DraQ
Arcane
Is it subjective that ninja can focus on daggers? No.It's still only your opinion, meaning it's subjective
Is it subjective that ninjato and sai are both fairly high-end daggers while also ninja exclusive? No.
Is it subjective that there is a good chance neither of those weapons will actually appear in given game? No.
Is it subjective that ninja can't use other high-end daggers such as stiletto? No.
Then what the fuck is subjective about allowing ninja to use ninja-specific weapons he can specialize in?
Oh, and ninja is definitely not OP in Wiz8, and flexibility only means something when you're planning long term.
Then removing magic grinding exploits is not in range unless you castrate the fuck out of the entire magic system.Maybe with some advanced hex hacking skills, but not with what CF editor allows. We are talking about what's in range of a Wiz8 modder, not a Codex Workshop ideal game scenario.
And how do you intend to fix alchemy abuse so that not only does it not earn party fortune, but actually costs a lot? Make high end potions dirt cheap?Quantity vs. quality difference. Stuff like mixing potions is a tolerable sort of grind since it takes a very long time and costs a fortune (assuming the Alchemy abuse is fixed as well)
All samurai needs to pump up magic as effectively as 4-schooler (barring int influence) is to spend quarter of his battle time casting. There are plenty of spells that can be advantageous to cast even for a slashy-slashy hybrid (freeze flesh anyone?), there are many occasions when your samurai will spend his turn outside of melee range or when he will be better served casting crowd control spells than slicing single target and then there is missile shield and enchanted blade samurai will likely be casting religiously after camping.Bishop is a totally different scenario since all he does in combat is cast spells. As a Samurai, for instance, you're almost always better off slashing at opponents instead of spamming a weakly nuke in close quarters.
Monocause, I_am_Ian:
Actually, of all classes Bard is ripe for multiclassing. Apart from class specific gear (ok, loss of Ring of The Road or two will hurt) there is nothing to lose this way. Instruments can be used by any class as long as you have music skill and appropriate Bard level, neither faster resting nor communication bonus are that valuable and Bard can already be proficient at combat as either ranged or melee specialist, so all you get is special ability and skill boost (useful one, in exchange for communication) of your new class plus possibly wider selection of equipment.
Sure, your new class may be stuck at level 1, but as a Rogue you still get massive increase in damage from even low level backstab, as Fighter you can berserk with any weapon, not just Bloodlust, so you can deal far more damage, regen stamina (for instruments) and you can wear some decent plate, etc.