lel fuck you all, I liked TW2 combat, you're mostly just useless spergs when it comes to anything else than excel-sheeting your 40 years old RPG. There are many legitimate complaints to make about this game but the combat isn't one.
I liked it as well, but there are definitely complaints to be made about the combat. Rolling is way too effective for zero cost (I don't know if it actually gives invincibility frames, but in my experience you're unhittable for most of the animation, a brief period of vulnerability between rolls if spamming) and with the way Quen works means the player is far too safe at all times. Put Quen up, fight until you get hit, roll out until the stamina loss from Quen regens, recast, get back in the action. Also, distance sensitive attacks are awful at the best of times, I much prefer "forward + x for leaping stab, x for quick slash" to "x for leaping stab if 2m+ from target, x for quick slash if close". It just feels like a loss of control. It's especially bad considering the long distance attacks are mostly shit. Very slow, if the enemy steps forward and swings they will get the hit over you easy. I played around it, making sure to run in close for clicking at all times. Could say that it's a good thing as it made me consider each click as I really didn't want to end up in that awful animation and give the enemy free hits, but it obviously wasn't the devs intent
. It wasn't so great at detecting range either I felt, would often do the superman stab (there was some kind of spin and step forward thing as well IIRC, maybe one was steel sword, one silver) even when standing on their toes. There were also those crap skills you got later that activated little cutscenes that killed off 1-3 on screen enemies, that was complete shit.
I did like that when fighting packs of enemies you really wanted to move to separate them and only attack when you knew you'd have one alone for a few seconds, as the other enemies would get straight in and take swings at you if they could, and any that landed on your back did massive damage (and your backstabs did as well). Even with Quen, 4 coming in and swinging could tear through it and land some blows. Made for some fun fights where I moved through pillars/trees to thin the herd before jumping in and landing a few hits while I kept an eye on the rest of the group then getting out as they closed in. And it wasn't like it was free hits on the guy once I had him alone, still had to get around an attack or stagger with a sign to create an opening, and there were some enemy types that I really didn't want to work on first in a pack (like shield wielders, who you'd want room/time to move around usually) so I was trying to make specific targets come out. But when I did end up surrounded it would just turn into spacebar spam (roll) while pushing for a gap, and it worked too often (if there were enough enemies they could actually trap you, nowhere to roll means you'll end a roll right in the patch of an attack eventually).
I was really hoping for some costs on rolling and a switch from distance sensitive attacks for Witcher 3, would definitely improve on Witcher 2. Seems rolling has stayed the same and I'd have to play it to see if the attacks at least feel better (better range detection, the long distance ones being something I'd actually want to happen).
DMC3 - Open world also would've been quite welcome for me
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