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KickStarter The Wayward Realms - upcoming Daggerfall-like RPG from original Elder Scrolls developers

Wysardry

Augur
Patron
Joined
Feb 26, 2004
Messages
283
Steve gets a Kidney but I don't even get a tag.
In two years, they have only made one frame of their game?
That's what happens when an attention-seeking Youtuber just has to make an announcement about a project that hasn't even reached the ideas stage yet.
 

grimace

Arcane
Joined
Jan 17, 2015
Messages
2,084
Nothing yet but they posted their first in engine screenshot today (Unreal Engine 5 preview)
We are excited to share our first screenshot, taken in Unreal Engine 5, and showcase the graphical fidelity and art style that we plan for The Wayward Realms. Please keep in mind that it is still early and things are likely to change when we enter full production. We will be sharing a few more shots, as well as info about what exactly these creatures are, in the coming days, so stay tuned.
Caliban_Attack_Logo.png

What's the estimated cost to ship this screenshot?


$8 Million?

d8n1k0w.png


Got more out of my friend. Maybe not relevant to Wayward Realms itself but for any devs struggling to find investors this seems like sound advice to me. Baring in mind you are having to impress people to whom investing 3-8 million dollars on something is equivalent to asking a mate to lend you a quid for the fruit machines. With about the same risk of failure too.

Back to pitching?

Why not? Seems unlikely to me that Daggerfall's budget in 1996 was greater than 8 million. In 1996 the equivalent of a 2020 8 million was nearly 5 million, so maybe.

They would have to accept that they wouldn't be able to go wild with new features, and they'd need graphics similar to say something like The Quest.
ss_85d2e5be2ded26333c87c92ca28015a2a839f348.1920x1080.jpg

Who wants some dirt? Turns out I live in a small world. Was talking to an old buddy from back in the days I thought making a shitty doom mod was real development. This happened. The joys of knowing fuckboy 50 year olds with obscene wealth.

zLOcBu1.png

Pajeet shat all over their dreams



I would be happy to play something that looks as coherent as The Quest.


I was looking for the post that directly includes the 8 million number. It's probably up there somewhere.



Gonna re-read this

https://medium.com/@indigogaming/how-i-almost-made-the-game-of-my-dreams-da8b327e50f3
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,164
Location
Eastern block
Nothing yet but they posted their first in engine screenshot today (Unreal Engine 5 preview)
We are excited to share our first screenshot, taken in Unreal Engine 5, and showcase the graphical fidelity and art style that we plan for The Wayward Realms. Please keep in mind that it is still early and things are likely to change when we enter full production. We will be sharing a few more shots, as well as info about what exactly these creatures are, in the coming days, so stay tuned.
Caliban_Attack_Logo.png


Looks generic, 0 art direction
 

RPK

Scholar
Joined
Apr 25, 2017
Messages
359
I wasn't sure if he lost his head to the spider, or he just has a small head.

Once upon a time, he had rescued a mermaid.
The mermaid was very thankful, and offered to grant him anything his heart desired as a reward.
He replied, "you're so beautiful, I'd like to make love to you."
The mermaid replied, "as you can see, my bottom half is that of a fish, I am unable to do that."
The man said, "well, how about a little head?"
 

Gastrick

Cipher
Joined
Aug 1, 2020
Messages
1,733
Based on my experience developing with these game engines, I can say that this image isn't proof that any programming had happened. Once you have the assets, making a still shot like this is easy. First you drag and position the monsters and castor as well as the bookshelf and pillars; then you use your textures to make a floor and walls; then the castor is looped though an animation; then print-screen and you have your shot. I'll explain animations, whenever a character does an action in a game it is them running through an animation or a 3D gif. For example, jumping had to be animated by asset builders. With shading, the engine-program does it all for you.
These are also the same people who Indigo revealed were bullshitting before with painted game art. Now it is just a more sophisticated version.
 

ADL

Prophet
Joined
Oct 23, 2017
Messages
4,099
Location
Nantucket
Allegedly they "got their shit together after Indigo's letter".
Until I see their magical AI prototypes or something substantial I'm assuming the whole operation is just a couple concept artists doing this to hang out with Ted Peterson in voice chat.
 

Gastrick

Cipher
Joined
Aug 1, 2020
Messages
1,733
Allegedly they "got their shit together after Indigo's letter".
Until I see their magical AI prototypes or something substantial I'm assuming the whole operation is just a couple concept artists doing this to hang out with Ted Peterson in voice chat.
The composer admitted in May that they hadn't started building the game yet, over half a year after Indigo's letter.

https://youtu.be/efnMrvbqgSg?t=2696
 

The Wall

Dumbfuck!
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,695
Location
SERPGIA
Just talked with them. Allegedly they have plan.tm and back up plan.tm for securing funding for full development. We'll see, lol
 

Siveon

Bot
Joined
Jul 13, 2013
Messages
4,510
Shadorwun: Hong Kong
I feel like... if you don't have the budget or talent required for UE5 high fidelity graphics, go lower? Ultra high HD polygons look terrible without competent lighting, texture work, etc. You're already going after a relatively niche audience, bump your polygon count down and reduce your workload, sheesh.

Valheim has like 2 million players and the low poly look is doing wonders for them. Why the fuck are you trying to be big budget? That video, by the way, looks like a SFM vid.
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
They also got Steam page:



Under the direction of Ted Peterson and Julian LeFay — lead developers of the team behind the Elder Scrolls Arena and Daggerfall—Once Lost Games is creating a new open-world fantasy RPG where choice, consequence, scope and role-playing will be experienced like never before in a realistically-scaled open world in a new class of game: The Grand RPG.

The Wayward Realms is set on a group of over one hundred, realistically scaled, islands, known collectively as the Archipelago, where scores of factions vie for influence and power. Kingdoms strive to maintain their dominance, upstarts seek to earn a place at the top, and dynasties set generational plots into motion. Should the player earn a position of prominence, they may change the course of history. However, they must first prove their worth battling rivals, mercenaries, monsters, spirits, and demons. On their quest for fame and fortune, players will venture through strange lands, delve into foreboding dungeons, and traverse kingdoms full of humans, elves, orks, dwarves and a few other unusual races.

Welcome To The Archipelago!
  • A Massive World. No, really! Way bigger than most other games you can think of. Big cities with hundreds or thousands of NPCs, deep, dark, dangerous forests, gigantic mountain ranges, sprawling swamps and marshlands, vast oceans, and more, brought to life through dynamic, procedural generation.

  • Constantly Evolving Experience and Story. A virtual Game Master keeps things interesting for you, making other characters and their factions react and plot their next move based on your actions, resulting in no two players having the exact same game experience. World events have very different effects in the life of a socializing aristocrat, a thief entrenched in underworld conspiracies, a scholar collecting ancient artifacts, or whatever role you craft for yourself.

  • Real Role-Playing. You’re not playing some prebaked warrior or mage, but a character class of your design, with customized skills and abilities to craft your own spells, potions, and enchantments. Want to try playing a character who is really, really outside the box? We got you.

  • A World Full of Lore. We call it Wayward Realms for a reason. On the surface, things may have that familiar, medieval fantasy look, but dig a bit deeper and there’s a lot to learn. From the multiple moons in the sky, to the libraries worth of books, to the multiple cultures of each race, there is always something new to discover.
 

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