy to overcome, but if they had a lesser penalty for moving, it would again make tactical decisions more interesting.