GarfunkeL
Racism Expert
Medium isn't exactly steamrolling through combat, you'll still get killed quickly if you play like an idiot. It just means you don't have to bother with alchemy for non-boss fights.
It means that there's some satisfaction to be had when beating a tough fight, and it also makes character development and acquiring new stuff more important. If combat requires no thought or effort, it'll trivialize all other gameplay mechanics as well.How is running from cutscene to cutscene with combat you don't steamroll through any better? The only difference is it takes a little longer.
I doubt I will play this twice. Right now it's still in the backburner as I'm busy with other games, but when I'll get into W2 during the slower summer days, and I wanna do my one and only playthrough "properly".
Fucking codexers of 2017, downloading a mod to fix the rolling animations and pretending it's something else
No one gives a shit if you're rolling, sidesteping or doing pirouettes. Only the most autistic dumbfucks would give a shit about how unrealistic it looks. Witcher 2 combat mechanics have much bigger problems that were already discussed to death. Until someone makes a mod that makes combat as mechanically sound as those in Souls games, nobody sane will give a shit.
Whether the fights are easy or hard, no matter how you develop your Geralt, you're still on a fixed path toward the same QTEs and cutscenes. I'm not sure what satisfaction there is to that. Whether you're a better player or a worse player, or a better Geralt or a worse Geralt, has no effect on the eventual outcome. The only differences from game-to-game are the story branches.It means that there's some satisfaction to be had when beating a tough fight, and it also makes character development and acquiring new stuff more important. If combat requires no thought or effort, it'll trivialize all other gameplay mechanics as well.How is running from cutscene to cutscene with combat you don't steamroll through any better? The only difference is it takes a little longer.
How is running from cutscene to cutscene with combat you don't steamroll through any better? The only difference is it takes a little longer.Running from cutscene to cutscene with combat that you streamroll through isn't exactly stimulating gameplay.
I guess. Challenging is not the same thing as fun though, nor is it the same thing as consequential.Because hours of self-indulgent cinematics with some challenging gameplay in-between is still better than hours of self-indulgent cinematics with boring gameplay in-between.
I guess. Challenging is not the same thing as fun though, nor is it the same thing as consequential.Because hours of self-indulgent cinematics with some challenging gameplay in-between is still better than hours of self-indulgent cinematics with boring gameplay in-between.
I would say consequentiality is also a prerequisite for fun combat, at least in a RPG; there must be a reason to do it. Combat in TW2 is inconsequential, so I waste the least amount of time by waltzing through it.While I agree that 'challenging' isn't synonymous with 'fun', combat which you can streamroll is *never* fun. So while challenging is a pre-requisite to combat being enjoyable, it's not the only pre-requisite.
I would say consequentiality is also a prerequisite for fun combat, at least in a RPG; there must be a reason to do it. Combat in TW2 is inconsequential, so I waste the least amount of time by waltzing through it.
It's fundamentally different from say, Gothic, in which, as your skill at combat and your character's skill in combat increase, your options and your radius of exploration also increase. Even if you don't like the combat in Gothic, there is at least a reason to do it.