- Joined
- Feb 26, 2004
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That's what happens when an attention-seeking Youtuber just has to make an announcement about a project that hasn't even reached the ideas stage yet.In two years, they have only made one frame of their game?
That's what happens when an attention-seeking Youtuber just has to make an announcement about a project that hasn't even reached the ideas stage yet.In two years, they have only made one frame of their game?
Nothing yet but they posted their first in engine screenshot today (Unreal Engine 5 preview)
We are excited to share our first screenshot, taken in Unreal Engine 5, and showcase the graphical fidelity and art style that we plan for The Wayward Realms. Please keep in mind that it is still early and things are likely to change when we enter full production. We will be sharing a few more shots, as well as info about what exactly these creatures are, in the coming days, so stay tuned.![]()
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Got more out of my friend. Maybe not relevant to Wayward Realms itself but for any devs struggling to find investors this seems like sound advice to me. Baring in mind you are having to impress people to whom investing 3-8 million dollars on something is equivalent to asking a mate to lend you a quid for the fruit machines. With about the same risk of failure too.
Why not? Seems unlikely to me that Daggerfall's budget in 1996 was greater than 8 million. In 1996 the equivalent of a 2020 8 million was nearly 5 million, so maybe.
They would have to accept that they wouldn't be able to go wild with new features, and they'd need graphics similar to say something like The Quest.
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Who wants some dirt? Turns out I live in a small world. Was talking to an old buddy from back in the days I thought making a shitty doom mod was real development. This happened. The joys of knowing fuckboy 50 year olds with obscene wealth.
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Pajeet shat all over their dreams
The Wayward Realms Beyond: Shut Up And Jam
Nothing yet but they posted their first in engine screenshot today (Unreal Engine 5 preview)
We are excited to share our first screenshot, taken in Unreal Engine 5, and showcase the graphical fidelity and art style that we plan for The Wayward Realms. Please keep in mind that it is still early and things are likely to change when we enter full production. We will be sharing a few more shots, as well as info about what exactly these creatures are, in the coming days, so stay tuned.![]()
I wasn't sure if he lost his head to the spider, or he just has a small head.
I wasn't sure if he lost his head to the spider, or he just has a small head.
The composer admitted in May that they hadn't started building the game yet, over half a year after Indigo's letter.Allegedly they "got their shit together after Indigo's letter".
Until I see their magical AI prototypes or something substantial I'm assuming the whole operation is just a couple concept artists doing this to hang out with Ted Peterson in voice chat.
Nigerian prince scam?Just talked with them. Allegedly they have plan.tm and back up plan.tm for securing funding for full development. We'll see, lol
GOTY 2023 you say?this beats out Avowed's non-trailer for 'most generic nothing'
2032 maybeGOTY 2023 you say?this beats out Avowed's non-trailer for 'most generic nothing'
The Outer Worlds 2 teaser and starfield trailer could also take the cake for most nothing trailer as well.this beats out Avowed's non-trailer for 'most generic nothing'
Under the direction of Ted Peterson and Julian LeFay — lead developers of the team behind the Elder Scrolls Arena and Daggerfall—Once Lost Games is creating a new open-world fantasy RPG where choice, consequence, scope and role-playing will be experienced like never before in a realistically-scaled open world in a new class of game: The Grand RPG.
The Wayward Realms is set on a group of over one hundred, realistically scaled, islands, known collectively as the Archipelago, where scores of factions vie for influence and power. Kingdoms strive to maintain their dominance, upstarts seek to earn a place at the top, and dynasties set generational plots into motion. Should the player earn a position of prominence, they may change the course of history. However, they must first prove their worth battling rivals, mercenaries, monsters, spirits, and demons. On their quest for fame and fortune, players will venture through strange lands, delve into foreboding dungeons, and traverse kingdoms full of humans, elves, orks, dwarves and a few other unusual races.
Welcome To The Archipelago!
- A Massive World. No, really! Way bigger than most other games you can think of. Big cities with hundreds or thousands of NPCs, deep, dark, dangerous forests, gigantic mountain ranges, sprawling swamps and marshlands, vast oceans, and more, brought to life through dynamic, procedural generation.
- Constantly Evolving Experience and Story. A virtual Game Master keeps things interesting for you, making other characters and their factions react and plot their next move based on your actions, resulting in no two players having the exact same game experience. World events have very different effects in the life of a socializing aristocrat, a thief entrenched in underworld conspiracies, a scholar collecting ancient artifacts, or whatever role you craft for yourself.
- Real Role-Playing. You’re not playing some prebaked warrior or mage, but a character class of your design, with customized skills and abilities to craft your own spells, potions, and enchantments. Want to try playing a character who is really, really outside the box? We got you.
- A World Full of Lore. We call it Wayward Realms for a reason. On the surface, things may have that familiar, medieval fantasy look, but dig a bit deeper and there’s a lot to learn. From the multiple moons in the sky, to the libraries worth of books, to the multiple cultures of each race, there is always something new to discover.