I think Dragonul09's point is that combat should be more organic (don't know if that's the right term) instead of getting killed by a boss, learning his pattern and dominating him from there on. That said, I never played any of Souls games.
lel fuck you all, I liked TW2 combat, you're mostly just useless spergs when it comes to anything else than excel-sheeting your 40 years old RPG. There are many legitimate complaints to make about this game but the combat isn't one.
Excel sheets and 40 years old RPG are the last thing I compare Witcher 2 combat to, it's apples and oranges. That said, most hack and slash action RPGs/action games I've played had more enjoyable action combat than Witcher 2 (even low budget action RPGs like Bound by Flame being the latest example) for me and I'm not really biased against the game, I like it quite a bit for its strengths (setting, writing/plot, C&C, art direction, Geralt as a protagonist etc.) and replayed it several times.
I get what he's saying too, but it makes no sense. Even in real life any fight that lasts more than 2 minutes is going to have a pattern emerge. You only need to watch boxing, fencing or any other combat sport.... yes real life is more complicated. Frankly however I don't have 3 months to prepare for one fight against a drowner, or even a boss, in any video game. It's not my job. That's why the patterns of enemies in any good (not Witcher 2) action RPG's are relatively simple. In Dark Souls, chances are you will die 5+ times to most of the harder bosses, by that time you should understand the pattern and just be able to work on correct timing... if they dragged it out any longer it would make the game stall completely, spending 3+ hours on the exact same spot in a single player game is already pushing it (maybe smt games being an anomaly).
His moaning about a complex AI that you can't 'predict' was BS, he clearly has no fucking clue. All the best action games EVER released, have clear patterns for their enemies options, even extreme fighting games, because as a hobby you do not have infinite time to study fucking AI patterns. At least not in an action game, strategy games I could understand.
Also I apologize, I didn't mean to rant at you, just share my thoughts based on what you said. The Witcher is indeed a pretty poor example of an action game because:
1.) You are using the same move set for 50+ hours. Which has no combo mechanics, its just light attack or heavy attack.
2.) There is essentially only 3 types of enemies you fight for 50+ hours (normal, blockers, heavy attackers).
3.) Rolling and signs break the game completely.
4.) Traps are fun, but you get no xp for killing shit with traps.
5.) Laggy control responses.
6.) All the fights that could have been interesting are QTE's.
7.) It's shit.