Except KCD is everything but generic. It's virtually the only game that actually looks like middle ages without all the ridiculous fantasy decor. Well, at least since around Darklands.Looks quite generic with a hint of DA:I overdecorated style. That mountain/dungeon looked promising though.
Daggerfall in that sense is also pretty generic, they are making a medieval high fantasy, so don't expect setting like morrowind, but more like kingdom come.
Except KCD is everything but generic. It's virtually the only game that actually looks like middle ages without all the ridiculous fantasy decor.Looks quite generic with a hint of DA:I overdecorated style. That mountain/dungeon looked promising though.
Daggerfall in that sense is also pretty generic, they are making a medieval high fantasy, so don't expect setting like morrowind, but more like kingdom come.
sounds coolOr Africa.
More of Tedders
Yes, players will penetrate the very depths of Todd's Anus in the search of Elder Scroll of Lies.I guess my next question is so what?
They will advertise the game with the 'deepest dungeon' ever? lol
the morrowind experienceYou have to be careful with "Strength stat increases damage". This kind of thing can easily ruin games. Imagine you create an intricate combat system requiring skill. Now imagine a guy with 1000 strength can just walk in and one shot any enemy. Combat system destroyed...
Dagoth : i'm a God, how can you kill a god?the morrowind experienceYou have to be careful with "Strength stat increases damage". This kind of thing can easily ruin games. Imagine you create an intricate combat system requiring skill. Now imagine a guy with 1000 strength can just walk in and one shot any enemy. Combat system destroyed...
chug potions until you can hit dagoth ur to another plane of existence
https://www.youtube.com/watch?v=gON5k2kw3as&t=3m57sDagoth : i'm a God, how can you kill a god?the morrowind experienceYou have to be careful with "Strength stat increases damage". This kind of thing can easily ruin games. Imagine you create an intricate combat system requiring skill. Now imagine a guy with 1000 strength can just walk in and one shot any enemy. Combat system destroyed...
chug potions until you can hit dagoth ur to another plane of existence
Nerevar: hold my beer while i chug this potions
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Well shit, Oblivion combat almost confirmed there.
Someone, get there and convince him otherwise...
Skill -> to-hit chance -> different directional attacks to better counter different resistances -> add in more animated responses to hits and misses to mitigate the ”swish-swish-swish” he’s talking about.
He liked Gothic's combat and skill progression when I asked him. I think these old fudds had already decided on the game they want, good or bad, and the server is for nothing but establishing an audience of fangirls. But I won't take anything for granted, of course.
who knows
Where is the gameplay video?