Mozgoëbstvo
Learned
Wow, the best shit on the Codex DOES happen whenever I sleep. :/
Yes, yes, I have. And I *WISH* it would be downloaded by thousands. That'd be a significant improvement in audience over 20-odd. How am I going to sell the sequel if I only have 20-odd customers to begin with? Frankly, if you *CAN* be pirated in significant quantities, PEOPLE KNOW YOU ACTUALLY EXIST. Do you think Microsoft Windoze would have gotten anywhere without piracy? The massive install base is pretty much what sustains it!el Supremo said:Dear Sir, have you ever created anything? You should try it, know the sweet feeling, when the stuff you spent countless insomniac night to create, pops up on pirate sites, being downloaded by thousands, while you manage to sell whooping twenty-odd licences.
Norfleet said:Frankly, if you *CAN* be pirated in significant quantities, PEOPLE KNOW YOU ACTUALLY EXIST.
Only, even if you consider pirates to be evil scum, you have to admit that chances are very high that at least some of those 5 mio will buy your product after trying it. And chances that you then have a potential customer base for a sequel are even higher. Even if only 1% pay for your product you end up far ahead from the initial 20 people we started the example with. Just consider the success of google, youtube, facebook, etc. All "free" services that never would have gotten anywhere if they'd started out as pay-to-use services.Gord said:Norfleet said:Frankly, if you *CAN* be pirated in significant quantities, PEOPLE KNOW YOU ACTUALLY EXIST.
You still have to pay the bills in the end. 5 million people that might know you exist but don't give shit about compensating you for the work you put into it won't help much with the bills.
Jaesun said:I say good job CD Project.
And you never felt the urge to create some sort of virus, that will make the bastard's PCs explode? Killing them, their families and theirs pets?Norfleet said:Yes, yes, I have. (...)el Supremo said:Dear Sir, have you ever created anything? You should try it, know the sweet feeling, when the stuff you spent countless insomniac night to create, pops up on pirate sites, being downloaded by thousands, while you manage to sell whooping twenty-odd licences.
Shannow said:Only, even if you consider pirates to be evil scum, you have to admit that chances are very high that at least some of those 5 mio will buy your product after trying it. And chances that you then have a potential customer base for a sequel are even higher. Even if only 1% pay for your product you end up far ahead from the initial 20 people we started the example with. Just consider the success of google, youtube, facebook, etc. All "free" services that never would have gotten anywhere if they'd started out as pay-to-use services.
Anyway, considering a 1000+ bucks fine (with many false accusations) justified for the act of supposedly "stealing" a 50 bucks game
Gord said:"piracy is the satan, herpderp"
ortucis said:sigma1932 said:Crazy nazi lawyer law or not... almost makes me wanna go torrent Twitcher 2 just as a bird flip to CD Projekt.
Yeah, how dare they go after cunts pirating their hard work. Show your finger to the man. Become a douche you always wanted to be. Become a dragon.
- Dragon Age 3 plot
If I do buy a game it's most likely shit because the reviewers were paid to give it inflated scores, or it runs like shit even though I meet or exceed the recommended requirements, or it's got some bullshit going on with retailer or pre-order exclusive game content.herostratus said:Well here's another ideological enemy for you.
I'm betting that at least 95% (low ball estimate) of the people given these letters are more than guilty and deserve everything that's coming for them. They are parasites on the system, enjoying the fruits of IP investments while refusing to pay for it. They are the reason for the dearth in singleplayer RPG's, and the reason for the rise of facebook games and microtransaction games and of course MMORPG's. They should be treated like all lawbreakers, with fines adjusted to the severity of the broken law and the chance of getting caught, to maximize the risk in breaking the law. The only thing to regret here is that the catching of pirates is not efficient enough.
RRRrrr said:Not to mention that destroying piracy would do the exact opposite of improving the video game quality. Just following your "logical" and "rational" one dimensional argument that this would expand the video game market. Well, the video game market has been expanding for the last decade at extremely fast rates and that brought us the decline
The bigger the market the wider the target audience and dumbed down games would be.
hiver said:What... you think Cdproject is a good RPG developer? hahaa... are you completely retarded on turpentine?J_C said:Good idea. Less sales mean they might go bankrupt. We don't need good RPG developers anyway, when we have Bioware.Awor Szurkrarz said:I don't think I'll buy any CD-Project game again.
And you think they removed DRM because they care about their customers? For fuck sake...
They removed it (only in some cases) 1. because they cannot make their own engine work with it without ending up in a pile of shit effects 2....
We'd need replicators and completely automated energy-production systems, though.someone else said:I think we should just share everything and eliminate money, you know like in Star Trek.
Really? A customer:el Supremo said:They are fucking non-customers, thats a beauty of it.
So what? What exactly does this so called "creator" lose? He may not spend all the time making his shit and people will not bother with paying him either. No moneys either way.Dear Sir, have you ever created anything? You should try it, know the sweet feeling, when the stuff you spent countless insomniac night to create, pops up on pirate sites, being downloaded by thousands, while you manage to sell whooping twenty-odd licences.
PorkaMorka said:It's a win win situation.
A company that makes terrible games destroys its reputation and costs itself many future sales.
And people with terrible taste in games also suffer.
The only way it could get better is if the lawyers also somehow got cancer.
MetalCraze said:Really? A customer:el Supremo said:They are fucking non-customers, thats a beauty of it.
- Download the game
- Download some spyware bullshit that lets you run it after bothering with activation that isn't always smooth
- Upgraded your PC? More tough luck bitch, you had only 2 activations - but hey you can buy the game again!
- Stay online forever if you want to play it. If you get disconnected from the internet and the last checkpoint was... 30 mins ago - tough luck bitch
- The studio got closed down/their game isn't supported anymore? Tough luck bitch, can't play it anymore at all!
A non-customer:
- Download
- Play
- Optionally: all the retarded bullshit with titles of studios nobody gives a shit about gets cut out and you don't have to wait for 3 minutes until the game starts
So being a pirate is much better than paying and devs/publishers do everything they can to make sure it stays that way. Good thing that in their blind greed CDP will now do the same - maybe their sales will indeed get fucked up like Ubi's.
Because apparently getting $30 mln of profit while game costs $3-5 mln to develop is not enough.