Quilty said:
Play the game on the highest difficulty, it forces you to approach combat with a little more strategy and makes alchemy important. The combat remains a QTE but you have to be more careful.
I fire-spell-spammed my way through the game on highest difficulty, the only enemies that gave me trouble were the fire elementals which appeared, IIRC, twice in the entire game and The Beast because my fire spell wasn't developed enough at that stage in the game. Is this considered "more strategy"? Yeah it does make alchemy more important, as in, you need to drink a potion of stamina regen before clearing a dungeon.
The combat in TW is laughably bad, and this is coming from someone who more or less enjoyed the combat in Arcanum. It has zero redeeming qualities. I wish they had made it like something the Gothic games/Risen had - actual sword fighting suited for an action RPG, where your character immediately responds to the click of the appropriate mouse button and performs a different type of strike or a shield block, which you have to time correctly, not this fucking QTE shit that belongs in bad console games + that one spell that can easily win you the game.
Not only is it completely uninteresting, but also not very entertaining to look at. If you use your sword it feels as if you're just slicing air - the enemies don't seem to react to you striking them, the only way you can tell that you're hitting them is by the blood trails n shit.
Good game, but the combat could have been much, MUCH better.