Roll, roll, quen, roll, roll. Win. 20xp at best. Shit game is shit. Shit. Boring, poorly designed shit which, frankly, depressed me as the future of RPGs. Not one fight in the game that I couldn't win without investing more four points in character development, and none of those points were strictly combat related. Terrible fucking game. Terrible. Boring. Empty. Shit combat. Meaningless open world. Pointless itemization. Irrelevant character development. Storyfags gonna fag.That's because weapon damage scales proportionally to enemy HP.
What would you prefer for higher level monsters then? Let's say you meet a level 30 moster when you're level 12, what's the ultimate Roxor design nobody thought of yet?
Rolling is good agaisnt bosses in general ,Golems,Chorts,Griffins and some others.Most of the time they have some kind of charging ability where dodging doesn't really work that well and you risk to get the big hit.Rolling is so-so in beating trash mobs..Roll, roll, quen, roll, roll. Win. 20xp at best. Shit game is shit. Shit. Boring, poorly designed shit which, frankly, depressed me as the future of RPGs. Not one fight in the game that I couldn't win without investing more four points in character development, and none of those points were strictly combat related. Terrible fucking game. Terrible. Boring. Empty. Shit combat. Meaningless open world. Pointless itemization. Irrelevant character development. Storyfags gonna fag.That's because weapon damage scales proportionally to enemy HP.
What would you prefer for higher level monsters then? Let's say you meet a level 30 moster when you're level 12, what's the ultimate Roxor design nobody thought of yet?
You know, not even gonna get into the fine details since I'm not sure I'm not suffering Stockholms from a lack of meaningful character progression or storyfaggotry in any RPG , pure or mutt, in recent memory, but why would you roll over dodge?
Her tits are almost anime-sized by now too.anyone notice Triss keeps looking younger with each game? I mean i know she's a sorceress, but whatever she's using is worth the money.
That's because weapon damage scales proportionally to enemy HP.I just killed 6 level higher Arch Gryphon. Best fight in the game so far. Suxors gonna suck.
It's not about whether you can kill them or not, you stupid shit, because everything can be killed in this game relatively easily if you have the twitch skill, it's about arbitrary stat bloat that makes those 6+ level higher enemies take half a year to kill. When an enemy is marked with a skull, it gets like 10 times more total HP and its damage is blown up to the stratosphere, but all that immediately vanishes the moment you get up a level and the skull is removed. This is just stupid design, period.
What would you prefer for higher level monsters then? Let's say you meet a level 30 moster when you're level 12, what's the ultimate Roxor design nobody thought of yet?
Roll, roll, quen, roll, roll. Win. 20xp at best. Shit game is shit. Shit. Boring, poorly designed shit which, frankly, depressed me as the future of RPGs. Not one fight in the game that I couldn't win without investing more four points in character development, and none of those points were strictly combat related. Terrible fucking game. Terrible. Boring. Empty. Shit combat. Meaningless open world. Pointless itemization. Irrelevant character development. Storyfags gonna fag.That's because weapon damage scales proportionally to enemy HP.
What would you prefer for higher level monsters then? Let's say you meet a level 30 moster when you're level 12, what's the ultimate Roxor design nobody thought of yet?
Rolling is good agaisnt bosses in general ,Golems,Chorts,Griffins and some others.Most of the time they have some kind of charging ability where dodging doesn't really work that well and you risk to get the big hit.Rolling is so-so in beating trash mobs..Roll, roll, quen, roll, roll. Win. 20xp at best. Shit game is shit. Shit. Boring, poorly designed shit which, frankly, depressed me as the future of RPGs. Not one fight in the game that I couldn't win without investing more four points in character development, and none of those points were strictly combat related. Terrible fucking game. Terrible. Boring. Empty. Shit combat. Meaningless open world. Pointless itemization. Irrelevant character development. Storyfags gonna fag.That's because weapon damage scales proportionally to enemy HP.
What would you prefer for higher level monsters then? Let's say you meet a level 30 moster when you're level 12, what's the ultimate Roxor design nobody thought of yet?
You know, not even gonna get into the fine details since I'm not sure I'm not suffering Stockholms from a lack of meaningful character progression or storyfaggotry in any RPG , pure or mutt, in recent memory, but why would you roll over dodge?
The answer is git gud faggotThat's because weapon damage scales proportionally to enemy HP.I just killed 6 level higher Arch Gryphon. Best fight in the game so far. Suxors gonna suck.
It's not about whether you can kill them or not, you stupid shit, because everything can be killed in this game relatively easily if you have the twitch skill, it's about arbitrary stat bloat that makes those 6+ level higher enemies take half a year to kill. When an enemy is marked with a skull, it gets like 10 times more total HP and its damage is blown up to the stratosphere, but all that immediately vanishes the moment you get up a level and the skull is removed. This is just stupid design, period.
What would you prefer for higher level monsters then? Let's say you meet a level 30 moster when you're level 12, what's the ultimate Roxor design nobody thought of yet?
15 years later but we are finally reaching the quality of Gothic 1. Not really but you get the idea.
1st - not true, e.g. battles with Werewolves ain't that easy unless you outlevel them significantly.
Half this thread is sucking T3 cock as a good game. It isn't a good game. Isn't is a good RPG. It isn't a good action game. It isn't any sort of good game. It's an interactive movie. Nothing more. That's my point.shitty analogy that misses my point
IMO, TW3 is still the best piece of storyfagottry effort since PS:T.
Roll, roll, quen, roll, roll. Win. 20xp at best. Shit game is shit. Shit. Boring, poorly designed shit which, frankly, depressed me as the future of RPGs. Not one fight in the game that I couldn't win without investing more four points in character development, and none of those points were strictly combat related. Terrible fucking game. Terrible. Boring. Empty. Shit combat. Meaningless open world. Pointless itemization. Irrelevant character development. Storyfags gonna fag.That's because weapon damage scales proportionally to enemy HP.
What would you prefer for higher level monsters then? Let's say you meet a level 30 moster when you're level 12, what's the ultimate Roxor design nobody thought of yet?
I think you'd like Oblivion. Different mechanics, same result.There should be no HP scaling.
something something Derp Souls
Not to mention VtMB, KotOR 2, Arcanum, BG2, Dark Souls and any number of small titles like geneforge and weeboo games like Nocturne.Half this thread is sucking T3 cock as a good game. It isn't a good game. Isn't is a good RPG. It isn't a good action game. It isn't any sort of good game. It's an interactive movie. Nothing more. That's my point.shitty analogy that misses my point
IMO, TW3 is still the best piece of storyfagottry effort since PS:T.
Mask of the Betrayer and Anachronox both came after PS:T, so get the fuck out.
Half this thread is sucking T3 cock as a good game. It isn't a good game. Isn't is a good RPG. It isn't a good action game. It isn't any sort of good game. It's an interactive movie. Nothing more. That's my point.shitty analogy that misses my point
IMO, TW3 is still the best piece of storyfagottry effort since PS:T.
Mask of the Betrayer and Anachronox both came after PS:T, so get the fuck out.
1st - not true, e.g. battles with Werewolves ain't that easy unless you outlevel them significantly.
I really wanted to like Twitcher 3, but I must agree with muds_animal_friend. As a visual novel it's great, but as an actual game it sucks pretty hard.
I really wanted to like Twitcher 3, but I must agree with muds_animal_friend. As a visual novel it's great, but as an actual game it sucks pretty hard.
Then we are back at square one. We need to ask ourselves yet again, "what is an RPG?". Incoming 120 pages worth of hopeless drivel.
Or give ourselves a break and start enjoying things for what they are, RPG, arcade game, visual novel or whatnot.
Just finished the Reason of State quest. One of the characters' disregard for self-safety is inexplicable and worthy of separate discussion and criticism, but this quest culminated in what might be one of the hardest decisions in the series.
At first I thought the quest was essentially bringing together the biggest bros across the three games just as cheap but enjoyable fan-service. And then it goes and subverts it in a way that's an even bigger gut-punch than the bloody baron quest due to it deciding the fates of my favorite characters from each of the 3 games.
(No specific spoilers, but added the spoiler tag just in case)
That's because weapon damage scales proportionally to enemy HP.
What would you prefer for higher level monsters then? Let's say you meet a level 30 moster when you're level 12, what's the ultimate Roxor design nobody thought of yet?