- Nobody in the RPG industry has done a 'story engine' that we think will change how RPG's are done, we want to feel like it will be a DM sitting in front of you and reacting to what you do (Julian saying it was very primitive in Daggerfall)
- Nobody in the RPG industry has done a 'story engine' that we think will change how RPG's are done, we want to feel like it will be a DM sitting in front of you and reacting to what you do (Julian saying it was very primitive in Daggerfall)
They should notify Elon Musk
I love how retards are giving this post negative ratings. Anyone want to explain why doing a 2-hour long dungeon and then being rewarded with 20 gold and no xp is good game design?I hope that the game doesn't have all the horrible things DF had then, like quests being useless (giving you a tiny amount of gold and no XP). Also get rid of learn-by-doing and have you instead spend skill points when levelling up.They're making Daggerfall 2.0. It was always going to use procedural generation.- procedural storytelling is a realistic thing, the game will tell the story around your actions rather than being a predefined story like in a typical game.
- they want to have best of both worlds, procedural content together with hand crafted content
Yes, more procedural generation is the answer to everything!
Why bother coming up with engaging stories and memorable events when you can just use a bot?
I love how retards are giving this post negative ratings. Anyone want to explain why doing a 2-hour long dungeon and then being rewarded with 20 gold and no xp is good game design?I hope that the game doesn't have all the horrible things DF had then, like quests being useless (giving you a tiny amount of gold and no XP). Also get rid of learn-by-doing and have you instead spend skill points when levelling up.They're making Daggerfall 2.0. It was always going to use procedural generation.- procedural storytelling is a realistic thing, the game will tell the story around your actions rather than being a predefined story like in a typical game.
- they want to have best of both worlds, procedural content together with hand crafted content
Yes, more procedural generation is the answer to everything!
Why bother coming up with engaging stories and memorable events when you can just use a bot?
please don't bump without anything to say, you're making it frustrating to watch thread.bumping for awesomness
Was cautiously optimistic until Makabb started raving about it, then I just went flaccid
No one catched what Julian said ?
'The story engine is pretty good at this point, it's at a point where you are able to complete a quest and it will create a continuation of this for you'.
No one catched what Julian said ?
'The story engine is pretty good at this point, it's at a point where you are able to complete a quest and it will create a continuation of this for you'.
Wait so they actually have a prototype of the DM engine? I thought they werent even in pre-production.
Julian's point of view has always been that with a dozen motivated devs, they could do the 100 dev work of an AAA studio in a shorter period of time.No one catched what Julian said ?
'The story engine is pretty good at this point, it's at a point where you are able to complete a quest and it will create a continuation of this for you'.
Wait so they actually have a prototype of the DM engine? I thought they werent even in pre-production.
4 social media sites, plus that hacker four chins' dark abode.Most responded they watch YouTubers to learn the news. No mention of a forum?
Most normalfags are retards who think the Internet is comprised of just 4 social media sites.
Hasn't been posted but they got Eric Heberling back
lol, idea guys drumming up hype this early is almost a guarantee of disaster. Don't let your mouth write a cheque your ass can't cash.
this is like saying "old vaudville comedians attept comeback in 2019"
Where did you get this impression?I heard some vague talk about how other things some of them had been working on (in educational software?) were developing these concepts, but I didn't hear anything about an engine.Sounds like Julian already got the engine created.