Okay, guys, I downloaded this and started playing it. I'm maybe 5 or 6 hours in (still in Act I, but at least halfway through it).
I LOVE this game. I'm having more fun with it than MOTB, which I also really enjoyed.
I think the closest comparison is to Gothic I, but I like it a hell of a lot better.
First, the cons:
Dialog is not the greatest. Sometimes it's perfectly acceptable, other times it's awkward. Mostly this isn't a big deal, and sometimes it's even fun in that "so bad it's good" movie kind of way. The various videos floating around give an accurate impression of the dialogs.
You can't customize the character of Geralt before play. (Personally, I couldn't care less about this, but I know some people do.)
Many quests can only be solved through combat. (This doesn't mean all quests, and combat is fun enough that it doesn't necessarily matter. The game does bill itself as an action RPG, though, so be warned.)
The neutrals:
Voiceacting is decent, at best. I have kind of high standards, and this doesn't meet them. It is, however, enormously better than Gothic I or II. There are plenty of misemphasized lines, and the lipsynching is poor.
The pros:
The setting is excellent and really cohesive. It's medieval fantasy, but dark and gritty, often with a bit of black humor. This game is immersive in the best possible way.
The game is beautiful. I don't care much about bad graphics, but good ones are a big plus. It looks far better than NWN2, and runs better too. Partly this is the engine, which seems very solid, but mostly it's the art direction, which is nothing short of inspired. This is the first fantasy world since PST and BG2 that is visually convincing for me. Man, when the camera in the opening scene pulls back and pans over to the Witchers' crumbling, half-destroyed castle glowing softly in the sunlight . . . I fell in love.One really nice effect is the depth of field that really makes cutscenes cinematic (in a good way). Be warned, however: depth of field is enormously system intensive, so the game will run worse during cut scenes than during normal play. If things seem jittery during the opening cinematic, don't panic. (You can turn this feature off if you want.)
Combat is quite fun. It's the best RT combat I've seen in an RPG, and the chaining of attacks works well. The choice of six different combat styles and five magic signs, with some nice synergies between certain signs and attack styles, makes for seem decent tactics. Animations are great, and fights feel pretty visceral, especially in the over-the-shoulder camera. I don't dread fights, which is more than I can say for most RPGs. Less tedious and less poorly balanced than in the Gothic series, but on the other hand not as closely based on player skill (this may be good or bad for you).
What really makes the combat shine, though, is the alchemy system. Simply put, this is fantastic. The alchemy system is integrally tied into the main plot, the combat system, and the character development. It's fun and seems to have some depth. This is by far the best alchemy/crafting system since Darklands, and probably surpasses that, too. There is an enormous variety of formulas available for you to create potions, which take the place of buffing magic in most fantasy RPGs. On the hard difficulty, some enemies will be immune to you unless you create and use the proper potions; on medium difficulty, you will at least have a hard time of things without taking advantage of alchemy. You can't harvest certain essential ingredients without knowing about them, and you can't make potions without the right formula, both of which serve to make lore/knowledge extremely important, which is great.
Speaking of lore. The journal! Dear God, the journal! This is absolutely innovative. At first it will seem overwhelming, but it's freaking fantastic. The journal has tabs for quests, monsters, places, characters, formulas, ingredients . . . er, I think there are a couple more. Anyway, anytime you learn something it gets an entry in the appropriate place in your journal, which may be updated later as you learn more information. What's so great is that these entries affect your game! They limit what potions you can develop, what items you can find, and what dialog options/quest solutions are available. I love this, and I can imagine this being a feature in future RPGs. If anyone remembers (Naked Ninja, maybe?), it's very similar to the
knowledges feature I once proposed.
Choices and consequences; well, you've heard the hype. I don't have much more to say. I've only seen a couple of instances of these, but they've been solidly done, even if the exposition of the consequence is a little heavy-handed (I think this is going to change as the game progresses). You're not necessarily presented with dozens upon dozens of choices that make absolutely no difference, like in a Bioware game; instead, you have fewer choices, but each one of them has major consequences for the game plot. I like this a lot.
Anyway, that's it for my mini review, I'm going back to the game. I highly encourage veryone here to buy it. I'm having a lot of fun. While MOTB was great, it didn't do anything new; I enjoyed it because it was a throwback to the classic games I love. The Witcher has some of that, although the throwback in this case is to Gothic rather than PST, but it's also really innovative; maybe even groundbreaking. The journal system, the combat system, the depth of the alchemy system, the focus on choices/consequences, the gritty medieval world . . . it feels quite unique, and I really love it.
EDIT: Oh, I forgot to mention. The quests may bother some people. They really are mostly combat, and often they're along the lines of "kill 10 foozle." However, this doesn't bother me at all. In PST (unlike, say, NWN2), I didn't mind that TNO could come back to life after fights, because his immortality was central to the character and the plot. Similarly, I don't mind that some of your sidequests in the Witcher revolve around hunting monsters, because a Witcher is in fact a monster hunter. When things make sense, they are much less annoying.
Oh, and also: the sex stuff. First of all, this is a much smaller deal than people are making out. Second, it's surprisingly well integrated into the plot (so far I've slept with two women, both shortly after saving their lives) and unintrusive. It kind of adds to the fact that in some ways you're roleplaying an action movie hero. Anyway, it's just not a big deal, and I actually find it fairly tasteful.