Wow, good thing they fixed this. Someone could've broken the game by killing those respawning drowners for 1 xp each.Fixes a possible exploit by preventing certain drowners from respawning infinitely.
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Half this thread is sucking T3 cock as a good game. It isn't a good game. Isn't is a good RPG. It isn't a good action game. It isn't any sort of good game. It's an interactive movie. Nothing more. That's my point.shitty analogy that misses my point
Half this thread is sucking T3 cock as a good game. It isn't a good game. Isn't is a good RPG. It isn't a good action game. It isn't any sort of good game. It's an interactive movie. Nothing more. That's my point.shitty analogy that misses my point
Half this thread is sucking T3 cock as a good game. It isn't a good game. Isn't is a good RPG. It isn't a good action game. It isn't any sort of good game. It's an interactive movie. Nothing more. That's my point.shitty analogy that misses my point
Wanting a game to have good gameplay is impossibly high standards?One thing I disllike about Codex is that constant whining: WHHAAAA, this piece of entertainment does not fit my impossibly high arbitrary standards I have in my head. First world problems, goddamn.
At no point. And I want to stress this just so it's clear. At no point is it necessary to do anything more than roll, roll, hit, hit, roll, roll, hit, hit, to win any combat in the game. As an action game it's a sack of shit. And as an RPG it's a sack of shit. Just so I'm clear.If nothing else the combat - as action combats go - is decent. On DM you gotta use your oils, signs, bombs, some thinking, tactics and learn AI attack patterns. Especially fights with higher-level water hags can be pretty epic. Oh and if you roll roll roll then you're doing terribly, terribly wrong broski.
Can't disagree with that because TW3 is another overrated non-game just like PS:T.IMO, TW3 is still the best piece of storyfagottry effort since PS:T.
Can't disagree with that because TW3 is another overrated non-game just like PS:T.IMO, TW3 is still the best piece of storyfagottry effort since PS:T.
I just killed 6 level higher Arch Gryphon. Best fight in the game so far. Suxors gonna suck.Whose brilliant idea was it to introduce this completely fucking retarded level-gating where monsters 6 levels above you get a sudden ++++++++++++++++++ hp and damage boost? "Plz gain one more level to make this monster killable", what the fuck.
I just killed 6 level higher Arch Gryphon. Best fight in the game so far. Suxors gonna suck.
Also, now that i unlocked the whirlwind skill and chargable power attack i'm actually enjoying the combat.
At no point. And I want to stress this just so it's clear. At no point is it necessary to do anything more than roll, roll, hit, hit, roll, roll, hit, hit, to win any combat in the game. As an action game it's a sack of shit. And as an RPG it's a sack of shit. Just so I'm clear.If nothing else the combat - as action combats go - is decent. On DM you gotta use your oils, signs, bombs, some thinking, tactics and learn AI attack patterns. Especially fights with higher-level water hags can be pretty epic. Oh and if you roll roll roll then you're doing terribly, terribly wrong broski.
Can't disagree with that because TW3 is another overrated non-game just like PS:T.IMO, TW3 is still the best piece of storyfagottry effort since PS:T.
That's because weapon damage scales proportionally to enemy HP.I just killed 6 level higher Arch Gryphon. Best fight in the game so far. Suxors gonna suck.
It's not about whether you can kill them or not, you stupid shit, because everything can be killed in this game relatively easily if you have the twitch skill, it's about arbitrary stat bloat that makes those 6+ level higher enemies take half a year to kill. When an enemy is marked with a skull, it gets like 10 times more total HP and its damage is blown up to the stratosphere, but all that immediately vanishes the moment you get up a level and the skull is removed. This is just stupid design, period.
No. I just described a shit game. And now you've gone a listed some other games and said they're the same as the shit game without even comparing any of their features whatsoever and blah, blah. You're not even fucking trying. Like every other TW3 apologist on this fuckiing miserable thread you're arguments amount to "I'm wood, you're glue". Depry, derpy, derpy.Well, you just described every action game, every arcade slasher in existence, including classics like Die by the Sword, Way of the Samurai, Ys series or Dark Souls. Because hit enemy and not get hit by him is the staple of almost every action game. Job well done! What was your point again? What is the problem? And most importantly, what is the fix? How would you fix the game if you had will and means to?.
You can also dig a grave with a spoon. Debate. And prove me wrong.Here's my point -- yet again, for the fucking hard of thinking -- TW3 is a sack of shit where every single fucking fight can be won by the same single tactic over and over again: roll, roll, hit, hit, roll, roll. EVERY SINGLE FUCKING FIGHT. Debate. And prove me wrong
every single fucking fight can be won by the same single tactic over and over again: roll, roll, hit, hit, roll, roll. EVERY SINGLE FUCKING FIGHT.
No. I just described a shit game. And now you've gone a listed some other games and said they're the same as the shit game without even comparing any of their features whatsoever and blah, blah. You're not even fucking trying. Like every other TW3 apologist on this fuckiing miserable thread you're arguments amount to "I'm wood, you're glue". Depry, derpy, derpy.Well, you just described every action game, every arcade slasher in existence, including classics like Die by the Sword, Way of the Samurai, Ys series or Dark Souls. Because hit enemy and not get hit by him is the staple of almost every action game. Job well done! What was your point again? What is the problem? And most importantly, what is the fix? How would you fix the game if you had will and means to?.
Here's my point -- yet again, for the fucking hard of thinking -- TW3 is a sack of shit where every single fucking fight can be won by the same single tactic over and over again: roll, roll, hit, hit, roll, roll. EVERY SINGLE FUCKING FIGHT. Debate. And prove me wrong
That's because weapon damage scales proportionally to enemy HP.I just killed 6 level higher Arch Gryphon. Best fight in the game so far. Suxors gonna suck.
It's not about whether you can kill them or not, you stupid shit, because everything can be killed in this game relatively easily if you have the twitch skill, it's about arbitrary stat bloat that makes those 6+ level higher enemies take half a year to kill. When an enemy is marked with a skull, it gets like 10 times more total HP and its damage is blown up to the stratosphere, but all that immediately vanishes the moment you get up a level and the skull is removed. This is just stupid design, period.
What would you prefer for higher level monsters then? Let's say you meet a level 30 moster when you're level 12, what's the ultimate Roxor design nobody thought of yet?
Roll, roll, quen, roll, roll. Win. 20xp at best. Shit game is shit. Shit. Boring, poorly designed shit which, frankly, depressed me as the future of RPGs. Not one fight in the game that I couldn't win without investing more four points in character development, and none of those points were strictly combat related. Terrible fucking game. Terrible. Boring. Empty. Shit combat. Meaningless open world. Pointless itemization. Irrelevant character development. Storyfags gonna fag.That's because weapon damage scales proportionally to enemy HP.
What would you prefer for higher level monsters then? Let's say you meet a level 30 moster when you're level 12, what's the ultimate Roxor design nobody thought of yet?