Of course it is.Can't help but notice it's always white people bringing that topic up. Is this some weird racial guilt thing?
Heh, Lifschitz commented on this - http://www.reddit.com/r/GamerGhazi/...ussion_on_the_witcher_race_and_poland/crvqg53
Funny part is when he marks Slavic regions as Anglo. Poor Witcher games always have to cause a fuss whether it's for drawing of tits (some were nice) or absence of non-whites, hehe.
Isn't it just one of those silly Yankee things where to make up for their lack of history as a nation, some of them just go "Yeah, I'm 12,5% Russian, 12,5% French, 25% Italian, 5% German, 20% English and there's some Polish blood in me somewhere to. That means I like eating Pizza with snails and borscht, I'm very anal about order and I speak English."?
Of course it is.Can't help but notice it's always white people bringing that topic up. Is this some weird racial guilt thing?
I call it "The postcolonial hangover"
Patch 1.05 has just gone LIVE for PC and should be available for download everywhere now. Please find the complete list of changes below:
- Fixes a possible exploit by preventing certain drowners from respawning infinitely.
- Improves the distribution of experience points gained by completing quests with recommended levels lower than the player character level.
- Merchants now offer more weapon types.
- Rebalances the prices of maps that can be purchased from merchants.
- Clarifies a number of crafting diagrams.
- Fixes an exploit whereby players could buy sea shells and sell the pearls inside them at a higher price.
- Increases the variety of loot dropped throughout the game.
- Increases the variety of items available in shops.
- Shops now only offer weapons with levels matching or exceeding the player character level.
- Slightly reduces the amount of coin dropped from chests and monsters.
- Deploys the Bovine Defense Force Initiative.
- Fixes an issue where runestones could not be upgraded to greater runestones.
- Reduces the spawn time of selected groups of NPCs.
- Geralt no longer interacts with candles placed near chests and other openable objects.
- Improves the smoothness of camera movement.
- Fixes a number of issues related to horseback riding.
- Fixes an issue where the player could not deflect arrows/bolts at longer distances.
- Introduces a number of fixes in in-game communities.
- Introduces a number of fixes related to combat.
- Vitality begins to drop if Toxicity exceeds 80%, as originally intended.
- Fixes an issue where Geralt was sometimes unable to mount Roach.
- Improves Geralt's movement, especially when he swims.
- Fixes an issue whereby Geralt could be attached to a sinking boat while aiming his crossbow.
- Fixes a number of issues related to Vitality regeneration.
- Fixes an issue whereby certain actions could be randomly blocked during gameplay.
- Fixes a rare issue whereby Geralt could not mount Roach after fast travelling between points.
- Fixes a number of minor tooltip and wording bugs.
- Adds a series of color-blind friendly features. Improves visibility of tracks, marks, footprints and scent clues. Color-blind friendly features can be enabled in the Options\Gamplay submenu.
- Introduces a number of additional fixes to alt + tabbing.
- Fixes an issue where The Witcher 3 process did not close properly if the user did not have XAUDIO installed.
- Introduces a number of general stability and performance improvements.
- Fixes an issue where in certain situations the game could crash while a save was being loaded.
- Adds some missing translations in localized versions.
- Ciri can no longer unlock fast travel points.
- Improves the behavior of sails when viewed from longer distances.
- Improves performance in selected scenes and cutscenes.
- Fixes an issue where clouds and fog could flicker on some hardware configurations.
- Fixes an issue where Geralt could pass through walls in the fish market in Novigrad.
- Removes repeated sound cues on entry into GUI panels a second time.
- Adds a collision near Kaer Gelen that could cause the player to be blocked inside the building.
- Improves the scale of selected elements of the GUI and HUD.
- Introduces a number of bug fixes and user experience improvements in the GUI panels.
- Introduces a number of small changes in the UI for gwent.
- Improves the alignment of the HUD for the 21:9, 4:3 and 5:4 screen ratios.
- Disables "Input device changed" messages and adds options to disable on-screen combat feedback and floating tags above NPCs.
- Adds an information prompt and Journal entries related to new DLC packages.
- Fixes an issue where some formulae were not displayed in the Alchemy panel when the player possessed level 1 of said formulae.
- Introduces a number of fixes in key bindings.
- Introduces new filters for the Alchemy and Crafting panels.
- Fixes a number of minor issues where music tracks were not triggered in their designated locations.
- Fixes an issue where some players could not interact with an object during the Pyres of Novigrad quest.
- Fixes an issue where some players could not make Geralt run after the Wandering in the Dark quest.
- Fixes an issue where players could not talk to Octo after the Lord of Undvik quest.
- Reduces the number of Wild Hunt minions spawned during the Ciri's Story: Fleeing the Bog quest.
- Fixes an issue where Keira could sometimes fall beneath the terrain during the Wandering in the Dark quest.
- Fixes an issue where certain actions were blocked during the Blindingly Obvious quest.
- Fixes an issue where the player could not activate a portal during the Wandering in the Dark quest.
- Fixes an issue where the player could get trapped in the ruins of Tuirseach Castle.
- Geralt can now always play gwent with Madame Serenity.
- Fixes an issue where Vernon Roche would not appear at the Hanged Man's Tree during the Eye for an Eye quest.
- Fixes an issue where the player could not talk or otherwise interact with certain NPCs.
- Fixes an issue where the sirens in the Lord of Undvik quest could be invincible.
- Fixes an issue where the player could not perform certain actions after the Carnal Sins quest.
- Fixes an issue where some players experienced an infinite loading screen during the King's Gambit quest.
- Fixes an issue where the player could experience a progression break after choosing a certain dialogue option when talking to Dijkstra in the Count Reuven's Treasure quest.
- Fixes an issue where Simun did not spawn properly during the Unpaid Debt quest.
- Fixes an issue in the Contract: The Oxenfurt Drunk quest where the katakan was not hostile after being lured.
- Fixes an issue in the Contract: Shrieker quest where the shrieker was not hostile in certain situations.
- Fixes an issue where the player could not perform certain actions in the Master of the Arena quest.
- Fixes an issue where wolves were not visible in the Contract: Mysterious Tracks quest.
- Fixes an issue where the player could not fast travel under certain rare circumstances.
- Fixes an issue where the player could not interact with Hattori during the Swords and Dumplings quest.
- The player can no longer take on the Apiarian Phantom contract multiple times.
- Fixes an issue where some players could not progress during the Broken Flowers quest.
- Fixes an issue whereby the "Novigrad, Closed City" entry might have remained in the Journal indefinitely.
- Fixes an issue in the Return to Crookback Bog quest where monsters were spawned inside a building.
- Players can no longer prematurely obtain a key from a halfling, thus blocking the Contract: The Apiarian Phantom quest.
- Fixes an issue in the Greedy God quest where the player could kill a monster twice.
- Adds fail-safes for players being unable to obtain gwent cards after Dijkstra or Lambert can no longer be found in the game.
- Fixes an issue whereby Triss could get stuck on a set of stairs after a scene during the Now or Never quest.
- Fixes an issue where Ermion could not leave Lugos' area during the Sunstone quest.
- Deploys the Bovine Defense Force Initiative.
Mighty Adrian Chmielarz answered to that article with his own
https://medium.com/@adrianchm/on-the-witcher-3-and-racial-quotas-in-art-e6a9f594439
So much laugh at people demanding multigender/multicolor people in wrong game, where doing it make the game ridicilous for common sense.
- Fixes an issue where the player could get trapped in the ruins of Tuirseach Castle.
- Deploys the Bovine Defense Force Initiative.
Wut. Is this like the chicken zergrush in Zelda or something? Would be funny if it were.
Yes. It's VERY popular in america. Meanwhile in Poland there weren't many - if any - black slaves, so they have nothing to feel guilty for. Yet, they have to feel guilty. Because they are white. It's the color of their skin that matters, not their actual ethnic history. See how that works? Welcome to american political correctness.Can't help but notice it's always white people bringing that topic up. Is this some weird racial guilt thing?
I've beaten Dark Souls 2 and Bloodborne no problem, but I quit The Witcher and 2 because I hated their combat. The combat feels better in 3, but it's still incredibly difficult. The fact that Geralt handles loose and there's a bit of a delay when doing things like rolling out of the way, enemies killing you in a few hits, not being able to instantly heal and having to buy tons of food and then run away from enemies while you scarf it down between hits, not being able to dodge every attack because they hit you right after hitting them, etc. means that this game is too hard even on Easy. Is there something I'm not getting about this game? People say use potions and oils but I never have the ingredients for them and even when I do they don't negate any of the problems I mentioned. I've wanted to like these games since the first one, but the combat systems seem determined to be too convoluted and difficult to allow me to.
Funny, on account of me being sick as fuck and with TW3 completed, I was bored stiff. So I said hey, let's watch dat TV show everybody's shitting on.
And you know what, I had a modicum of fun watching the first episode. Sure it's cheap and cheesy but tell you what...it's got better vibe than both TW2 and TW3. Dark, grimy, bleak. Haven't read the books but somehow I feel that's what Sapkowski had in mind while writing them.
The games feel heavily disneyzed, blockbusterized in comparison. Perhaps CDPR felt they wouldn't sell otherwise. I'm not sure. Fact is, everybody's heaping the highest prase on Act IV in TW1 and Ladies of the Woods in TW3 - exactly the places where the Slavic folklore is the strongest.
Anyway let's watch more episodes and see if I can get over the hysterical sfx that are surely to come.
What show is that?
What show is that?
Twitcher TV show:
Avoid like plague. It's incredibly hocky.
Ohh snap. I saw it like 5 years ago. But I still don't remember that dinosaur.