Oh oh.
- What makes you excited about the possibilities of this game?
- What made you want to learn more about the project?
- What's the most memorable, unscripted thing that's ever happened to you in an RPG?
- What's your favorite non-combat thing to do in an RPG?
- What's the least satisfying part of RPGs for you?
- What kind of character do you usually play, and what kind do you WISH you could play? Not just late-game power fantasy (king, head of a guild, a lich, a god), but in the start and middle of the game.
- In what proportions are you an Achiever, Killer, Socializer and Explorer (according to the diagram located below these questions):
- Killers: These characters enjoy creating chaos and challenging authority by attempting to alter the functioning of the game’s world and and trying to affect the experience for other players.
- Achievers: Their goal is to accumulate status, loot, and points by winning the various battles within in the game; they tend to follow the game’s rules (unlike the killers).
- Explorers: They want to discover the systems that govern the function of the game world, understand their technicalities and uniquenesses, and learn how to take advantage of them.
- Socializers: They want to form connections with other characters by telling stories, discovering information via dialogue, and working together within the game.
- Where do you go for trusted game news and reviews, especially for Computer RPGs?
- Would you be interested in contributing to development (writing in game books, beta testing, etc.)?
- What is a gameplay feature you haven't seen (or or is very rare) in an RPG, that you would like to see in the future?
What for?Wouldn't you agree that you can have a consistent vision with a room to improve some aspects as long as they are not in conflict with the main vision?
What for?Wouldn't you agree that you can have a consistent vision with a room to improve some aspects as long as they are not in conflict with the main vision?
I don't believe the audience can self-analyze and come up with exactly what they want. What they say will either be incorrect, will either lead to popamole changes or to meme changes. E.g. everyone can be like "skyrim was too easy, make combat harder!", and then they do, but that's not what was needed to make the combat fun. *Shrugs*. You need a professional for this. Asking everybody never works, but I never had any optimist for this game to start with.
- procedural storytelling is a realistic thing, the game will tell the story around your actions rather than being a predefined story like in a typical game.
- they want to have best of both worlds, procedural content together with hand crafted content
They're making Daggerfall 2.0. It was always going to use procedural generation.- procedural storytelling is a realistic thing, the game will tell the story around your actions rather than being a predefined story like in a typical game.
- they want to have best of both worlds, procedural content together with hand crafted content
Yes, more procedural generation is the answer to everything!
Why bother coming up with engaging stories and memorable events when you can just use a bot?
They're making Daggerfall 2.0. It was always going to use procedural generation.- procedural storytelling is a realistic thing, the game will tell the story around your actions rather than being a predefined story like in a typical game.
- they want to have best of both worlds, procedural content together with hand crafted content
Yes, more procedural generation is the answer to everything!
Why bother coming up with engaging stories and memorable events when you can just use a bot?
How long before the fans are asked to fund the game?
I hope that the game doesn't have all the horrible things DF had then, like quests being useless (giving you a tiny amount of gold and no XP). Also get rid of learn-by-doing and have you instead spend skill points when levelling up.They're making Daggerfall 2.0. It was always going to use procedural generation.- procedural storytelling is a realistic thing, the game will tell the story around your actions rather than being a predefined story like in a typical game.
- they want to have best of both worlds, procedural content together with hand crafted content
Yes, more procedural generation is the answer to everything!
Why bother coming up with engaging stories and memorable events when you can just use a bot?
How long before the fans are asked to fund the game?
Most responded they watch YouTubers to learn the news. No mention of a forum?