Yes there are other options in combat besides rolling... thats nothing new.
The problem is that rolling is clearly the best and optimal choice - and it costs nothing - so you have to actively avoid using a big game feature in order to have a better time.
We'll have to wait and see how this works. So far, in most let's plays I've seen, roll-spamming ended in gruesome death, so...
Why would roll spamming result in gruesome death?
Its only that whoever played sucks at playing, its not rolling fault.
Regardless, obviously if the rolling depleted stamina so much that you could do it two or three times during a fight it would be much better.
Naturally, with few potions or leveling up-skill points that could affect and improve that for those that want it.
Then we could nicely combine different dodging moves, signs,potions and stuff.
Mhmm, sure thing. Amazing how they never came out and just said so during all this time. And it wouldnt made any big difference.
They've been talking about the few loading screens for at least 1.5 years. I don't remember before that.[/QUOTE]
I had a big screaming fanbois fiesta in this very thread about it all, some pages back.
What i meant with that sentence is to say how they never came out and clarified that their design or plans had changed.
Not that they never mentioned having some loading of separate areas.
Anyway, all of it was completely unnecessary.
Besides, none of those areas are sooo geographically far apart or separated that it would make sense to separate them by loading screens - IF the intent was to make one seamless area, which is what the claimed and claimed and claimed many time over.
They are far apart. Reaching them on horse/boat would take too long to make sense in a game. Kaer Morhen is hunderds of kilometres away from Novigrad. Skellige Islands are in open sea. Not far from the main continent in terms of general world distances, but far enough to make real time travel too long for a game.
If you look at some videos you an see Kaehr Moren is visible on the map, in the north in the mountains. The pic i posted shows the rest because you have to scroll the map a bit which is just enough to move the Kaehr Moren out of view.
There are clearly roads and forests drawn on the map in between it and the rest, just as its the case with the rest of the bigger settlements.
So... if that is actually not a traverasable area then... is the rest?
Skellige islands dont seem that far from the mainland, but regardless - there is no need for completely realistic distances since the game doesnt have any anyway.
But im not arguing for a single map. Im fine with it all being split into several zones. Each is obviously huge and big enough and completely open which is fine as far as im concerned.
I just dont see any need for any kind of "realism" excuses.
Im actually eagerly awaiting the game. I hated the horrible gameplay in the videos and im looking forward to trying to play it properly, slowly, riding around only in canter and stuff.
Will they give any kind of editor for the game this time too?