dragonul09
Arcane
- Joined
- Dec 19, 2014
- Messages
- 1,446
1 I don't know what the fuck are you talking about dude,if you like potatoes just say so.And the world is indeed filled with crap ,you just said yourself ''I actually like shit ton of garbage loot'' for no reason apparently.And what superior open world dude? There's no interactivity with the enviroment,just a static world with a buttload of hidden treasure on a 50 meter radius.Maybe you just played another game.
2.So you like garbage loot just because?Why would even bother to reply dude?
3.There were some videos with the devs telling people that The Witcher 3 is more accessible to the new comers than the first two games and that's just bullshit.You will get later into the game where you really need some serious background information or else you will realise that you will grow uninterested with the story.And why should they follow the books? The first two games stood up for their own,didn't need to follow the mediocre books.
You are newfag so i will explain you.
potato design for open world games means that open world looks like this :
Notice pattern ? Now try Skyrim and open your map. You will see that Skyrim map is literally potatoland where every new thing like dungeon, house, etc is near each other.
There is no actual exploration because if you will go into one direction you will find 2-3-4-5-6-7 place of interest regardless if you look at your way or not
TW3 on other hand handles open world in non potato design where you really need to explore to find something and more often than not it is better to stick to quest.
2. I like it because it is hell for OCD players and teaches them lesson that they should simply pick up things they find worthy and not some random bottle of nothing.
3. That is the problem for people who didn't read books. They are always at lost position. Be it TW1 TW2 or now TW3.
TW1 was the last part when they tried to introduce it to people who didn't read books. Witch TW2 they went full books lore straight from chapter one and whole point of TW2 ending was to acknowledge books and go for TW3 without constraining narrative or plot for people who didn't read books.
Like i said in earlier post for people who didn't read books there are absolutely ton of concepts missiong from their head which they will never understand.
For example if you don't care about reading books something which concerns Emhyr and Ciri
In books Emhyr aka Duny her father basically murdered her grandmother also killed his wife and her mother and almost killed her in massacre of Cintra, he chased her for whole time in books and he wanted her to be his wife (incest) so she could bore child with him so he could control Cintra
Now some players i saw in various forums think that father trying to find her using Geralt is ok.
How you would show that in game ? IT is impossible without mentioning from where ciri is, who was her mother etc which would at this point basically be book on its own. So players who didn't read books see here only father trying to find his daughter. Those who read books see completely different image and they wonder what to do.
Next one reinstalling lodge of sorceress. All of those characters are in books along with Keira Metz, Shilla, Triss, Philippa and so on. Ciri even mentions in story their previous doings in regards of her which naturally those who didn't read books can't know about.
Ultimately my point is that it is really good that they did not cheapen narrative to catter to new players. Characters done in this game are that good because exactly they have history which doesn't span this game but 3 games and 7 books.
So if you want actually to understand fully TW3 or even TW2 you need to read books.
And you should do it imo. They are 6-10 hours each and fairly well written. All now are in english be it official or unoficial translation (which is really good).
You can now even listen to really good acted audiobooks:
As you can see,everything seems to be pretty close to one another,look at how many hidden treasures and relics you can find in a let's say 1-2 minutes of riding your horse.This feels so cheap and mmoish ,similar to Turdquision but better of course.The only items that deserves to explore for are the Griffin,Cat,Ursine armors,everything else is just garbage and makes the exploration pointless because you won't find shit beside more chests.
You are not rewarded for killing Leshens,Ice Giants,Griphins and most of the time they guard a chest full of garbage..so what's the point of making such a big world for a story driven game?
The games doesn't have any larger quests beside the contracts that are found in a village and the side-quests that derive from the main quests most of the time and that's why i think that the world feels dead.You won't find much exploring the world because it's just not worth it,for what ,for another chest filled with garbage or another corpse with another letter that tells me about another chest located at the bottom of sea?Funfuckingtastic i tell you.
Imagine if they hadn't made the world so big and pointless but rather a tighter experience,something like Gothic 1,2+ expansion or the first Risen.I still think open-world was a bad idea,because you can tell that the budget didn't let them to fill the world with that they wanted.