how is it possible you never heard of atari burying the worst game of all time?
I know about the big crush but i never delved into any specifics of it.
The worst game of all time?
Anyway, heres a little lets play wasteland 2 from me.
and a few comments on the start of the game, at al.
Character creation:
Generally I like the mechanics of it. Its a tight setup that doesnt let you make builds that have it all. You have to carefully pick and choose since there is very little points to distribute around and a lot of skills to choose from.
Problem being that since it is a combat heavy game the player isnt really inclined to make builds that are not combat oriented.
And as many have already said - awareness and coordination are way to overpowered, compared to the rest of the main attributes.
I did make a few characters with more luck or Int and that does have some affect on things.
I quite like that Luck can give you a few APs more for a single turn.
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But i hate the stupid oversized icon of sparkling horseshoe that magically forms over my character. It looks like something from might and magic, or Barbie games.
Skills themselves are nicely numerous BUT... several are quite superfluous and doubled quite unnecessarily.
Field Striping and Weapon smithing should really be one skill, not two. Unless we are to think that a Weapon smith cannot perform any "field stripping" or that someone who is proficient in field striping of weapons then cannot use the mods he got from it - which is just nonsensical.
As are the Field Medic and Surgeon. And computer tech - synth tech, or lockpicking - safe cracking, its all just crude skill bloat for no good purpose at all.
In both cases, there really isnt any point in taking just one of these skills - and having a Surgeon not being capable of applying a bandage or using a blood pack is just ridiculous. Or having a safe cracker incapable of lockpicking a simple lock. etc.
Ive explained all that to Inxile long time ago, but got flamed by several resident morons (who are moderators now) and then banned for seven days for daring to speak to his fucking majesty the awesome line producer.
The gameplay of the game doesnt really support this kind of setup either.
Oh, and the visual representation of character creation sucks donkey balls. As does the inventory.
Its laughably bad. Its horrible. It should all be scrapped entirely.
Its so bad you cannot make it any better by just making some small changes.
The screen where we see the character model is one of the more horrible things of that kind i have ever seen in games. Ever. Why in the hell would the camera angle be set below and looking up to the character model? Why not have the camera above at a close isometric angle - that would correspond with the rest of the game - if that really has to be there at all?
Its jarring by how much its juxtaposing itself over the rest of the game, as if this was some AAA mass market game where the players can get some sort of emotional experience just by looking at blown up, horrible visual representation of the characters.
That this was forced into the inventory itself is just un-fucking-believable.
Inventory and character screen look like it was all put together from parts of three different games. None of which work with any of the others.
Inventory is just BUTT UGLY. There is no other way to describe it. And it works horribly too. All those electric spark effects should go away. And it should be redone completely.
The item list is BUTT UGLY.
All it creates is the need to scroll over and over, up and down - even with all those tabs above it. As an additional joke, when you open the inventory to see and handle your items - they take the least amount of screen space while unnecessary and ugly crap like that "character model screen" which is as nice as a pencil stabbed in your eye, takes the rest of it.
It all lags horribly and clunks all over and just makes you want to punch the screen after five minutes of it.
The start of the game is fine. Gives you a nice little setup where it teaches you some basics. But it would be great if some of the suggestions from
kemosabe would be included, as for example that idea of encountering another group of rangers just coming in. (some could even be wounded so you get to train you medical skills - and they should die right there in front of you if you dont have any)
The icon of Earth spinning over a pedestal, that marks the world map transition is
BUTT UGLY.
Plus its jarringly out of art style of the rest of the game.
If i didnt know better i would think its just some prop icon InXile bought as a replacement until they make the proper one.
The same goes for that ranger badge spinning as the game is loading.
It should be stationary and just fade in and out as the game loads - instead of spinning around.
The icon of the rangers on the world map could be changed for something better too.
I like the world map travel.
But there are several problems with it, currently.
The first and most glaring one is that the world map is a bunch of corridors.
WHY?
Why am i not able to go over some smaller hills? Whats the point of that?
Is the point of corralling me around into the exact spots the game wants me to go?
Why isnt that just left to the player to decide and reap the benefits or negatives of his decisions?
INSTEAD: make the travel over smaller hills take more time. Make it slow.
So the player himself can choose if he wants to trudge over the hills slowly or go arround.
And if the player misses some Oases or loot - well fuck him. He doesnt really need to find every single last one.
Oasis: First, i can refill water even in Oasis that are marked as being spent. Its probably just a bug of some sort. The bigger problem is that there are way too many oasis around in that "desert".
An Oasis is a very specific thing - in reality. Its a place with steady, more or less continuous source of water - therefore, in a desert, in a situations like post apocalypse - settlements would be built around these sources of WATER.
Yet in this post apocalypse, it seems everyone is happy to live without water - while there are Oasis all over the place.
Therefore: Oasis - should be changed for water springs, or pools, or small ponds and the like - which you can find in a desert. (and some of those should be poisoned or spent easily). How many do you find, or do you find any at all - should depend on the Outdorsman skill.
While actual Oasis should be inhabited or contested over - instead of just being everywhere around waiting just for the player to come around.
Outdorsman :
Has absolutely no influence on stashes and oases you can find. It just gives you an option to run away from encounters - which are generally too easy in the starting area. The only enemy that killed me was Rail thieves - all the rest can be handled easily, with just the starting weapons and skills.
As soon as one gets better weapons and some armor, the rail thieves will be nothing more then easy loot and XP - which all the random encounters so far are.
There really is no incentive to avoid them - at all.
Combat:
While there is no need to make a "JA clone" about combat - that doesnt mean the combat has to be as simplified as it is now. Seeing how most of the game content is combat - i dont see whats the bloody purpose of combat as it is.
It could very well be RTwP at this point.
Guess its nice to see a game like Age of Decadence wiping the floor with multimillion, professional team creation.
Across the board, not just in TB combat.
The art style, the quality of art, the design of areas - all leaves W2 choking in dust.
Environment art:
The environment design of W2 is UGLY. The brightness and saturation option do not make it look any better - and its especially funny that the brightness is at the lowest minimum by default - and everything in the game is still glowing.
And im not really convinced its just due to the engine either.
Especially when we can see what can be done in the old Torque. When a better artist is doing it.