Abu Antar
Turn-based Poster
- Joined
- Jan 19, 2014
- Messages
- 14,142
Vapour... Steam... Vapour... Steam... eh... eh?It can't be vapourware if it has a Steam page!
Vapour... Steam... Vapour... Steam... eh... eh?It can't be vapourware if it has a Steam page!
I am going to tell you all with authority this time, they burned their bridges. And VCs are petty shits who talk to one another. These idiots are delusional if they think they can con more VCs out of money. Even the really communist Venture capitalists (yes I know, they don't appreciate the irony when money thinks for them.)BTW: they seem alergic to Kickstarter and are hoping for angel publisher. So far they have received 0 offers from publishers (since debacle with Paradox). I offered them several different ways how to fund full production, they shot down all of them. All of them involved some kind of work. They are marxists (no, really) maybe they hope that future United Socialist States of America (USSA) will make Wayward Realms a govermental project. We'll see
A Massive World. No, really! Way bigger than most other games you can think of. Big cities with hundreds or thousands of NPCs, deep, dark, dangerous forests, gigantic mountain ranges, sprawling swamps and marshlands, vast oceans, and more, brought to life through dynamic, procedural generation.
Hasn't that literally been the point of this since day 1 considering it's a Daggerfall clone?A Massive World. No, really! Way bigger than most other games you can think of. Big cities with hundreds or thousands of NPCs, deep, dark, dangerous forests, gigantic mountain ranges, sprawling swamps and marshlands, vast oceans, and more, brought to life through dynamic, procedural generation.
It was looking good until I read that.
Hasn't that literally been the point of this since day 1 considering it's a Daggerfall clone?A Massive World. No, really! Way bigger than most other games you can think of. Big cities with hundreds or thousands of NPCs, deep, dark, dangerous forests, gigantic mountain ranges, sprawling swamps and marshlands, vast oceans, and more, brought to life through dynamic, procedural generation.
It was looking good until I read that.
Maybe you should read like 3 posts in a thread before posting something silly and getting defensive about it.Why do you assume that everyone has been following this since day 1?
Maybe you should read like 3 posts in a thread before posting something silly and getting defensive about it.Why do you assume that everyone has been following this since day 1?
How was my post butthurt? Lol. Nothing in my post had even an ounce of ire or asspain in it, I wasn't even one of the people who rated your post retarded.You responded to my post like a butthurt fanboy and I'm the defensive one?
How was my post butthurt? Lol. Nothing in my post had even an ounce of ire or asspain in it, I wasn't even one of the people who rated your post retarded.You responded to my post like a butthurt fanboy and I'm the defensive one?
info about what exactly these creatures are, in the coming days, so stay tuned.
More like good luck making a game.I'm really digging the lore they created but yeah, good luck making a triple A game.
It's kinda in the title of the thread:Hasn't that literally been the point of this since day 1 considering it's a Daggerfall clone?A Massive World. No, really! Way bigger than most other games you can think of. Big cities with hundreds or thousands of NPCs, deep, dark, dangerous forests, gigantic mountain ranges, sprawling swamps and marshlands, vast oceans, and more, brought to life through dynamic, procedural generation.
It was looking good until I read that.
Why do you assume that everyone has been following this since day 1?
So you basically said: "Meh, it's a shame that one of the most important features of Daggerfall is going to make appearance in the game that's supposed to be its spiritual successor".The Wayward Realms - upcoming Daggerfall-like RPG from original Elder Scrolls developers
It is the easiest to get hyped around the idea though.Just the sheer amount of hype around such a vaporware project is testament to the fact that a proper team should make a Daggerfall-like RPG.
I wouldn't mind the simulation being fairly compressed in size (yes, even less than massive), provided it is a proper simulation. That way you could dedicate more time for making your simulation more interesting, rather than having to deal with adding more blocks in just to fill the space on the map it has to occupy. If your game is successful you could always go for expansions, so I'd argue there is no real loss in cutting to size the project to get something more manageable. Then again, I think this fiasco has shown to us that some people simply aren't good at management side of the project.The entire purpose of Wayward Realms is to give us the Daggerfall sequel we never got. The intention was always to create something smaller but still massive.
Open-world large scale RPG by Daggerfall devs. Thought to myself, well, that's something the codex may like. Boy, was right.