yellowcake
Arcane
This is why Witcher 1 is the best of Witcher games. As far as game systems and lore appropriateness go, W1 alchemy is their greatest achievement.
I got The Witcher 3 as a present this past Christmas, and finally got around to playing it. About 40 hours in, level 18 or so, done a whole bunch of exploring and side quests, but frankly I'm getting pretty bored. (Yes, 40 hours is a fairly sizable amount of time, get over it. I thought you were supposed to play this thing for hundreds of hours.)
The combat is one of the biggest issues. Pretty much every fight is just light attack, dodge, repeat. Or maybe 2 light attacks. Sometimes I'll throw in a heavy attack or use one of my signs, but in the end I'm fighting everything the same way. Dog, drowner, bandit, wraith, werewolf, wyvern, it doesn't matter. Sometimes there's some minor variety because they'll charge at you or whatever, but then it just means I need to dodge to the side instead of backwards. Amazing. I still need to get about 3 or 4 more levels before I can unlock some sort of extra ability, but I doubt it'll make the combat much more interesting. You can parry stuff, but most things seemingly can't be parried and just hit you, so it's only ever useful in fist fights, or maybe for sword 'n' board guys. It's unnecessary most of the time anyway.
Most of the quests are boring shit too. Talk to person, get some exposition ("My turtle ran off into the woods go get it back"), go to marker, use witcher senses, click on red stuff, follow red stuff, kill thing, return to quest giver. Words cannot describe the sense of achievement I get from managing to click on red things. Bandits cower in fear at my red-thing-clicking abilities. Maybe some times they'll mix it up and I might have to go listen to 2 or 3 different dialogues by boring fuckwits before I get to click more red things. Wew.
Speaking of boring fuckwits, I've started skipping over most of the dialogue. There just doesn't seem to be much point in listening to it. People hardly ever say anything funny, or interesting, or witty, or clever. It's just endless piles of shit I don't care about, and 2,000 variations on "A thing happened; solve thing". About the only amusing thing so far was Dijkstra's comment about Dandelion's poetry, or the guard for Vernon Roche talking about bird watching. If only I could express my dissatisfaction in the dialogue, but for the vast majority of conversations the only options are "Explain what you said some more" and "Please continue". It seems the developers have a very firm idea of what Geralt would and wouldn't do or say, and you're not allowed to stray from that, aside from the occasional choice to kill someone or let them live/ignore them. Frequently I get given a choice between 2 dialogue options, and to me neither one made sense.
Then there's this fucking retarded level system that arbitrarily makes things stronger for no discernible reason. Two examples of this nonsense:
One time I was riding around, and saw some water hag or whatever. "No problem", I thought. After all, I've already killed about 10 of those. I ride up to it on horseback, and once I get within about 6 feet of the thing, I notice its level is "??". It swings at me once as I ride past and I'm dead. From full health to nothing in one slap. What? Is this one blessed by the elder gods? Does it have serrated titanium claws coated in neurotoxins? It looks and acts exactly the same as all the other shitters, appears to have no particularly interesting background or location. It's just a random demi-god in the corner of a swamp.
Furthermore, last night I was riding around and bumbled into some dudes who greeted me and asked me to help with some bandits. Yeah, sure, whatever. Little did I realise this was actually a level 34-ish quest. So we wait for the bandits, go outside, and there's a short cutscene. Yep, shitty bandits in shittier armour wielding shitty weapons and shitty shields. Big whoop. But once the cutscene starts, I see they're all "??" level again. I hit one with an attack, get a critical, and it takes off approximately 5% of their health. And there's about 20 of these guys. Are you fucking kidding me. But hey, guess what? They're still just shitty bandits with shitty bandit AI, so over the next 10 minutes or so, I slowly wear them all down. Strike, dodge, strike, dodge. I have to repair my sword about 4 times, but I eventually get them all, while my "friends" just wail on someone's shield the whole time getting nowhere. The bandits get in the odd hit now and then and take off half my health (lol), but I get through it (thanks, life leech potion). What's my reward for this slog? 100xp, a few junk weapons, a fish, and some thread. For fuck sake. So quest rewards a few levels below me get scaled down to literally 1 or 2 xp, but completing one far above my level gets me nothing extra whatsoever.
As far as I can tell, the weapons and armour you get at level 30+ are only maybe 2 or 3 times stronger than what I have, yet this is clearly not the only factor at play. There's no rhyme or reason for those bandits to be so much stronger than I am except for an arbitrary number plastered next to their name. Were they truly that strong, they should've taken over the whole island by now. Hell, I could hire them to take on the Wild Hunt. If I'd been facing off against some knights in magically-enhanced heavy armour, then fine. But this was just the same garbage nonsense I've been seeing the entire game, yet they could beat the snot out of Geralt with a rusty iron sword. What next, a level 20 wolf? A level 35 drowner? Get fucked. It's baffling that a game that otherwise has such a high level of polish has such a shit level system. I thought we got past this palette-swap nonsense years ago.
Oh, and puzzles too. Where are they? And no, I don't mean this witcher senses nonsense. Walking around clicking on red things is not a fucking puzzle. About the only one I can think of so far was about lighting some statues in a specific order, and that took all of 10 seconds to solve. Please, for the love of god, give me something interesting to do. I'll even happily turn some pillars around so they show pictures of birds. Something. Anything.
Maybe I need to install some mod(s) and/or slog through to the (apparently more fun) expansions, but so far I'm not terribly impressed by SUPER AMAZING GAME OF THE YEAR.
Fuck me that was longer than I'd planned.
I got The Witcher 3 as a present this past Christmas, and finally got around to playing it. About 40 hours in, level 18 or so, done a whole bunch of exploring and side quests, but frankly I'm getting pretty bored. (Yes, 40 hours is a fairly sizable amount of time, get over it. I thought you were supposed to play this thing for hundreds of hours.)
The combat is one of the biggest issues. Pretty much every fight is just light attack, dodge, repeat. Or maybe 2 light attacks. Sometimes I'll throw in a heavy attack or use one of my signs, but in the end I'm fighting everything the same way. Dog, drowner, bandit, wraith, werewolf, wyvern, it doesn't matter. Sometimes there's some minor variety because they'll charge at you or whatever, but then it just means I need to dodge to the side instead of backwards. Amazing. I still need to get about 3 or 4 more levels before I can unlock some sort of extra ability, but I doubt it'll make the combat much more interesting. You can parry stuff, but most things seemingly can't be parried and just hit you, so it's only ever useful in fist fights, or maybe for sword 'n' board guys. It's unnecessary most of the time anyway.
Most of the quests are boring shit too. Talk to person, get some exposition ("My turtle ran off into the woods go get it back"), go to marker, use witcher senses, click on red stuff, follow red stuff, kill thing, return to quest giver. Words cannot describe the sense of achievement I get from managing to click on red things. Bandits cower in fear at my red-thing-clicking abilities. Maybe some times they'll mix it up and I might have to go listen to 2 or 3 different dialogues by boring fuckwits before I get to click more red things. Wew.
Speaking of boring fuckwits, I've started skipping over most of the dialogue. There just doesn't seem to be much point in listening to it. People hardly ever say anything funny, or interesting, or witty, or clever. It's just endless piles of shit I don't care about, and 2,000 variations on "A thing happened; solve thing". About the only amusing thing so far was Dijkstra's comment about Dandelion's poetry, or the guard for Vernon Roche talking about bird watching. If only I could express my dissatisfaction in the dialogue, but for the vast majority of conversations the only options are "Explain what you said some more" and "Please continue". It seems the developers have a very firm idea of what Geralt would and wouldn't do or say, and you're not allowed to stray from that, aside from the occasional choice to kill someone or let them live/ignore them. Frequently I get given a choice between 2 dialogue options, and to me neither one made sense.
Then there's this fucking retarded level system that arbitrarily makes things stronger for no discernible reason. Two examples of this nonsense:
One time I was riding around, and saw some water hag or whatever. "No problem", I thought. After all, I've already killed about 10 of those. I ride up to it on horseback, and once I get within about 6 feet of the thing, I notice its level is "??". It swings at me once as I ride past and I'm dead. From full health to nothing in one slap. What? Is this one blessed by the elder gods? Does it have serrated titanium claws coated in neurotoxins? It looks and acts exactly the same as all the other shitters, appears to have no particularly interesting background or location. It's just a random demi-god in the corner of a swamp.
Furthermore, last night I was riding around and bumbled into some dudes who greeted me and asked me to help with some bandits. Yeah, sure, whatever. Little did I realise this was actually a level 34-ish quest. So we wait for the bandits, go outside, and there's a short cutscene. Yep, shitty bandits in shittier armour wielding shitty weapons and shitty shields. Big whoop. But once the cutscene starts, I see they're all "??" level again. I hit one with an attack, get a critical, and it takes off approximately 5% of their health. And there's about 20 of these guys. Are you fucking kidding me. But hey, guess what? They're still just shitty bandits with shitty bandit AI, so over the next 10 minutes or so, I slowly wear them all down. Strike, dodge, strike, dodge. I have to repair my sword about 4 times, but I eventually get them all, while my "friends" just wail on someone's shield the whole time getting nowhere. The bandits get in the odd hit now and then and take off half my health (lol), but I get through it (thanks, life leech potion). What's my reward for this slog? 100xp, a few junk weapons, a fish, and some thread. For fuck sake. So quest rewards a few levels below me get scaled down to literally 1 or 2 xp, but completing one far above my level gets me nothing extra whatsoever.
As far as I can tell, the weapons and armour you get at level 30+ are only maybe 2 or 3 times stronger than what I have, yet this is clearly not the only factor at play. There's no rhyme or reason for those bandits to be so much stronger than I am except for an arbitrary number plastered next to their name. Were they truly that strong, they should've taken over the whole island by now. Hell, I could hire them to take on the Wild Hunt. If I'd been facing off against some knights in magically-enhanced heavy armour, then fine. But this was just the same garbage nonsense I've been seeing the entire game, yet they could beat the snot out of Geralt with a rusty iron sword. What next, a level 20 wolf? A level 35 drowner? Get fucked. It's baffling that a game that otherwise has such a high level of polish has such a shit level system. I thought we got past this palette-swap nonsense years ago.
Oh, and puzzles too. Where are they? And no, I don't mean this witcher senses nonsense. Walking around clicking on red things is not a fucking puzzle. About the only one I can think of so far was about lighting some statues in a specific order, and that took all of 10 seconds to solve. Please, for the love of god, give me something interesting to do. I'll even happily turn some pillars around so they show pictures of birds. Something. Anything.
Maybe I need to install some mod(s) and/or slog through to the (apparently more fun) expansions, but so far I'm not terribly impressed by SUPER AMAZING GAME OF THE YEAR.
Fuck me that was longer than I'd planned.
I got The Witcher 3 as a present this past Christmas, and finally got around to playing it. About 40 hours in, level 18 or so, done a whole bunch of exploring and side quests, but frankly I'm getting pretty bored. (Yes, 40 hours is a fairly sizable amount of time, get over it. I thought you were supposed to play this thing for hundreds of hours.)
The combat is one of the biggest issues. Pretty much every fight is just light attack, dodge, repeat. Or maybe 2 light attacks. Sometimes I'll throw in a heavy attack or use one of my signs, but in the end I'm fighting everything the same way. Dog, drowner, bandit, wraith, werewolf, wyvern, it doesn't matter. Sometimes there's some minor variety because they'll charge at you or whatever, but then it just means I need to dodge to the side instead of backwards. Amazing. I still need to get about 3 or 4 more levels before I can unlock some sort of extra ability, but I doubt it'll make the combat much more interesting. You can parry stuff, but most things seemingly can't be parried and just hit you, so it's only ever useful in fist fights, or maybe for sword 'n' board guys. It's unnecessary most of the time anyway.
Most of the quests are boring shit too. Talk to person, get some exposition ("My turtle ran off into the woods go get it back"), go to marker, use witcher senses, click on red stuff, follow red stuff, kill thing, return to quest giver. Words cannot describe the sense of achievement I get from managing to click on red things. Bandits cower in fear at my red-thing-clicking abilities. Maybe some times they'll mix it up and I might have to go listen to 2 or 3 different dialogues by boring fuckwits before I get to click more red things. Wew.
Speaking of boring fuckwits, I've started skipping over most of the dialogue. There just doesn't seem to be much point in listening to it. People hardly ever say anything funny, or interesting, or witty, or clever. It's just endless piles of shit I don't care about, and 2,000 variations on "A thing happened; solve thing". About the only amusing thing so far was Dijkstra's comment about Dandelion's poetry, or the guard for Vernon Roche talking about bird watching. If only I could express my dissatisfaction in the dialogue, but for the vast majority of conversations the only options are "Explain what you said some more" and "Please continue". It seems the developers have a very firm idea of what Geralt would and wouldn't do or say, and you're not allowed to stray from that, aside from the occasional choice to kill someone or let them live/ignore them. Frequently I get given a choice between 2 dialogue options, and to me neither one made sense.
Then there's this fucking retarded level system that arbitrarily makes things stronger for no discernible reason. Two examples of this nonsense:
One time I was riding around, and saw some water hag or whatever. "No problem", I thought. After all, I've already killed about 10 of those. I ride up to it on horseback, and once I get within about 6 feet of the thing, I notice its level is "??". It swings at me once as I ride past and I'm dead. From full health to nothing in one slap. What? Is this one blessed by the elder gods? Does it have serrated titanium claws coated in neurotoxins? It looks and acts exactly the same as all the other shitters, appears to have no particularly interesting background or location. It's just a random demi-god in the corner of a swamp.
Furthermore, last night I was riding around and bumbled into some dudes who greeted me and asked me to help with some bandits. Yeah, sure, whatever. Little did I realise this was actually a level 34-ish quest. So we wait for the bandits, go outside, and there's a short cutscene. Yep, shitty bandits in shittier armour wielding shitty weapons and shitty shields. Big whoop. But once the cutscene starts, I see they're all "??" level again. I hit one with an attack, get a critical, and it takes off approximately 5% of their health. And there's about 20 of these guys. Are you fucking kidding me. But hey, guess what? They're still just shitty bandits with shitty bandit AI, so over the next 10 minutes or so, I slowly wear them all down. Strike, dodge, strike, dodge. I have to repair my sword about 4 times, but I eventually get them all, while my "friends" just wail on someone's shield the whole time getting nowhere. The bandits get in the odd hit now and then and take off half my health (lol), but I get through it (thanks, life leech potion). What's my reward for this slog? 100xp, a few junk weapons, a fish, and some thread. For fuck sake. So quest rewards a few levels below me get scaled down to literally 1 or 2 xp, but completing one far above my level gets me nothing extra whatsoever.
As far as I can tell, the weapons and armour you get at level 30+ are only maybe 2 or 3 times stronger than what I have, yet this is clearly not the only factor at play. There's no rhyme or reason for those bandits to be so much stronger than I am except for an arbitrary number plastered next to their name. Were they truly that strong, they should've taken over the whole island by now. Hell, I could hire them to take on the Wild Hunt. If I'd been facing off against some knights in magically-enhanced heavy armour, then fine. But this was just the same garbage nonsense I've been seeing the entire game, yet they could beat the snot out of Geralt with a rusty iron sword. What next, a level 20 wolf? A level 35 drowner? Get fucked. It's baffling that a game that otherwise has such a high level of polish has such a shit level system. I thought we got past this palette-swap nonsense years ago.
Oh, and puzzles too. Where are they? And no, I don't mean this witcher senses nonsense. Walking around clicking on red things is not a fucking puzzle. About the only one I can think of so far was about lighting some statues in a specific order, and that took all of 10 seconds to solve. Please, for the love of god, give me something interesting to do. I'll even happily turn some pillars around so they show pictures of birds. Something. Anything.
Maybe I need to install some mod(s) and/or slog through to the (apparently more fun) expansions, but so far I'm not terribly impressed by SUPER AMAZING GAME OF THE YEAR.
Fuck me that was longer than I'd planned.
Have I missed something? What's this talk about level scaling? IIRC the upscaling is entirely optional and off by default. Am I wrong?
Fantastic.You've discovered a phenomenon that is rarely mentioned and for which no specific terminology exists. I realized that it must exist years ago, in much the same way that scientists realize something exists due to its niche in a proven system, even if said thing isn't directly observed/hasn't been proven in and of itself.
I've chosen to call it "Fucking Asinine Inappropriate Level Scaling," or FAILS. Essentially, when an enemy is considered "too high" above your level by mentally handicapped and incompetent developers, it receives an additional secret stats boost far beyond what its stats would be if it weren't "too high" above your level.
This is absolute and indefensible decline of the highest caliber.
Have I missed something? What's this talk about level scaling? IIRC the upscaling is entirely optional and off by default. Am I wrong?
Have I missed something? What's this talk about level scaling? IIRC the upscaling is entirely optional and off by default. Am I wrong?
Let me put it another way:
If your character is level 20 and you're fighting an enemy who is also level 20, then let's arbitrarily assume that the enemy has 67 attack, 26 defense, and 300 HP.
If your character is instead level 10 and is fighting that exact same level 20 enemy, then FAILS is applied, and the enemy's stats are secretly boosted to 98 attack, 42 defense, and 450 HP.
Why do developers do this? Well, enemies are probably fairly easy to kill when the player's level is close, but difficult to kill if the enemies are much higher level. The developers don't want you to be able to kill higher-level enemies with difficulty, though. They don't want you to be able to kill higher-level enemies at all. Therefore, FAILS is applied.
...
Eh, or they get more like 300 -> 2400 HPHave I missed something? What's this talk about level scaling? IIRC the upscaling is entirely optional and off by default. Am I wrong?
Let me put it another way:
If your character is level 20 and you're fighting an enemy who is also level 20, then let's arbitrarily assume that the enemy has 67 attack, 26 defense, and 300 HP.
If your character is instead level 10 and is fighting that exact same level 20 enemy, then FAILS is applied, and the enemy's stats are secretly boosted to 98 attack, 42 defense, and 450 HP.
Why do developers do this? Well, enemies are probably fairly easy to kill when the player's level is close, but difficult to kill if the enemies are much higher level. The developers don't want you to be able to kill higher-level enemies with difficulty, though. They don't want you to be able to kill higher-level enemies at all. Therefore, FAILS is applied.
That's the problem, really. The Witcher 3 is for everybody, much like every other made-for-console declined RPG.
The game features Batman detective vision that leads you by the nose to investigation objectives (I've seen people seriously argue that this isn't as bad as a quest compass/markers), unsatisfying combat, stupid level scaling, and God knows what else. It's been quite a while since I've played, I only played a handful of hours, and I don't really remember much, but I clearly remember those things. I'm willing to bet there isn't much true complexity in level design in enclosed areas, either, and that most locations are disguised linear corridors with treasure nooks. Llack of proper puzzles is pretty much a given these days, because if someone gets stuck in a non-puzzle-centric game for more than two minutes, then they log onto Steam, give it a thumbs down, and then give it a 0 on Metacritic.
I realize that CDPR has a number of redeeming qualities as a studio, such as their willingness to eschew DRM. That's great. Even for that reason alone, I don't look down on someone for supporting their games.
Still, it's important to realize that this isn't a matter of taste. It's a matter of decline, albeit mechanical decline if the story's good and there's any C&C at all. Anyone who denies that this game is decline needs to play more incline in order to learn the difference. I suppose story alone can salvage it for dedicated storyfags.
Have I missed something? What's this talk about level scaling? IIRC the upscaling is entirely optional and off by default. Am I wrong?
Let me put it another way:
If your character is level 20 and you're fighting an enemy who is also level 20, then let's arbitrarily assume that the enemy has 67 attack, 26 defense, and 300 HP.
If your character is instead level 10 and is fighting that exact same level 20 enemy, then FAILS is applied, and the enemy's stats are secretly boosted to 98 attack, 42 defense, and 450 HP.
Why do developers do this? Well, enemies are probably fairly easy to kill when the player's level is close, but difficult to kill if the enemies are much higher level. The developers don't want you to be able to kill higher-level enemies with difficulty, though. They don't want you to be able to kill higher-level enemies at all. Therefore, FAILS is applied.
This is thoroughly bad game design in every aspect. The ideal solution, of course, is for enemies that are close to your level to be difficult as-is, so that much higher-level enemies are nearly impossible naturally and organically without needing a fake cheat.
Stat boosts on enemies way above your level are stupid, i agree, but it really isnt comparable to classic level scaling. Classic level scaling was implented to scale every encounter towards your power level. It completely destroyed the purpose of exploration and progression. Scaling like in Witcher 3 is the polar opposite to that.
I love the writing, but it's hard to deny the way we're required to interact with the quests is unengaging. The Witcher 3 is faithful to the source material and tries to capture a Witcher's versatile skillset of alchemist, private investigator, and swordmaster rolled into one. Unfortunately many of these roles aren't translated into compelling gameplay. I'm not saying alchemy should've been as involved as Kingdom Come: Deliverance, but it needed some kind of hook. Same with the breadcrumb investigations. The game simply doesn't trust a player's intelligence or resolve against a genuine obstacle.Most of the quests are boring shit too. Talk to person, get some exposition ("My turtle ran off into the woods go get it back"), go to marker, use witcher senses, click on red stuff, follow red stuff, kill thing, return to quest giver. Words cannot describe the sense of achievement I get from managing to click on red things. Bandits cower in fear at my red-thing-clicking abilities. Maybe some times they'll mix it up and I might have to go listen to 2 or 3 different dialogues by boring fuckwits before I get to click more red things. Wew.
The game simply doesn't trust a player's intelligence or resolve against a genuine obstacle.