Ah the autism/shittrolling continues.
Anyway some random thoughts on the game since i actually got around to finish the prologue finally.
- dodging still uses up no resource, which is pretty dumb. In an action rpg combat needs to revolve around cooldowns, every time you attack you should be technically putting yourself at risk. The only exception here is obviously dodging, either with alt or space, you're taking 0 risks if you do it continuously because the act of dodging itself si a cooldown that's meant to protect you and that's risk free. Basically it NEEDS to use up stamina in order for it to be meaningful. Hope someone makes a mod to modify this, would make combat a LOT better overall. Note that the combat is not THAT bad as long as you don't abuse the fuck out of dodging with every chance you get, also people whining that combat is bad and thus proceed to change difficulty to lowest because they want it to be over faster are fucktards who can't properly play action rpgs lol.
- item design scaling and scaling in general - feels a bit off to me. Basically Gothic/Gothic 2 pulled it off a bit better and i think that generally you want scaling to be somewhat more controlled and slower-paced in action rpg's. The fact that a level 13 sword does like 5 times more damage than a level 2 one kind of irks me the wrong way, and it forces them to change enemy scaling accordingly (though this might've been done the other way around). I have no problem with humans of higher level asking a lower level witcher to take care of a monster problem because i understand people don't know how to handle monsters (i.e. no training, knowledge, silver sword, etc) and i'm not an autistic sperg who tries to foam at whenever i feel like the game shows weakness in implementing scaling in a perfectly immersive way (i.e. simulationist), but when the gap between some enemies/encounters looks so steep you have to think it somewhat lazy design that tries to put some hard cap on what you can explore and when. Which isn't horrible per se, just not that well implemented. Kind of expected with the size of the game though.
- world design is ok, at least so far. People complaining about everything being clumped up or something - can't really see it, at least so far. Especially in a world ravaged by war where you have new conquerors settling in, temerian guerilla forces in hiding, bandits trying to make use of the situation, monster populations on the rise because of the environment, etc actually makes a lot of the stuff you find make sense.
- quest quality is above average so far, as expected; not expecting EVERY SINGLE QUEST to be really good but if they keep this up with some quests going over the bar (which from what i've read itt does happen) then i'll be more than satisfied with the game in this regard. Not really surprising though, CDPR has some good writers who know how to cater to storyfags' whims.
- kind of pissed that so little of what i've done in tw2 has effect on tw3. No, this doesn't have anything to do with the fact that i could slay a dragon in tw2 and i'm struggling with wolves in this game i.e. fucktards/trolls that don't understand (or don't want to) this design choice because of how CDPR went about promoting TW3, but there are like 3 things total that have any effect on this world, and one is pretty minor? I'm not expecting ME's level of decision->consequence from one game to the next because well ME's team had a lot of brain activity to spare with how bad that game was and i would rather have CDPR focuse more on C&C in their current game, but still i'm a bit sad over this.
- some minor bugs here and there still, but i was expecting this and nothing game-breaking so far. Can't say this is a worse release than pretty much any other game i've played/heard of. Good luck finding games that work perfectly on release though .