Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

The Witcher 3 Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,435
Star Wars Jedi Academy is still the game with best real time action combat combined with cool powers usage. Why cannot witcher just c/p that combat? They even got jedi like signs for witchers.

:nocountryforshitposters:
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
Karwelas

What do you mean by not open? Thought the world would be seamless, another dev lie?
Is it split sections like mmos?

There's a number of large(ish) zones, with bottlenecks restricting travel between them until story appropriate moments. Most of the streamers I've watched used the fast travel system. You walk up to a road sign, press a buttan and then you can warp to any other road sign you've unlocked. I'm not sure if you have to find the road signs manually the first time like in TES or if they all get unlocked with the zone.
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
Watched some reviews and reviewers said that no level scaling is a con and skyrim is much better because you can go anywhere from the start :P
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,435
Twitcher 3 so far, devs lied about about open world, devs lied about graphics, devs lied about stamina....... going gud so far :thumbsup:

It is not open but overall loading times is something simply not comparable to let's say skyrim which had like loading for every single fuckin interior/cave/ruin etc.

Watched some reviews and reviewers said that no level scaling is a con and skyrim is much better because you can go anywhere from the start :P

Wait there is no level scaling ?
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
BIGGER THAN SKYRIM. With maps so big I guarantee you 75% of it is just trees and rocks. Gothic 3 had a huge world but it was mostly vacant and boring as fuck to explore.
 

dragonul09

Arcane
Edgy
Joined
Dec 19, 2014
Messages
1,452
BIGGER THAN SKYRIM. With maps so big I guarantee you 75% of it is just trees and rocks. Gothic 3 had a huge world but it was mostly vacant and boring as fuck to explore.
Good that they downgraded the game,i really wanted to see more ugly trees and rocks...
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,435
Ok so to sum it up what we know about TW3 gameplay:

- There is no HP bloat on monsters via difficulty setting. Higher def means just more aggressive monsters/humans are and more damage you take.
- Tiered armor that isn't just bigger = better
- Unique loot is not scaled
- No XP for combat
- world design inspired by gothic 1/2

Does Flash read codex or what ?

My main fear currently is damage bloat though.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,638
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Don't really care that much how big or small it is supposed to be, or anything like that(bigger usually means more filler). I just got the impression that they were going for an completely open world with no restrictions, except that some areas will be brutal if you don't have the gear. Oh well. I don't mind the loading in Skyrim, since the main area outside is explorable from the start. Oh well. Still kinda hyped, but getting a little de-hyped for every day :P
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
- No XP for combat

Is Josh Sawyer working for CDP? What is this no XP for combat nonsense nowdays? Imagine fallout or bg 1 without xp for combat.


I guess I will skip the combat as a whole in witcher 3, hell , waiting for a mod that deletes the combat and makes witcher 3 adventure game.
 

Jools

Eater of Apples
Patron
Joined
Feb 1, 2009
Messages
10,837
Location
Mêlée Island
Codex 2014 Make the Codex Great Again! Insert Title Here Codex Year of the Donut Codex+ Now Streaming! Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2
How is the map size of different games actually compared?

The area expressed in square kms is pointless, because in videogames, people cover great distances in no time (thanks to "videogame magic", which is necessary to make the gameplay actually enjoyable: nobody would want to actually take one real-life day to travel from Riverwood to Whiterun, for instance -well, I actually wouldn't mind, if that RL day was filled with adventure and entertainment-), and because many of those kms might actually be mountains or other natural obstacles one can't walk on top of. Sheer number of POI's? Time taken to travel across the whole continent? I'm quite curious about these comparisons/claims. And yeah, there is always the chance that devs just go for a new "record", thus adding convenient kms of little more than grassland and trees, devoid of any actual relevant content.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
Location
DiNMRK
- No XP for combat

There's XP for combat. Just very little of it. Like 25 xp for a group of monsters with higher level then you. At least that's what I saw in a stream where the streamer was trying to grind levels to take on a werewolf.


Re: Area size.
From what I could tell (again, watching streams on the secondary monitor most of yesterday), the size of the 2 big zones is comparable to that of Skyrim. There's a fair amount of procedural rocks and trees, but also a bunch of things like caves, fields of dead soldiers, wrecked carts etc to discover. The hand placed "points of interest" seem about as common as in skyrim too. I think it's fair to assume the two games are roughly equal in content as far as world size goes. That said, I don't recall Geralt stumbling upon any big dungeons. Even if we're using "Dungeon" in the loosest sense when it commes to Skyrims Draugr Corridors™
 

WhiteGuts

Arcane
Joined
May 3, 2013
Messages
2,382
I've already posted videos about TW3, but basically you can go almost everywhere on horse, and it'd take you close to 40 minutes of real time to cover the map from north to south or east-west, or something.

You could also travel on boat to Skellige but it'd be too long and that's why there's fast travel.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,435
Star Wars Jedi Academy is still the game with best real time action combat combined with cool powers usage. Why cannot witcher just c/p that combat? They even got jedi like signs for witchers.

:nocountryforshitposters:
I guess you didn't play it. Your loss.

wrong i played all of them. They are fun but control scheme is simply bad as it uses same system as Rune where movement of your character decides what strike it uses instead of strikes being predefined to button or movement set.

It is essentially even worse system than TW has. At least in TW character tries to hit something where in this case your attack when you move left will start as left instead of stationary.
Either way system promoted button mash.

Its strength though lied elsewhere. Verticality of combat and augmentation of combat via skills (force jump, pull push etc) which worked excellent compared to sword fighting.
 

MasPingon

Arcane
Joined
May 13, 2007
Messages
1,959
Location
Castle Rock
- No XP for combat
- world design inspired by gothic 1/2

:hmmm:

You got to be fucking kidding me. This does not compute. Btw you want to tell me I got to go through all this shit combat "encounters" and I won't even be rewarded? This is god damn retarded game design.


In Gothic 1/2 you were fighting "monsters" to get stronger. Combat encounters were heavily related with world design. You knew exactly where op creatures live, avoided those places and finally when you decided you are ready, went for it. The game rewarded you with experience points so you knew your labour wasn't meaningless. That was so great about Gothic(among other things), CDPR failed to realize what was so special about it.
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom